This SteamVR driver runs real-time optical hand tracking algorithms on your Valve Index front camera streams so that you can pinch, poke, grab and gesture to your heart's content in VR without ever being shackled by controllers on your hands!
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Prakata dari pengembang:

Kenapa harus Akses Dini?

“We've been developing our optical hand tracking algorithms alongside the Open Source community since 2021. This driver is a huge technical achievement, but it still has some significant useability issues. We're hoping to involve the community in improving the hand tracking accuracy, streamlining the user experience and making the VR input emulation feel rock solid and intuitive.”

Berapa lama software ini akan berada dalam Akses Dini?

“Hopefully 12 months.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“We plan to improve the hand tracking accuracy, improve the user experience and provide better input emulation.”

Apa status saat ini dari versi Akses Dini ini?

“Works well, shouldn't crash, but the hand tracking quality isn't as good as it could be yet and the gesture recognition isn't nice enough to use yet. Hopefully we will have virtual wearable controller input soon.”

Apakah harga software akan berbeda selama dan setelah Akses Dini?

“No”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“This is Open Source software, so we'll be very keen to involve the community!

We're very keen to take user feedback, bug reports, we *might* enable users to help us crowdsource training data, and we'll of course take code contributions! We're also pretty interested in hearing user stories and making our hand tracking more useful for Social VR and Spatial Computing!

The homepage for this project is here if you want to contribute code:

For more unstructured discussion/suggestions our Discord server is here: ”
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Tentang Software Ini

Monado's "Mercury" hand tracking


The optical hand tracking software that this driver uses was developed by Collabora as part of the Monado open-source project.

We noticed that there was a huge segment of people with Valve Indices on Windows but no hand tracking, so we decided to publish this SteamVR driver so that people with Valve Index can use optical hand tracking without extra hardware!

Features


  • Full-fidelity optical hand tracking on just the Index front cameras. Curl, splay and 6dof hand pose are available.
  • Gesture-toggleable far ray interaction for easy interaction with menus
  • Gesture control for A, B, trigger and some thumbstick axes. VRChat is playable but not quite nice as-is.

Some basic tips

  • Get lots of light in your room, or mount a light on the front of your Index!
  • Very unfortunately, the Index front cameras don't have the widest field of view and don't point far down enough. This means that there's a limited tracking range in front of you where hand tracking will work. Hands too far down, too far to the side, or too close to the cameras won't be trackable, so be mindful of where your hands are!

This is free and open source software!


Code contributions, ideas and suggestions are very welcome! You can find links to our Discord server, GitHub page and issues page on the sidebar.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: Intel Core i5-4590/AMD FX 8350
    • Memori: 8 GB RAM
    • Grafis: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 100 MB ruang tersedia
    • Mendukung VR: Valve Index
    • Catatan Tambahan: Very early implementation! Expect tracking issues and hard-to-use gesture recognition.
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: Recent CPU with more than 4 threads
    • Memori: 16 GB RAM
    • Grafis: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 100 MB ruang tersedia
    • Mendukung VR: Valve Index
    • Catatan Tambahan: Very early implementation! Expect tracking issues and hard-to-use gesture recognition.
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