A tough 2D top-down shooter inspired by 《Enter the Gungeon》 and 《Hunt: Showdown》. Cleanse the fog-shrouded streets of Whitechapel, 19th-century London—Jack the Ripper’s old hunting ground—by tracking and eliminating the nightmarish creatures that roam there.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We place great importance on two combat experiences: battles in city streets where monsters, police, and citizens collide, and fights in confined indoor spaces where you must push forward with limited visibility. We want to learn what kind of fun players actually feel and whether the experience we intend truly comes across. It's possible we're not focusing our efforts on the combat experience players really want. We hope to talk with players about which parts were fun and which content we should expand in quantity.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We plan to stay in Early Access for at least two months while we verify whether the development team can meet player expectations. However, this period may change as we communicate with players and incorporate feedback after the initial release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Because Early Access prioritizes frequent, rapid updates based on player feedback, there's a higher chance of technical instability, and we expect significant changes to difficulty and reward balance. In other words, the full version will feature improved stability and a finalized overall game flow (exploration–combat–rewards–upgrade loop). While plans can change at any time, our current roadmap includes four bosses as well as exploration and puzzle content between bosses.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«You can play the tutorial, two city bosses, and indoor combat. We've invested heavily in visuals and audio, and the core of an action game is in place. However, the current content volume is still limited-about one hour for beginners. Please take this into consideration when deciding whether to purchase.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes. During Early Access, the game will be offered at a discounted price compared to the full release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«For now, we plan to communicate with players through the Steam Community Hub and reflect that feedback in the game as we continue development.»
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Om spillet

Important Notice 1

This game is currently in Early Access. Some parts are unfinished. Please understand this and refer to the "Early Access" section above for more details.

Important Notice 2

This game is designed with a difficulty level aimed at hardcore players. Even a single mistake can cause the player to be knocked out or killed. These challenges come from repeatable patterns, so we encourage you to keep trying with patience!

Having completed his crash-course, the rookie hunter must face missions where a single mistake can cost everything. Monsters are never to be taken lightly; reckless bravado ensures swift death.

Dodge what must be dodged. Wait for an opening. Then pull the trigger.

Weapons

Pistols, shotguns, machine guns—many tools of death are available, though whether you can afford them is another story. Price alone does not equal power. A true hunter knows when to draw which weapon; that is what separates veterans from greenhorns.

Ammunition

Most firearms were designed to slay humans; many monsters shrug off ordinary rounds. Experiment with different ammo types to find what truly wounds each foe. Hoarding bullets is prudent, but remember—your life depends on them.

Citizens & Police

One might expect hunters to be hailed as saviors for bringing a measure of sleep to Whitechapel, yet the opposite is true. Citizens distrust you; the police are openly hostile. Fending off monsters is bad enough—now bullets from Her Majesty’s constables rain down as well. Complain later; survive now.

The creatures in Whitechapel are grotesque and unreal. They did not fall from the sky; mankind made them, somehow. Pity has no place here. Few who see them live to tell.

✦ The Tarnished Slaves

A mass of human bodies fused into a grotesque, spider-like shape. Its devastating strikes hide brief blind spots created by its bulk. You may not be able to save the victims inside, but you can grant them final rest.

✦ The Grisler

A monster that resembles a living Minotaur—except this one is real and stalking tonight’s streets. Think you can stay safe by keeping your distance from its fists? Its impossible speed will prove you wrong. Never stand idle as it closes.

By 1888, London runs like a perpetual-motion engine. The industrial revolution is long past; no one calls it a revolution anymore because its horrors have become ordinary.

Workers slave without sleep, collapsing from exhaustion. Clean air is a forgotten luxury. Only the sooty chimneys crammed across endless factories hint at the countless laborers dying inside each day.

Pollution reaches its worst, yet the upper class—severed from reality—proclaims the future brighter than ever.

In humanity’s feverish pursuit of progress, an unforeseen side effect has been unleashed… and it now stalks the night streets of Whitechapel.

Arrival in London, 1888

Penniless and alone, the protagonist steps off the train in London. He is certain that in a city teeming with people lie countless chances to rise—just keep working and success will follow. No formal schooling, no trade to his name, yet he has armed himself with the resolve to tackle whatever work appears.

Reality is far harsher. The only jobs he finds are back-breaking, life-threatening tasks for wages barely high enough to keep him alive. He refuses to squander his youth in endless drudgery.

Just as he is about to give up, a shifty-looking stranger approaches.

“You’ve got a sturdy body. Interested in a job that pays real money?”

The words real money drown out everything else. Without a single question the protagonist follows the stranger. Whatever future awaits, one thing is certain: that stranger was not lying.

A Ramshackle Training Facility

Led by the stranger, the protagonist is taken to an underground compound beneath London’s Whitechapel district. It resembles a makeshift military camp. After a brief course in basic marksmanship he is told he will be deployed into actual combat—immediately.

Recently, unspeakable creatures have begun prowling Whitechapel after dark. Normal folk surrender the night to the monsters and barricade their doors. Yet others smell fortune in the fear. Beneath the streets, the clandestine hunters’ guild “Ripper” readies a new recruit while they await the arrival of a legendary hunter foretold in rumor.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Some of background music and blurred background user interface images are the results of generative AI.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11
    • Prosessor: 1.4 GHz
    • Minne: 8 GB RAM
    • Grafikk: Intel HD graphics
    • DirectX: Versjon 11
    • Lagring: 1500 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 11
    • Prosessor: 2.4 GHz
    • Minne: 16 GB RAM
    • Grafikk: Nvidia RTX 2060
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2000 MB tilgjengelig plass
    Minimum:
    • OS: macOS 13 Ventura
    • Prosessor: Apple M1 or Intel Core i3
    • Minne: 8 GB RAM
    • Lagring: 1500 MB tilgjengelig plass
    Anbefalt:
    • OS: macOS 14 Sonoma or later
    • Prosessor: Apple M2 or Intel i5
    • Minne: 16 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2000 MB tilgjengelig plass

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