A JRPG inspired by classic RPGs that takes you on a journey to explore multiple worlds through a variety of choices and decision-making. Your choices may lead to secrets unknown to others, bring about conflict, or even lead to endings you didn't want.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 24 måneder siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game was released in Early Access to gauge the direction and potential of this game genre. Currently, the game's artwork is from RPG Maker and third-party sources. If the game receives positive feedback, the assets will be modified to be more unique.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Around 6 - 10 months»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Plan about Full Game Content

All 300 classes with skills and weapons/armor
All exploration areas open
The full game story
Lots of side quests
Unique bosses and monsters
Increased flexibility and variety of options
Improved artwork and effects»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Early Access Content:

In the early access phase, dive into an expansive world featuring 100+ playable classes, strategically divided into Tier 1 and Tier 2 for diverse gameplay experiences. Unleash your potential with a vast selection of 300 active and passive skills, adding depth and variety to your every move.

Gear up for the adventure with 300+ variant weapons and armor sets, allowing you to tailor your equipment to match your preferred playstyle. Immerse yourself in a captivating 5-6 hour main storyline that promises twists and turns, offering a glimpse into the unfolding narrative.

Face the challenges of the wild with 200+ variant monsters, each presenting unique encounters and rewards. Explore the alpha version of our Fishing System, casting your line into uncharted waters.

As we navigate the early access phase, your exploration and feedback will play a vital role in shaping the full release. Join us on this exciting journey as we continuously refine and expand the game based on your input and experiences.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«After the game leaves Early Access, the price of the game will increase by 25-50% based on the currency at that time.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«At Penguinz Village, I am the sole creator behind Seed of the World, investing my passion and dedication into every facet of its development. While I've made significant strides on this journey, I acknowledge the need for a bit more time to address specific aspects and elevate the overall gaming experience.

I genuinely appreciate your support and understanding during this phase. I want to assure you that every decision made during this time is with the goal of delivering a polished and exceptional game. I am committed to actively listening to the community, understanding your perspectives, and integrating valuable feedback into the ongoing development process.

Transparency and Communication:
I believe in fostering open and transparent communication. Regular updates on Steam, our official website, and social media channels will keep you informed about the progress, challenges, and upcoming features.

Community Feedback:
As the sole developer, your input is invaluable to me. I am dedicated to creating a space for constructive discussions, whether on community forums, social media, or other platforms listed below. Your suggestions and feedback will play a crucial role in shaping the final version of the game.

Patience and Understanding:
I kindly ask for your patience and understanding as I diligently work to make Seed of the World the best it can be. Your support means everything, and together, we can create a truly special gaming experience.

Thank you for joining me on this journey. Your enthusiasm and feedback are not just welcomed but essential as we collaborate to build a game we can all take pride in.

Stay tuned for updates and share your feedback with us here
1. Youtube Channel : Penguinz Village - live on (almost) every tuseday. (mostly thai language)
2. Twitter : @PenguinzV - for news update (In English and Thai language)
3. In game : "Update Codex" Item - for news update (In English language)
4. Steam Community»
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Om spillet

Introduction:
This game was created by someone with no prior game development experience. The goal was to create an ambitious RPG game set in a fictional world of swords and magic and embark on an adventure in the continent of Palembar.

Many Classes to Play:
You will explore the world and yourself during your travels. We offer over 130 classes (with 300+ in the full game) to choose from, ranging from front-line warriors to chefs or miners. Some classes have similar playing styles, while others require skills or luck that can only be discovered through exploring the continent of Palembar.

Choice Matters:
On your journey, you will encounter multiple paths and storylines to choose from. However, you must keep in mind that you are only one player in a larger conflict, and at times you may be swept away by its current. So, what choices will you make?

Available Content in Early Access:

50% of the game's storyline
130+ classes with complete skills in tiers 1-2
75% of the Palembar continent ready for exploration

Roadmap for the Game until it Leaves Early Access:

Short-Term Goals:

Weekly bug fixes and balance adjustments

Medium-Term Goals:

Monthly updates that add new classes, weapons, armor, and monsters.

Long-Term Goals:

6-10 months after release, the game will exit Early Access with the following:
All 300 classes with skills and weapons/armor
All exploration areas open
The full game story
Lots of side quests
Unique bosses and monsters
Increased flexibility and variety of options
Improved graphics and effects

Goals Based on Sales:

200 sales: new monster art
400 sales: new monster and NPC art
600 sales: new monster, NPC, and background art
800 sales: new game art
1000 sales: new game art and music

***The game was released in Early Access to gauge the direction and potential of this game genre. Currently, the game's artwork is from RPG Maker and third-party sources. If the game receives positive feedback, the assets will be modified to be more unique.

Systemkrav

    Minimum:
    • OS *: Windows 7/8/10 or Mac OS X 10.8+
    • Prosessor: Intel Pentium 4 2.0 GHz or equivalent
    • Minne: 2 GB RAM
    • Grafikk: Graphics card that supports DirectX 9.0c and 1280 x 720 resolution
    • DirectX: Versjon 9.0c
    • Lagring: 824 MB tilgjengelig plass
    Anbefalt:
    • OS *: Windows 7/8/10 or Mac OS X 10.8+
    • Prosessor: Intel Core i3 2.5 GHz or equivalent
    • Minne: 4 GB RAM
    • Grafikk: Graphics card that supports DirectX 9.0c and 1280 x 720 resolution
    • DirectX: Versjon 9.0c
    • Lagring: 1 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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