Experience the thrill of live space operations by controlling various Research, Experimental, and Demonstration (RED) spacecraft to accomplish real world tasking. The first mission is SpaceCowboy ADR (Active Debris Remediation). Clean up dangerous debris to earn ADR bucks and refuel to stay alive.
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Utgivelsesdato:
13. apr. 2023
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Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Expectation management; We will use your feedback to "build it as we fly it". This space training program aims to adjust to their customer needs better and faster than any other space education effort on this planet. You are the propellant we will use to accomplish our mission.

We need your help. This early release version is by no means complete, not even close! Our team is small and for that reason we only care about how to make space easy and fun for you to understand. We ask for your patience as this is a long journey without the backing or oversight of any heavy, slow investor cash.

We are excited to bring users on to our platform to grow our cadre of space gamers. Feedback is necessary to determine what space threats and operations are of most interest to Guardian gamers. We plan to include all major known space threats and events so everyone can experience the complex operational challenges of your space neighborhood and help our future Space Force Guardians develop innovative ways to mitigate threats to our space arena.

We don't track the scores yet but if you find yourself racking up ADR bucks, screen shot your status and/or provide feedback on our discord server at #redspaceops-feedback and we will will recognize the best RedSpace operators on the planet. And if that doesn't work send a message to feedback@redsops.com and we will personally address your recommendations.

We have used zip ties and bailing wire to get this game above the Karman line and now its up to you to vector us toward the most critical education track in space.

Cheers-

V/r
Shock»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Early access is planned for 6-9 months however, we may take longer as space is huge and there are many aspects we may not have thought of.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Multi player options are our highest priority and next comes the addition of other satellite and terrestrial objects as player characters to enable a "force packaging" concept. We plan to integrate near real time environmental data, and multiple debris tracking data sources. We plan to add a "cost to refuel" by reducing ADR $$$ from player as each refueling is used. Other additions will depend on initial player feedback.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current state includes minimal spade debris objects, only one playable satellite and no win condition. Current state includes three debris fields with 3 levels of space debris objects available for points. We plan for the full version to allow players to observe space missions from the past present and future.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually increase the price as we deliver new content and additional features. However we will never raise the price above any comparable STEAM game or simulation.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Player feedback will drive content additions/deletions and interface options. To provide feedback we plan to use the STEAM forum and a redspaceops discord server.»
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Om dette spillet

RedSpace Ops is a 3D adventure learning game that aims to teach players the basics of space operations. Players will work on a team to accomplish realistic space operations by controlling multiple capabilities on separate spacecraft, communicating over unique signal sets, and leveraging advanced terrestrial capabilities. RedSpace Ops allows players to Chair-Fly space missions to help them understand the complexities of the local space environment.
The game is set in our local cis-lunar arena and will soon includes a timeline going back to 1877. Players will explore the space domain to learn about the various characteristics of Research, Experimentation and Demonstration (RED) Space capabilities.
RedSpace controllers will soon use a variety of sensors to find and follow small objects in the darkness of space, identify them without entering warning zones, report on their behavior, and when necessary, execute dynamic space control to mitigate threats to the domain.
Players will eventually interact with RedSpaceOps at three levels of play:

At the tactical level, players will control the movement of their spacecraft and its sensors. They will have to follow precise C2 instructions to avoid threats and collect data on the space environment. This is essentially a “drivers” perspective and is showcased by a minimum viable product in Space Cowboy ADR.
At the operational level, players will manage their assigned constellation of spacecraft and decide how to allocate their exquisite resources. They will also have to manage the logistics and launch of alert and spare spacecraft. This is a team manager role focused on operational movement of assigned assets.
At the strategic level, players will plan their research, money and time investments, and develop new mission areas to prepare systems and capabilities for future situations. Players will track progress of R&D efforts, and make strategic decisions based on the collected intel from tasked missions.
The first RedSpaceOp is SpaceCowboy. In this module players capture and remove small pieces of space debris reducing operational risk to you team's assets and stewarding the orbital environment. Players goal is to collect and dispose or repurpose space debris to earn funding needed to pay for a tanker to refuel the asset. Debris repurposed is used as the raw material for in-space manufacture. Future versions of SpaceCowboy aim to collect and sort space debris so that it can be powderized and used for 3d printing in orbit.

ChairFly represents the operational level of RedSpace Ops. While the player is still in tactical control of a specific space asset, they additionally act as the mission commander of a space campaign. This module allows a space controller to ROCdrill the execution sequence of a fiscal year campaign, or OP ORDER timeline. This force packaging experience will help identify capability gaps and inform acquisition requirements for decades to come.
The strategic component of RedSpace Ops is captured by Ascendant Space Strategic Sim, (or AS3).

AS3 is a Real time strategy game where players Guide their nation's efforts to develop the Solar System and become the ultimate superpower. Players will Manage personnel, research, production, and operations in this expansive simulation Modeled on current events and the Russia, China, and US competition. AS3 provides valuable insight into the future possibilities a thriving space economy will bring, as well as a glimpse at the major consequences a nation will face if space domain development and protection is ignored.

RedSpace Ops vision is to provide an immersive and educational experience that teaches players the basic blocking and tackling concepts of space maneuver warfare. The ultimate goal is to help players develop an understanding of the speeds, distances, power requirements, and lethality of the local space environment and manmade systems deployed in the domain. Players will achieve this by exploring various areas of our solar system, with a particular focus on the region between Earth and Moon La Grange Point 2. As players progress through the game, they will gain a deeper understanding of the complex systems and technologies required for successful space missions. After completing this gaming series, a new generation of warfighters will be motivated and excited to pursue opportunities in Space Force or the commercial space economy.


Future Space & Building Games Features:

- Explore the cis-lunar environment and experience the environmental effects of our local space.
- Upgrade your sensors to improve your space situational awareness and communication speed.
- Compete against other teams to test your space skills.

Systemkrav

    Minimum:
    • OS *: Requires a 64-bit processor and operating system OS: Windows 7
    • Prosessor: Core 2 Duo or equivalent - 1.5 GHz or better
    • Minne: 1 GB RAM
    • Grafikk: 512 MB VRAM with DX10 capabilities
    • DirectX: Versjon 10
    • Lagring: 4 GB tilgjengelig plass
    • Lydkort: Any sound card should work
    • Tilleggsmerknader: The game is currently in early access and system requirements may change as the game develops
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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