Maintain reality or watch it collapse. Backrooms: Betrayal is a co-op liminal horror game where the environment is the antagonist. Stabilize shifting sectors against a tide of entropy, but watch your team. Every failure has an explanation, but not every explanation is innocent.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access is a great opportunity for us to get feedback from our players as we continue to develop and refine our game. By releasing the game in its current state, we're able to gather important insights from players and make changes that will greatly enhance the overall gaming experience. With the help of our community, we're able to create a game that truly resonates with players and provides a unique and enjoyable experience. Additionally, releasing the game in Early Access allows us to continue to add new features and content, ensuring that the game remains fresh and exciting for players. We're confident that with the support of our community, we'll be able to create a game that everyone will love.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'As a solo developer, I estimate that my game will be in Early Access for approximately 6 months. During this time, I plan to actively involve the community and gather feedback to help shape and improve the game. I'm excited to work with players to create a gaming experience that everyone will enjoy.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'As a solo developer, I have big plans for the full version of my game. While it is currently in Early Access, I plan to add more features and content to enhance the overall gaming experience for players. This will include additional levels, characters, weapons, and more. Additionally, I aim to improve the graphics and overall performance of the game. However, as a solo developer, I cannot make specific promises about the timeline for these additions or when the full version of the game will be released. Nonetheless, I am dedicated to delivering the best gaming experience possible and will continue to work on the game until I am confident that it meets the high standards I have set for it.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current state of the Early Access version of the game includes functioning doors, cores, ports, cooling stations, healing stations, temperature charge and charged battery stations, as well as functioning projectiles and gun mechanics. The players' internal systems are also fully functional. The graphics for the game have been completed and the visual aspect of the game is ready for release. However, there are still some remaining tasks that need to be completed before the game is ready for Early Access. These tasks include making improvements and adjustments to the user interface, balancing various elements of the game, and completing a significant amount of level design work. With these tasks in mind, the game is currently in a state of development and the developers are working hard to bring the final product to life.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price of the game during Early Access will be stay the same. As the game nears full release and more content and features are added, the price may increase. This pricing strategy is consistent with current industry standards for games of similar scope and quality. We believe that offering the game at a slightly lower price during Early Access will allow players to get involved early, provide valuable feedback, and help shape the final product. We are committed to delivering the best possible gaming experience, and your support during Early Access will be essential to making that happen.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'As a solo developer, I understand the importance of community involvement in the development process. I believe that player feedback and suggestions can greatly improve the overall experience of the game. That is why I plan to actively engage with the community throughout the Early Access period. I will be monitoring the game's official forums, social media channels, and other platforms where players can share their thoughts and ideas. I will also be regularly releasing updates based on player feedback, fixing bugs and making changes that will enhance the game's mechanics.

I would like to encourage players to participate in the development process by providing constructive feedback, reporting bugs, and sharing their thoughts on how I can improve the game. By working closely with the community, I hope to create a game that not only meets, but exceeds their expectations.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 28 okt 2026

Dit spel zal beschikbaar zijn over ongeveer 3 weken

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Over dit spel

We are barely holding reality together long enough to survive.

Backrooms: Betrayal is an intense, systemic cooperative multiplayer horror game centered on the desperate maintenance of reality within unstable Backrooms sectors. Players must explore shifting, procedurally-flavored spaces to calibrate generators, restore geometry, and contain an ever-accelerating wave of environmental collapse.

The danger isn’t just lurking in the dark—it is the room itself.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Some art work contains the use of AI. The use of AI for these elements greatly reduces the time and costs associated with creating these elements from scratch. Allowing me, the solo developer to work on the core elements of the game.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 and up
    • Processor: Intel Core i7-7700K or AMD Ryzen 5 2600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
    • DirectX: Versie 12
    • Opslagruimte: 50 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i7-9700K or AMD Ryzen 7 3700X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3060
    • DirectX: Versie 12
    • Opslagruimte: 50 GB beschikbare ruimte
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