《吉娜姐妹:扭曲夢境》是一款刺激的專家模式平台遊戲,擁有兩個截然不同的世界。
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極度好評 (755) - 755 篇使用者評論中有 84% 篇給予該遊戲好評。
發行日期:
2012 年 10 月 22 日
開發人員:

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最新更新 檢視全部(35)

6 月 21 日

GUILT UPDATE (release notes 1.0.1123)


Not much intro necessary today. Because the release notes for the GUILT update mainly speak for themselves. Apart from new content, we finally introduced the mighty Feeder into the wilds, we gave you Issa the Sniper as support, opened a whole new region – The Glare – for you to explore.
But there’s more. And we shut up now and let you read the important parts. ;)
New Content and Features
The Glare and Shuttle
The new region, featuring an icy ravine leading up to a broken dam is now open for exploration. You can reach it via The Pit.

Introducing „The Feeder” – the bigger brother of the Crusher!
Vicious, slow and deadly. The Feeder has a tongue that darts out of the maw in its underbelly. On impact, it drags you back to the feeder – into the perfect position for its devastating attack.

Introducing Issa – The Sniper – new follower
Always armed and ready to hunt, Issa enjoys the thrill of the chase. She doesn’t give up until she gets what she wants. Issa only makes an enemy if she knows it will gain her a valuable friend...or lover. Issa laughs easily, but her smile rarely reaches her eyes. She is likelier to join if you have other people with you as tracks of your other followers may lead her to your camp.

Game-Over Cutscene
You lost all your precious lives? Now we show you what happens to Ash once The Inner Voice eventually claims him.

Reverse Finishers II
Dying is now more fun. Because the new finisher animations for all the monsters are now in. Go ahead. Try it. It’s fun.

Social Events & Leadership
The first batch of social events that occur in your camp and force you to make tough decisions. As your followers’ worldviews warped by the eternal winter clash, you must manage the intricate relationships for the sake of your camp. Each decision you’ll be forced to make will have an outcome and impact the overall morale of your followers. Do you dare to choose between them? Keep in mind that not doing anything is the worst you could do but if a follower decides to leave... That’s a burden on your camp, but a blessing on your resources?

Base management
The “Feast” hut upgrade has been implemented. This upgrade has a significant upfront cost and will raise the morale of your followers every hour for 24 hours, as well as keep them warm and fed for free for the duration.

Changes

New Claiming mechanic
We have changed the way gathering areas work: Once you approach a new resource area, the game will tell you that you have discovered it. From that moment on, it will show on your map. Depending on the type, the game will also tell you the necessary tasks to claim it (such as „hitting a deer with an arrow“). Once you claimed the resource, followers can be assigned to it by using the map, the overview screen, or by using the radial menu option within the gathering area.
Your followers will continue to gather resources until an area is depleted. In these cases, they will return to camp for rest. Once rested, they will be auto-assigned a task, or you can assign them their new job.
In your map & compass, an area that is not claimed will be displayed by a yellow star under the resource type icon. Once claimed, the icon is a blue diamond. If the area has no more resources left, the icon is transparent, and the area is no longer accessible to you or your followers.
This has no adverse effect in your existing games, as areas you have already visited will now be auto-claimed.

Combat Improvements
Following your feedback, we have done the following changes and fixes to the combat mechanics and the Spitters:

  • We have decreased the Stamina required to perform a dodge/roll. You can roll four times in a row now and have a smaller delay before Stamina regeneration starts.
  • The player will now get up faster after being knocked down to avoid follow-up attacks that would hit him otherwise. In the same vein, player control over the character during the get-up animation is also given tot he player earlier.
  • Fixed multiple issues where dodging while locked on a monster would make the player roll towards another monster.
  • Fixed and revised the conditions such as max and min range where auto-lock could engage and disengage.
  • Fixed the orientation of the player when auto-locked and after disengaging from an enemy.
  • Revised monsters‘ leash distances to the way they should be such as suiciding Spitters following you longer and larger monsters breaking their leashes sooner.
  • Spitters now have a better telegraph and shorter invulnerability period when engaging their suicide mode, making them easier to avoid. This makes the Spitter less deadly by allowing a single attack in a chain to go through before detonating them on a hit. This way, you can react more efficiently with a dodge or a counter.
  • Spitters projectiles are no longer homing to the player characters, their hitboxes and damage rates have been rebalanced.
  • We implemented an audio cue to warn the player that he is out of Stamina in addition to the visual effects.
  • Revised monster placement in the world for a better balance between challenge and reward.
  • Fixed issues where players using the mouse and keyboard would suffer from artificial lags resulting in weird camera and/or character movement making fights harder.
  • Revised Armor benefits provided crafted armor for players and followers to make them more resilient
  • Optimized Physics code and other optimizations
  • We implemented new physics code in addition to other optimizations to bring up the overall game performance. Optimizations will be ongoing targeting the best possible balance between gameplay and visual quality, prioritizing gameplay.
  • With the new physics code, there is less strain on the CPU for calculations, and it helps avoid most „getting stuck“ issues on the player character.
  • We have also optimized to use the GPU resources more efficiently. Multiple areas of the visual side of the game such as lighting, models, etc. have received optimizations.

BUG FIXES and Minor changes:
  • Fixed various issues where weather conditions and game mood weren’t reset appropriately in different cases of deaths.
  • Fixed multiple crash issues.
  • We have fixed various bugs regarding in our UI for better usability and polish.
  • We have updated some UI icons for better legibility.
  • Overall quality and stability pass on game events.
  • Many points of interests have been re-balanced in regards to location, loot, and stability.
  • The Inner Vision feature received multiple stability fixes, such as destroying the outlines properly, a range rebalancing, color-coding review, etc.
  • Saving checkpoints have received stability fixes.
  • Polished and revised navigation paths for followers in event locations.
  • Fixed many instances of invisible monsters.
  • Fixed many cases of hero or followers clipping or falling through the world.
  • Fixed many cases in which hero could get stuck between objects.
  • Fixed many instances of wrong sled placement.
  • Revised the tutorial fight difficulty by lowering exploding corruption bulb radius, damage, and the aggressiveness of the first monster.
  • Fixed multiple instances of HUD messages displaying too fast in order.
  • Fixed many instances in the UI where the mouse or the gamepad would lose focus.
  • Fixed issues with the tornado physics, and other various bugs in relation tot he player dying in a tornado.
  • Fixed many instances where calling the sled would result in erratic behavior.

KNOWN ISSUES:
  • In rare cases, Rhys may glitch. If you see his corpse in your camp’s social area, resurrect him. He will display some erratic behavior, and may not correctly join your expedition when told to do so. You can work around this issue by sending him off to work manually by assigning a gathering task to him via the Overview menu. Once you dismiss him and add him in your expedition, he should behave normally.
  • The game crashes after changing the Playback Devices settings while the game is running in the background.
  • The character may remain stuck inside the train tracks after crashing the sled into the Crusher.
  • Monsters from Jin's recruitment event may be missing in the Forestland Resort but does not prevent the event from being completed.
  • In rare cases where the character may fall in front of the sled, the character can be placed outside of the playable area when crashing the sled against the tunnel walls in rare cases.
  • A crash occurs on a new game after reaching the Game Over screen while overview tab is open
  • A follower is missing when restarting the game immediately after recruiting him.
  • The player character is misaligned during the (blue) Ice Crusher finisher.
  • In particular hardware configurations, having too many buildings may cause an FPS drop.
  • In rare cases, the game may crash after the Wolf recruitment scene in the Flats outpost.
  • In rare cases, a lens flare may remain after the hero dies during totem cleansing.
  • If the player hard quits the game via ALT-F4 in between dialogs during events, last visible event state will not be saved. Always see the saving icon before quitting.
  • The game crashes in RX 480 OC video card machines, especially using older drivers. After updating the drivers, the crash is 10% likely to happen.
2 則留言 繼續閱讀

2 月 26 日

Now is your chance to ask us ANYTHING!

We are hosting an AMA on Reddit 01.03.2018 where we will answer any and all questions you may have!




Hope to see you all there!
7 則留言 繼續閱讀

評論

“The results look absolutely beautiful. It’s a puzzle platformer in which you can control not only the main character, but also the mood of the world you’re in.”
RockPaperShotgun

“Full of vibrant colors and accentuated animations, hearkening back to the days of truly inspired sidescrolling platformers.”
Destructoid

“The sheer amount of detail and work that went into the graphics do indicate to show you the sheer about of love for this fraaahhh-!”
TotalBiscuit, The Cynical Brit

關於此遊戲

《吉娜姐妹:扭曲夢境》是一款刺激的專家模式平台遊戲,擁有兩個截然不同的世界。復古紀元的動作挑戰,集視覺衝擊和緊張控制於一體的鮮明繪畫,二者的完美融合。
在兩個變幻莫測的夢境世界的流動影像中,與煩擾的敵人鬥爭,將難題解決。通過扭曲吉娜鮮明生動的夢境,來改變你的能力,消滅潛伏其中的扭曲生命。甜蜜吉娜的快速跳躍攻擊加上龐克吉娜的錘擊,幫助你在雙重空間裡存活。
包含:多人玩家競賽迷你遊戲
本地 PVP 4人玩家模式,在加速道具和強化道具的幫助下,將其他玩家擠出銀幕。衝破所有障礙!向你的對手使出奔跑、撞擊、跳躍、頭擊、大炮和密集的子彈等招數。在夢境大門之間穿梭的間隙,輕鬆切換關卡佈局。收集寶石來填滿你的加速器,使用你的強化道具打敗其他玩家。
主要特色
• 強大的能力:改變吉娜的個性來解鎖她的獨特能力 - 你必須駕馭吉娜的雙重角色,才能在她的夢境裡存活!
• 直覺控制和流暢的遊戲設置:駕馭緊張嚴密的控制,通過狡猾的考驗。
• 視覺衝擊:吉娜的夢境世界透過華麗的3D畫面衝出銀幕,在你的眼前流動。
• 扭曲的謎題:隨著吉娜的變化,她周圍的世界也在變化。收集寶石,發現秘密所在,這不僅需要策略,還需要在兩個世界中變換自如。
• 魔法音樂:每一個夢境關卡,都有自己獨一無二的音樂風格。體驗Chris Hülsbeck和Machinae Supremacy創作的兩種音樂,在淡入淡出時的美妙!
• 探索和發掘:3个不同的世界,一共23個關卡,每一關卡都能變換出两個截然不同的夢境世界。
• 史詩級大怪戰:找到吉娜最令人恐懼的夢魘深處的巨大生物,把它抓出來。各個不同的大怪之間只有唯一的共同點﹣他們都極其殘忍!
• 痛苦不堪的專家模式:專家模式和超級專家模式,靜候著狂暴不已的遊戲高手們。如果你覺得太難,沒關係,有簡單模式......
• 額外内容:遊戲開始即可獲得萬聖節主題關卡。

系統需求

    Minimum (or Recommended)
    • OS: Windows XP
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 3.3 GB
    • Video Card: SM3.0 DX9.0c level hardware (Nvidia GeForce 6800, ATI X1800 XT or higher)
    • DirectX®: 9
    • Additional: Keyboard
    Recommended
    • OS: Windows Vista / Windows 7
    • Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz (or any Dual Core CPU)
    • Memory: 3 GB RAM
    • Hard Disk Space: 3.3 GB
    • Video Card: Nvidia GeForce GTX 280, ATI HD 4800 or higher
    • DirectX®: 10
    • Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

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