If you thought, "Wow, another weird game came out...", you're sharp! Feel like you're watching a B-movie, grab some cola and popcorn and get through this silly game! Get ready to throw your mind, time and money down the drain. And now you too, let's Go! Banana! to this crazy world!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Foreword


Spoilers are hidden.
Overall, it's more like a memo, and readers shouldn't take it seriously.

I use an automatic translation function in the text and in the game. There may be mistakes in the translation. (If so, please point them out.)
Original:本文およびゲーム内にて自動翻訳機能を利用しています。翻訳に間違いがある可能性があります。(その場合は指摘してもらえると助かります。)
As such, I rarely use language in-game. (The reason for selling to many language-speaking countries is stronger.)
Original:そのため、ゲーム内では言語をほとんど使用していません。(多くの言語圏へ販売するための理由の方が強い。)

Precautions for Early Access Participation (Purchase)

  • The direction may change during development.
  • It may not be possible to take over save data due to a version upgrade. But it's probably possible. By the way, the save data itself does not exist at present.
  • Update frequency may be slow. The reason is that it is an individual production. The work may progress unexpectedly quickly, but it is better to wait patiently without expecting too much.

"Why early access?"

  • Mainly to reduce production time and thereby improve quantity and quality.
  • Debugging efficiency is improved by obtaining bug information from feedback.
*Regarding bug reports, bug reports themselves are welcome, including small ones, but the work priority for fixing the bugs will be determined roughly in consideration of the severity and amount of work.
For example, if it occasionally causes strange behavior, there is a possibility that it will not be corrected at all because the severity of the original crazy world view of this game is seen as low. However, if the fix work is easy, I will fix it.”

Approximately how long will this game be in Early Access?

“"Roughly 6 months". However, it may take a year or more.”

How is the full version planned to differ from the Early Access version?

“Addition of various stages, objects, items, creatures, features, etc.
Note that this is just an ideal.
Since it will be long, the details will be described later in the "Afterword".

* Added stages.
Realistic stages, liminal space-like stages, unrealistic stages, and athletic stages.
* Adding objects.
A unique gimmick-conscious object.
* Adding items.
Weapon: Expansion of Banana ball (main weapon) etc.
Status change: Running power, jumping power, etc.
Physics: objects, jumping pad, etc.
Stealth: Enemy confusion, etc.
Banana items: Banana peel, Banana chips, Parachute banana, Boomerang banana, Bomb banana, Banana juice, Banana ale, Chocolate banana, etc.
The image of the game is to capture the stage by making full use of these items.
* Adding creatures.
Banana creatures: Fish banana, Snake banana, Tomato banana, Dragon banana, etc.
* Adding features.
Random generation of stages.
Dungeon, Roguelike, Coliseum, Tower Defense, Mystery-solving, Puzzle, Puzzle Action, Exploration, Collecting.

What is the current state of the Early Access version?

“I made it enough to play as a game, but it's temporary and will change significantly. Far from ideal.
Play time is about 1-2 hours.

Modes: Stealth Mode. Horror stealth action that progresses while hiding.
Stages: A maze athletic-like stage. There are two stages, a pier and a block.
Objects: locker, box, barrel, drum, jumping pad.
Items: Banana ball, Banana peel, potions, lights, keys, portable jumping pad.
Enemy characters: Zombie, Killer banana, Boss banana.
Physics: Zombies, Boss bananas, and Banana balls bounce and blow away with the power of Bananaine!

Will the game be priced differently during and after Early Access?

“I believe that it is desirable to set a price that is as appropriate as possible for the value of the work at that time (such as the degree of perfection in terms of quality and quantity).
Therefore, the price will increase as the volume increases and the quality improves.
In that model, it seems better to participate (purchase) early, but since there is a risk of not knowing what will happen in the future, early participation is not necessarily better.
In other words, prospective participants should not participate with a future image in mind, but should make decisions based on the price and content at that time.”

How are you planning on involving the Community in your development process?

“It is assumed that the Steam community and Twitter will be used.
As for the frequency, I would like to access each site several times a week, but I don't know what will happen.
It will depend on my motivation and comments at that time.

Afterword

- Things I want to do in the future (Reckless and Impossible Memorandum)


* Please note that each element may not be realized or may change, and there is no guarantee that each element can be realized as it is.

* Elements that might change the direction of the game in a big way are dealt with by keeping them minor or preparing them as separate modes.

"Gameplay elements" (Caution: Spoilers for future gameplay elements)
- High feasibility or work priority.

* Color change according to banana ripeness. Changes in order of green, yellow, spots, and black.
* Added stages.
Realistic stages, liminal space-like stages, unrealistic stages, and athletic stages.
* Adding objects.
A unique gimmick-conscious object.
* Adding items.
Weapon: Expansion of Banana ball (main weapon) etc.
Status change: Running power, jumping power, etc.
Physics: objects, jumping pad, etc.
Stealth: Enemy confusion, etc.
Banana items: Banana peel, Banana chips, Parachute banana, Boomerang banana, Bomb banana, Banana juice, Banana ale, Chocolate banana, etc.
The image of the game is to capture the stage by making full use of these items.
* Adding creatures.
Banana creatures: Fish banana, Snake banana, Tomato banana, Dragon banana, etc.
* For objects, items, and creatures, I want to create diversity not only by type, but also by differences in individual parameters.
* Walls are destroyed by bananas and zombies. In terms of the world view of Go Banana, I really want to do this much! But it seems difficult. Even if it breaks, how will it break?
* ladders. System aspects and functional aspects of character behavior. probably can be made.

- Low feasibility or work priority. (Due to the time it takes to implement)

* An intensity setting for each genre, or an on/off switch. For example, in terms of horror, it can be bright.
* Test Site Mode (Experimental Mode). If there's something I want to test, I might make one.
* Random generation of stages. I want it for game characteristics that require flexible response such as objects and items.
* Dungeon elements. A tall dungeon. Blown away, fall, and then go up again.
* Roguelike elements.
* Coliseum elements.
* Tower Defense elements.
* Mystery-solving elements. Make it easy.
* Puzzle elements. Puzzle, Puzzle Action.
* Exploration elements.
* Collecting elements.
* Quiz elements. Banana quiz! A quick quiz about bananas. Bet chips and get something right.
* Informant. Those who control the information control the battle.
* Sound.
* Ridiculously Huge Game.
Claw crane game, Medal game, Pinball.
Slot machine.
Baseball board game, Batting center, Basketball free throw game, Golf, Golf driving range, Bowling, Billiards, Air hockey, Rifle range.
As a sub game.
Some of them are of realistic size.
Mainly physics calculations.
These games are close to being a by-product of using the "physics calculation" game system that was necessary to create the game "Go Banana".
However, this "Ridiculously Huge" stupidity is "Go Banana"-like and does not deviate from its theme.
The sub games need to be short and simple, as they depart from the main genre of horror and stealth elements.
It is possible to add horror elements by making bananas and zombies appear in these games, but it is undecided whether to go that far.
There are prizes in these games, which can be support items for game strategy or key items.
However, it is necessary to make it easy to obtain key items.

I am considering the diversity of all modes and ways of playing.
For example, if you change characters in a roguelike game, it becomes a different game.
It is unlikely that the existing mode will be deleted, but there is a possibility that a completely different genre will be created as one mode.




"Story elements (story, world view setting, etc.)" (Caution: Spoilers for future story elements)
The work priority for the story is low. Making a game is like a puzzle, and the elements (pieces) often don't fit together and it takes time to fit them together. Even if everything is aligned, if there is a change somewhere, it will be necessary to check and correct all the elements related to the changed element. Since this game is centered on elements such as gameplay elements and impact, the introduction of story elements will be roughly after the gameplay elements has been solidified.

All temporary settings.
There are many elements that come from a certain Tomato, a certain F7, and a certain Hazard.
* Bananaine outline.
The name Bananaine comes from the fact that chemical substances often have the name of the original substance they contain, plus the suffix "-in" or "-ine". Carotene, Gelatin, Caffeine, Cocaine, etc.
It seems that there is a story called Bananadine in the United States, but the one in this game has a slightly different nature, so it is different.
Bananaine is actually the source of all matter, energy, and everything in this world, including concepts! The idea.
* Awakening effect of Bananaine.
Awakening by Bananaine is not limited to just seeing hallucinations, it is a phenomenon in which unrealistic random crazy things like magic occur in reality. The strangeness is just like quantum behavior.
Research has made it possible to control it to some extent, but it is still unstable and difficult to handle, and it has not been put into practical use.
Especially if someone with low aptitude ingests it, demon-like events will come not only to the person concerned but also to those around them.
Therefore, be sure to use a person with high aptitude for the sample.
"Yes, something happens. The strangest thing is when nothing happens."
* Research on Bananaine.
During an experiment at our institution (Banana Inc.), a strange movement of an object due to the action of Bananaine was shown.
And with bananas, he reacted more strongly and even showed reactions that seemed to move on his own will.
This led to the discovery of a strange substance called Bananaine, and that Bananaine is abundant in bananas.
Bananaine content is very small in distributed banana varieties, but in order to experiment with bananas containing more Bananaine, our organization successfully improved banana varieties.
The variety was named B-77.
* Killer Banana.
From the B-77, a Killer Banana was born that behaved like life.
Killer Bananas are ferocious and cunning. he looks like a monkey Perhaps monkeys have that kind of personality due to the ingestion of Bananaine.
Killer Bananas manipulate humans by sticking to their heads and injecting Bananaine directly into their brains. However, it seems that detailed instructions cannot be given.
Bananaine, as you know, is a dangerous substance that destroys the body and mind when taken in high concentrations. Killer Bananas know it, they feed bananas to zombies and indirectly and safely ingest Bananaine little by little through zombies. And then inject it into the zombie again and manipulate it...
* Boss Banana.
After further breeding, Boss Banana was born from B-877.
It is a very good biological weapon, has a large physique, and has a strong body that can not be damaged by guns and missiles.
This body is not for modern weapons, but is a feature that has been improved mainly to withstand ultra-high concentrations of Bananaine ingestion experiments.
The number of experiments is still small and there are no successful cases, but individuals that can withstand the experiments will appear eventually.
And we will be able to meet the further evolution of bananas by ingesting ultra-high concentrations of Bananaine.
* Facilities such as banana experimental facilities and banana farming facilities.
* Banana Ball (Bananaine Ball).
Banana Ball was experimented and produced for Bananaine in research.
Bananaine is condensed inside a ball made of banana peel, so it must be handled with great care.
Bananaine causes a chain reaction, so when the Banana Ball collides with the object, the Bananaine contained in the object reacts.
The reaction of the Banana Ball itself is suppressed to some extent by the banana peel, but at that time, a reaction is generated in the form of a physical force that bounces.
In other words, it bounces stronger than a rubber ball. In experiments, there are also records where the coefficient of restitution exceeds 1.0.
If this bounces off, there is a danger that it will randomly collide with objects, including Bananaine, in the surrounding area, and will show all sorts of reactions.
Therefore, Banana Balls must be strictly managed and handled with care.
* Bananaine pool.
* Bananaine crystal.
Artificial Bananaine crystals are produced by applying the banana ball production method and performing high-intensity condensation.
When Bananaine is condensed, the Bananaine reaction becomes stronger, but if it is further condensed, it crystallizes and the reaction is suppressed.
* Bananaine aptitude.
* World Tree of Banana. All banana trees in the world are connected to the World Tree. The interior of the world tree becomes a dungeon, which leads to the dungeon element mentioned above.
* Ancient banana civilization. That civilization perished with the disappearance of the World Tree. The tribe wears banana ornaments like the Koteca. Treasures lie hidden in the ruins. Of course, that treasure is a banana!
* Ancient banana letters. There is an ancient banana letters based on bananas. There are puzzle pieces of ancient banana letters, which are collectible elements in the stage and necessary for solving the mystery in the ruins.
* The quiz suddenly starts like a quiz show.
* By the way, if the world view setting is solid, it will not look stupid, so there is a dilemma that it may be better to remove all the above settings.


I have prepared various ideas for both the gameplay and the story as described above, but I would like to be careful not to make it too complicated to put together.”
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About This Game

Foreword


  • Spoilers are hidden.
  • Overall, it's more like a memo, and readers shouldn't take it seriously.

  • I use an automatic translation function in the text and in the game. There may be mistakes in the translation. (If so, please point them out.)
  • Original:本文およびゲーム内にて自動翻訳機能を利用しています。翻訳に間違いがある可能性があります。(その場合は指摘してもらえると助かります。)
  • As such, I rarely use language in-game. (The reason for selling to many language-speaking countries is stronger.)
  • Original:そのため、ゲーム内では言語をほとんど使用していません。(多くの言語圏へ販売するための理由の方が強い。)

  • Not so crazy. (current version)
  • Neither monkeys nor gorillas appear. (current version)

About PC specs (probably low specs are acceptable)

Looking at the screenshots, it seems that high specs are required, but surprisingly low specs can be used.
Because it is running on a PC without a graphics board (with built-in GPU) used for game production.

"About This"


What kind of game?

A game where bananas swing around and attack and get blown away!
A game in which zombies dash and attack and get blown away!
A game in which you use items to aim for the goal while hiding behind things, lockers, or objects so that bananas and zombies can't find you.
Physics simulator Banana Zombie Horror Stealth Action.
* Physics: Objects and the like are physically simulated. Zombies, Boss bananas, and Banana balls bounce and blow away with the power of Bananaine!
* Banana: Boss banana is big and swings around and blows it away. There are also banana peel Killer banana. Each banana item.
* Zombie: Rushing at you and blowing you away.
* Horror: Something simple. If the stage is dark and zombies attack, you can call it horror.
* Stealth: Hide behind objects or in lockers to avoid being seen by enemies. If you find it, it will chase you, so run away. Use items and objects to your advantage!
* Action: Jump or run. Grab, carry, place and throw objects. Use items and objects to your advantage!


Extra
"Go Banana(s)" is an idiom that means "going crazy" from the way monkeys get excited in front of bananas!
With such a title, some people might have expected it to be a crazy game.
Unfortunately, it's not that crazy...

But it's a little crazy.
Because bananas attack!
Exactly killer bananas!
Ooh ooh!! (Excitement)
You can deal with bananas by running away, hiding, shooting or throwing them!
Otherwise you will be blown away by the bananas.
How is that?
Well... you'll know when you get blown away.
Ooh ooh!! (Excitement)
"Go Banana" is such a crazy...
Physics simulator!
__________________Banana&Zombie!
________________________________Horror!
_______________________________________Stealth!
_______________________________________________Action!
______________________________________________________Adventure!
Physics simulator Banana&Zombie Horror Stealth Action Adventure!!
Extra large!!
Good deal!!

Ooh ooh ooh!! (Great excitement)

Oh, by the way, in the current version...
Neither monkeys nor gorillas appear.
Ooh ooh!! (Anger)

System Requirements

    Minimum:
    • OS: Windows 10
    Recommended:
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
    • Memory: 4 GB RAM
    • Graphics: Built-in GPU
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Additional Notes: PC specs for operation check
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