GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current stage, GB BASIC is fully usable. However, I am still testing the tool and will make updates based on the feedback I get from the users. It really motivates me that people enjoy the tool. I therefore greatly appreciate feedback and suggestions, so that I can continue developing the tool to make it more efficient and friendly for everyone to use.”

Approximately how long will this game be in Early Access?

“GB BASIC will be out of early access when the main features have been validated and the application is confirmed to be mostly bug free. This might take roughly 6 - 12 months, but it ultimately depends on the feedback I get along the way.”

How is the full version planned to differ from the Early Access version?

“During development, I plan to continually update the scenes, actors, controllers, UI, UX, runtime, syntax, compiler and pipeline, gradually move the application towards its final state.”

What is the current state of the Early Access version?

“All the features listed in the "About This" section below are already implemented, including writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc. The early access version is perfectly usable and not very buggy. You can already use it now.”

Will the game be priced differently during and after Early Access?

“I don't plan to change the price.”

How are you planning on involving the Community in your development process?

“I'll listen to user voice from the Steam forums here. I'm ready to source feedback, suggestions, and hunt down whatever bugs you uncover.”
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Planned Release Date: To be announced

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About This Game

GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.

Why GB BASIC?


GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.

Programming Paradigms

  • Imperative paradigm
    • Non-structured programming
    • Concurrent processing approach
  • Declarative paradigm
    • Data driven approach

Features

  • Programmable in BASIC, an easy to learn and fun to use programming language
  • Easy to use API for graphics, input, audio, and other facilities
  • Built-in libraries for scene, actor, controllers, GUI
  • Built-in libraries for collision detection, persistence, RTC, etc.
  • Extension feature including mouse & touch, shell command, debugging, etc.
  • Handy tools for editing tiles, map, scene, actor, font, sound, etc.
  • Project can be exported into real ROM
  • Dozens of example projects

Specs

  • CPU: 4.19MHz/8.38MHz for classic/colored respectively
  • Threads: up to 16 concurrent execution contexts
  • Display: 160x144px
  • Code: BASIC, supports multiple source pages
  • Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
  • Mouse and touch: supported by extension
  • Tiles: up to 256 units per page
  • Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
  • Sprite: supports 8x8 and 8x16 sprites
  • Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
  • Actor: up to 8x8 tiles per frame; up to 1024 frames per page
  • Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
  • Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
  • Palette: 2bit (4 colors)
  • GUI: supports label
  • Persistence: supported
  • RTC: supported
  • Serial port: supported

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 7/8/10/11 or later (32/64bit)
    • Processor: 1.5GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD
    • Storage: 80 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: SteamOS/Ubuntu 14 or later (64bit)
    • Processor: 1.5GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD
    • Storage: 80 MB available space
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