Terrain Painter is an interactive, GPU-accelerated terrain painting software, that allows you to design stunning landscapes in real-time ! Each brush literally draws the selected matter (water, sand, lava !) on ground to get an immediate realistic result !
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Release Date:
Oct 24, 2024
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INTRODUCTORY OFFER! Offer ends November 5

-28%
$24.99
$17.99
 

About This Software

Unleash your creativity and paint realistic terrains in just a few minutes !

Terrain Painter is an interactive, GPU-accelerated terrain painting software that allows you
to design stunning landscapes in real-time !

Each brush literally "paints" the selected matter (rock, lava, sand, water, ..) on ground to get an immediate realistic result !

With features such as rain, erosion, volcanic eruptions, each brush stroke adds a new layer of realism, from sand dunes to raging rivers !

Designing custom environments that look and feel real has never been easier !

Features
• Interactive painting of natural terrains !
• Physical brushes (sand, lava, water)
• Classic brushes (raise, dig, smooth, smudge, ..)
• Multi-layers, merges layers
• Interactive simulation
• Advanced lava simulation
• Erosion, matter transport
• Final HD rendering
• GPU accelerated (OpenGL 4.6)
• Native seamless tiling !
• Textures UV édition
• Export to UHD 4K
• 8/16/32 bits PNG import/export
• Export of diffuse, height, normal, metallic and uv maps
• Export of complete terrain mesh/scene in OBJ, ASE and FBX

System Requirements

    Minimum:
    • OS *: Windows 7, 8, 10, 11
    • Processor: Intel or AMD 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 770 / AMD R9 280
    • Storage: 200 MB available space
    • Additional Notes: Requires OpenGL 4.3
    Recommended:
    • OS *: Windows 7, 8, 10, 11
    • Processor: Intel or AMD 3.6 GHz
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 1080 / AMD RX Vega
    • Storage: 400 MB available space
    • Additional Notes: OpenGL 4.6 support
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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