War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.
Recent Reviews:
Mixed (1,473) - 64% of the 1,473 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (96,890) - 79% of the 96,890 user reviews for this game are positive.
Release Date:
Aug 15, 2013

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Recent updates View all (1005)

November 15

[Special] [Fleet] Minefield Ahead! Try out the VS-8!



Insidious traps, equally dangerous for fast boats and for huge cruisers - naval mines! Today War Thunder commanders have a chance to learn more about a potential enemy weapon.

This is the first appearance of Naval Mines in War Thunder! In using the VS-8 "Schell I" you will help us test the mechanics of mines in real battles.

 From 12:00 GMT on the 15th of November till 07:00 GMT on the 19th of November

Win 7 times with a battle activity of 50% or higher in naval battles whilst controlling a ship and get a 24 hour rental for the minelayer hydrofoil VS-8 "Schell I".

Event features:
  • Vessels of all ranks are able to participate in the event.
  • You can follow progress by clicking on your nickname → Achievements → Achievements → Special.
  • You can only receive the VS-8 for rental once.
  • The rental begins from the moment the task is completed and the boat is received.
  • To participate in battle with the VS-8, the boat must be allocated to a crew slot. After the rental is finished, crew skills will not be reset and can be used in the future for any battles with the VS-8.
  • Any RP and SL earned during the use of the VS-8 will not be reset after the rental is finished.
  • In case of problems being found during testing, both the action itself and the possibility of using VS-8 "Schell I" may be suspended.

Please share your suggestions on this type of weaponry in War Thunder in our dedicated forum topic!

The War Thunder Team
16 comments Read more

November 13

[Development] New repair and damage mechanics in Ground Vehicle Realistic Battles



Today, we want discuss possible changes to the damage and unit restoration mechanics in Ground Vehicle Realistic Battles. As you know, currently, repairs of several units and aggregates without the parts modification can be done just by being located at a point you control. If a damaged tank does not get help from friends, it will remain immobile or weaponless until the end of the battle. However, a tank with the researched parts modification can repair damage in 10-30 seconds (depending on the severity of the damage, any crew losses and crew skill level). This is a game feature.

After recent discussions regarding modifications and all the changes made in relation to them, we decided to rework this feature in order to take the following considerations into account:
  • Reduce differences in capabilities for restoring combat readiness between upgraded and non-upgraded vehicles.
  • Preserve the current gameplay in Ground Realistic Battles in terms of the importance of damage dealt.
  • Make the game more interesting for non-upgraded vehicles.
Accordingly, we plan to change the critical damage mechanics by adding quick field repair, available at all times for all vehicles.
It will work in the following way:
  1. A disabled engine entirely blocks a vehicle’s movement for 20 seconds, after which 40% of its original function is restored.
  2. A disabled transmission entirely blocks the vehicle’s movement for 20 seconds, after which the gear shift range is reduced by half.
  3. A disabled traverse gear blocks turrets or guns from rotating(traversing) for 15 seconds, after which their rotation speed is limited to 3 degrees/sec.
  4. A disabled elevation gear limits the gun elevation range to ±1.5 degrees from the position the gun was in when it was damaged.
  5. A destroyed barrel inflicts significant penalties when fired: a 20-fold increase in shot dispersion and shells have 2 times less armour piercing and muzzle velocity.
If a ground vehicle is equipped with the parts modification, a player can use it to begin repairs at any time and restore a unit to full combat readiness. But without this modification, it will have to reach a secured point and perform a full repair there. Meanwhile, the option of getting repair assistance from party members or allies for light equipment has been entirely preserved. The processes of automatic partial unit recovery and manually activated repairs occur in parallel and do not influence each other in any way.

We think these changes will produce a positive effect on gameplay for stock ground vehicles and will simplify their function without changing the general mechanics of fighting in Realistic Battles. We invite all players to take part in a constructive dialogue about this and look forward to your discussion comments.

We would like to add a small explanation and emphasize, once again that the purpose of the changes is to make the game in vehicles with unresearched modifications more enjoyable.

We do not plan to change the basics of the gameplay in RB with these changes nor how any damage caused affects the game situation. Now, if you have caused functional damage to an enemy, you have some time to destroy him fully but if you did not succeed in doing this the enemy will be able to repair after some time and become dangerous to you again. You still cannot count on the absence of the modification "parts" from the enemy when you fight them. This will remain in the new mechanics, only that those who have not researched the modification will have an improved chance, for example, to get to a capture point and fix it there or approach an ally who can help with the repair and sometimes cover you in a hopeless situation.

We are ready to consider various options for these mechanics based on the results of discussions, for example, to do something with damaged gun barrels for a period of time (comparable to the repair kit/parts) in complete disabling of firing, or not to change the mechanics of damaged weapons at all and return only mobility. In our experience the designated critical damage to a gun is serious enough so we decided that it was possible to implement it for RB in this way. But a significant amount of criticism in the mechanics associated with weapons makes us think about other options. Therefore, we expect practical constructive proposals and dialogue from you.

The War Thunder Team
48 comments Read more

Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac, PlayStation®4 and Xbox One dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.

In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

Features include:


  • Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server.
  • Over 1,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
  • 80 maps representing the main historical battle theaters.
  • Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.
  • Rich PvE content including dynamic historical campaigns and solo missions.
  • Regular content updates including new vehicles, maps, missions and nations.
  • Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Vista/8/10
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon 46XX / NVIDIA GeForce GT 520 (DirectX 10.1 level video card and drivers, The minimum supported resolution for the game is 720p)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 7 64bit /Vista 64bit /8 64bit /10 64bit
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 or higher, AMD Radeon series 77XX or higher (DirectX 11 level video card and drivers)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Minimum:
    • OS: 10.12 Sierra
    • Processor: Intel Core i7 (Xeon processors not supported)
    • Memory: 4 GB RAM
    • Graphics: Intel 4000 HD/Radeon HD 5550/GeForce 8800 (The minimum supported resolution for the game is 720p)
    • Network: Broadband Internet connection
    • Storage: 9 GB available space
    Recommended:
    • OS: 10.12 Sierra
    • Processor: Intel Core i7 (Xeon processors not supported)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 680M or higher
    • Network: Broadband Internet connection
    • Storage: 23 GB available space
    Minimum:
    • OS: Most modern 64-bit Linux distributions, SteamOS
    • Processor: Dual-Core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: Ubuntu 14.04 64bit, SteamOS
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months)
    • Network: Broadband Internet connection
    • Storage: 21 GB available space

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