Félicitations, vous venez d'acheter votre propre planète ! Vous ignorez pourquoi, mais ce caillou arable aux confins de la galaxie était pratiquement gratuit. Quittez l'environnement frénétique et stressant d'une métropole surpeuplée pour une vie rurale plus enrichissante.
Toutes les éval. :
très positives (1,129) - 94 % des 1,129 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
24 juil. 2024
Développement :
Édition :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We plan to involve the community as much as possible to make Farlands a better game. An Early Access release allows all participating players to enjoy new mechanics and content as it is added, communally and in parallel to development. Players will be able to see how the game grows and how their feedback alters and improves the final product. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The roadmap we have prepared estimates approximately one year, although it may be extended to a year and a half if the game does not meet our expectations or if the roadmap takes longer than expected. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to include the following mechanics that are currently not in the game:

- Relationships and romances with NPCs
- Messaging and mail system
- 2 new mines with +15 hostile mobs
- 3 new planets (and all 5 available planets will be completed)
- Tool upgrades
- Stables and farm animal care
- House upgrades
- Multiple furniture sets to decorate indoors and outdoors
- Temporary events
- Complete history
- Achievements »

Quel est l'état actuel de la version en accès anticipé ?

« Currently in Farlands it is possible to build and clean the farm, watch a dozen story events and advance (in a limited way) in the main objectives of the game.

However, not all story events are available, and it will not be possible to complete the story until all the mechanics that will be developed during Early Access have been included.

During the first few months of Early Access, the Farlands experience will be somewhat more sandbox, where players will be able to explore planets, gather resources and focus on their farm, while preparing for the content that we plan to launch with each update. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. To thank players for supporting us, the price will be cheaper during the Early Access, and will also be frequently discounted. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We have a Discord that players can access, and a ticket system to report bugs that may appear, as well as suggestions and ideas to improve Farlands.

At the same time, the whole team is active in the game's discussion forums to address any concerns that players may have. »
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Feuille de route

Below you will see a detailed list of all the updates coming during Early Access and what systems and content they will bring:



This roadmap is tentative and subject to change during development, community feedback is very important and it is possible that we will modify the order of updates, add/remove things and generally make changes during the Early Access period.

However, it should serve as an indication of what content Farlands will have in the final release, and what we will be working on at each point in Early Access.

The first version you'll be able to play of Farlands, version 0.1, will be a slightly more sandbox experience, as many of the game's core systems will not yet be in place, the first updates will mainly be bug-fixing patches.



The first Farlands update will be based on the calendar, which will start to show the days of the week. That will allow us to start working on the seasonal events and a few other things.

Along with this system, Larry & Barry will have the random stock that they promise in their event, and we will fine tune some vegetable stuff.

Finally, the main menu will show some of the tabs listed as "coming soon" and the expandable memory chip system will be added, to unlock new craftable recipes.



The third update will focus on house upgrades, which we will be able to do by talking to Grubert, the carpenter. And why do we want a bigger house if we can't decorate it? Well, don't worry, because together with the upgrade system, we will add the memory chips with indoor furniture.

In parallel, the tool upgrade systems, food recipes and of course, the ability to eat, and the weather (thanks to the previous update with the calendar) will be added.



This update will be a big one, because it will add the whole layer of social relationships with characters, events and dialogues depending on the level of friendship. Initially only the first events will be available with each NPC, and the rest will be added with each update.

Accompanying this system, another of the menu tabs will be unlocked, the messaging tab. Through which we will be able to send and receive emails with neighbors.

Alongside these systems, new furniture sets and story events will be added.



One of the important points of Farlands is "peaceful" combat, but that can't be done if there is only one enemy in the mines. In this update, new hostile mobs will be added and the second mine in Hafnir will be unlocked.

Additionally, new furniture, candidate and story events will be unlocked.



A new planet will be available! Vanadian, the desert planet, whose days last so long that depending on when you arrive, you will see a perpetual day or night.

Vanadian will come with new resources to collect, insects, fish and a merchant with his own stock of rarities.

Additionally, new events with neighbors, a new story event, and new furniture sets will be added.



If things go well up to this point, 0.7 will serve the team to clean up, fix and improve the systems that are already implemented, here we will use this update to iron out the rough edges and leave everything well rounded. But of course, it will also bring things for you:

As with every update, new events with neighbors, story events and furniture sets will be added.



And after polishing and cleaning, we return to the charge with new systems; the construction of stables and the space animal care system. After this update we will be able to build stables of different classes on the farm and adopt creatures that will give us resources with which to earn money.

Along with this, the same of the previous updates: New story events, with neighbors and furniture to go rounding out the experience.



And after all the progress that has been made in relationships with neighbors, the time has come for weddings. With a romanceable candidate with whom we have the relationship to the maximum, we will be able to get married and when we do it... things will happen.

Along with this, it will advance the story a bit more and some furniture and decorations will be added.



And finally we come to update 1.0, which will allow you to complete the game, although it will not be the end of the development, as there will still be pending things that will be added after this update.

Here what we will have is a new planet, Darmstad, with the third mine of the game and its own set of oxygen mechanics. At the same time, the story will progress to the endgame and Farlands can be completed (although not 100%).

WHAT HAPPENS NEXT?

After this, we have a lot of things left to do: Steam achievements, story events up to 100% completion of the ark, a whole planet!

All these things will be added throughout the updates when we make adjustments to the roadmap, or after completing it, closing the last stages of development and completing everything we have pending.

As I said at the beginning, this roadmap is tentative, it is only an approximation of what we will be doing, and because of the way we work, many systems will be moving from one side to another in order to have a smooth development, both for us and for you.

Still, I hope you will join us in this adventure, and play Farlands along with us with each update, to see how things are progressing, and how the game is completed around us.

Thank you very much!

À propos de ce jeu



Alors que vous cherchiez à changer de vie, une offre irrésistible s'est présentée à vous : une planète tout entière pour trois fois rien ! Ce vieux caillou cultivable d'un système solaire éloigné est abandonné depuis des années. Équipé de votre vieux vaisseau et d'un assistant personnel robotique, vous décidez d'entamer un nouveau chapitre de votre vie dans un coin perdu de la galaxie.



Redonnez vie à votre planète !


Éliminez les mauvaises herbes, tracez des chemins, labourez des champs et réparez ce que le passage du temps a abîmé. Transformez un vieux caillou en une ferme prospère.



Explorez le système solaire !


Même si votre vaisseau a connu des jours meilleurs, il peut quand même vous emmener sur les différentes planètes de ce système solaire. Explorez-les et ramassez des ressources pour améliorer votre ferme, vos outils et votre vaisseau.



Intégrez la communauté !


Discutez avec les quelques habitants qui vivent encore sur les planètes de ce système solaire. Découvrez leurs histoires et pourquoi ils ont décidé de rester dans une partie aussi isolée de la galaxie.



Sauvez le système solaire et redonnez-lui sa gloire d'antan !


Une planète entière pour trois sous ? Ça doit cacher quelque chose... Peut-être que les choses vont être plus compliquées que prévu !

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : 2 Ghz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 mb video memory, shader model 3.0+
    • Espace disque : 500 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : 2 Ghz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 mb video memory, shader model 3.0+
    • Espace disque : 500 MB d'espace disque disponible

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