Experience high-speed battles across various environments in this action-packed game. Use rockets to take down enemy UFOs and conquer multiple challenging levels. Upgrade your ship and unlock powerful weapons to dominate the skies and emerge victorious in this epic war.
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リリース日:
2023年5月4日
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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Our game is currently in Early Access to provide players with a chance to experience and provide feedback on the game before its official release. As a space shooter game with ships battling against UFOs, A Rocket's Intensity offers a unique and exciting gameplay experience, but you understand that there may still be some areas that need improvement. By offering the game in Early Access, you can gather feedback from players and use it to make improvements and updates to the game. This will help ensure that when the game is officially released, it is polished and provides players with the best possible experience. Additionally, Early Access players will have the opportunity to influence the game's development and see their feedback implemented in future updates, creating a sense of ownership and investment in the game's success.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“As the developer, I estimate that the game will remain in Early Access until late 2023 to early 2024. This timeframe will allow me to gather valuable feedback from players, implement necessary improvements and updates, and ensure that the game is polished and ready for an official release.

While development timelines can be unpredictable, I believe that this timeline will provide enough time to address any issues that arise and make necessary adjustments based on player feedback. However, I also understand that the duration of Early Access may be subject to change based on the needs of the game and the feedback received from players.

Overall, I am committed to ensuring that our game delivers an enjoyable and engaging gameplay experience, and I believe that Early Access is an essential part of achieving that goal. By offering the game in Early Access, I can engage with the community and incorporate their feedback into the game's development, resulting in a more polished and satisfying final product.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version is planned to differ from the Early Access version in several ways. One major difference will be the addition of polished game modes, levels, and characters. During Early Access, players will have the opportunity to experience the core gameplay mechanics and provide feedback on what they enjoy and what could be improved. Based on this feedback, I will work to refine and expand the game's content, creating more engaging and challenging levels, introducing new characters and enemies, and adding additional gameplay modes that build upon the game's core mechanics.

Another major addition planned for the full version is online play, allowing players to engage in competitive matches and test their skills against other players from around the world. This feature will enable players to experience A Rocket's Intensity's intense gameplay and test their skills against a range of opponents.

Overall, the full version of A Rocket's Intensity will offer a more polished and comprehensive gameplay experience, with additional content and features that build upon the game's core mechanics. While the Early Access version will provide a solid foundation, the full version will take the game to the next level, offering players a thrilling and engaging space shooter experience.”

早期アクセスバージョンの現状はどうなっていますか?

“The Early Access version of A Rocket's Intensity currently features a solid foundation of core gameplay mechanics, offering an engaging and addictive experience to players. Although there are known issues and areas that require improvement, the game is fully playable and provides a great introduction to the unique mechanics and visual style of the final product.

At this stage, we are actively working to address known bugs and implementing improvements based on player feedback. We strive to maintain a stable and enjoyable Early Access experience for all players, and through regular updates and communication with the community, we are committed to delivering the best possible gaming experience.

To learn more about the current features and content included in the game, please refer to the "About This" section of the store page. We are excited to continue developing A Rocket's Intensity with the support and feedback of the community, and we look forward to sharing new updates and features as they become available.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes, the pricing of A Rocket's Intensity is expected to differ during and after Early Access. During Early Access, the game will be priced at a discounted rate as a way to reward early adopters and provide an incentive for players to help shape the game's development through feedback and engagement. This discounted rate is intended to reflect the fact that the game is not yet fully polished and may have bugs or other issues that require attention.

As new features are added and the game becomes more polished, the price of A Rocket's Intensity is expected to increase. This reflects the increased value of the game as it approaches a more complete and polished state. While the exact pricing structure may vary, players can expect to pay more for the game after Early Access than during the Early Access period.

Overall, the pricing strategy for A Rocket's Intensity is intended to be fair and transparent, reflecting the evolving state of the game and the value that it provides to players over time. By offering a discounted price during Early Access, I hope to encourage engagement and feedback from players, while also ensuring that the game remains accessible to a wide range of players.”

コミュニティは開発プロセスにどのように関わることができますか?

“As the developer of A Rocket's Intensity, I believe that community involvement is essential to creating a successful and engaging game. I am committed to involving the community in the development process in several ways, including:

Regular communication: I will communicate regularly with the community through social media, forums, and other channels, providing updates on the game's development progress, addressing feedback and concerns, and soliciting suggestions and ideas.
Feedback and testing: I will actively solicit feedback and conduct playtesting sessions with members of the community to gather data on gameplay mechanics, bugs, and other issues. This feedback will be used to refine and improve the game over time.
Feature requests: I will invite the community to suggest features and content that they would like to see in the game, and work to incorporate these ideas into the development process as appropriate.
Community events: I will host events such as game tournaments, contests, and other activities to engage with the community and build a sense of community around the game.
Overall, I believe that community involvement is essential to creating a game that truly resonates with players, and I am committed to working closely with the community to ensure that A Rocket's Intensity is the best game that it can be.”
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3 アイテムを同梱: A Rocket's Intensity, The Paper Arcade, The Paper Arcade Soundtrack

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このゲームについて

Get ready to enter the battlefield and engage in a high-speed action-packed war! This game offers an exhilarating gameplay with intense battles taking place in various environments such as the sky, outer space, forest and more. You will take control of your ship armed with rockets and face off against a fleet of enemy UFOs. With multiple levels to conquer, each one offering increasing challenges, you must use your reflexes and strategic skills to outmaneuver your opponents and reign supreme.

Are you ready to dominate the skies and emerge victorious in this epic war? Join the fight now and prove your skills in this action-packed adventure!

システム要件

    最低:
    • OS *: Microsoft 64bit Windows 7
    • プロセッサー: 64bit Intel compatible Dual Core CPU
    • メモリー: 2 GB RAM
    • グラフィック: OpenGL 4-compliant onboard graphics
    • DirectX: Version 11
    推奨:
    • OS: Microsoft 64bit Windows 10
    • プロセッサー: 64bit Intel compatible Quad Core CPU
    • メモリー: 8 GB RAM
    • グラフィック: Dedicated OpenGL 4-compliant onboard graphics
    • DirectX: Version 11
    • ストレージ: 3 GB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
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