Would you like to demolish your opponents fortress and collapse it with 2D PHYSICS? Would you enjoy building castles, traps and siege machines in MULTIPLAYER?
Recent Reviews:
Mostly Positive (27) - 70% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,523) - 82% of the 2,523 user reviews for this game are positive.
Release Date:
Nov 5, 2013
Developer:
Publisher:

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Recent updates View all (108)

July 1

July Bounties - Gold Map, Sneaky Crates, and Fixed Bombarrow Damage - What would you like to see next?

Hey Folks!



The bounties last month were filled quickly. This month's bounties have been voted on in the same way as last time, but we've reordered the bounty payouts by approximate amount of work/value rather than the voting priority this time around. You can read more about how the bounty system works if you are unfamiliar here and check out the public github page for submissions here.

Without further ado, here are the selected bounties:

  • Bounty 1 ($50) - Make gold blocks visible on minimap
    This pitch has had quite a lot of discussion both on the official forums and on github. As a result, we will require any submissions to provide an easy way to disable the behaviour serverside for those that feel strongly about it, and will definitely be vetting for code quality.

  • Bounty 2 ($30) - Feature Pitch: Entering Crates
    This is a historical feature that will require minimal code changes to reintroduce, but clearly has public support. As a result, we'll be requiring that submissions also bring some additional utility to crates if they are to be added to CTF - they aren't currently.

  • Bounty 3 ($20) - Make bombarrows deal consistent damage
    This is a bug fix bounty and should reduce archer anxiety when using bomb arrows for combat somewhat if tracked down.

As always, discussion of bounties is best undertaken in #development on the official discord.

We're looking for ways to get more voting participation to make the system more democratic, as there have been concerns that the system is "dangerously" susceptible to vote manipulation at the current population levels. We've got a few ideas for this for the coming month, but for the moment, we'll go by the same github +1 system, augmented with occasional polls on discord.

If you have any suggestions on changes to voting, we're interested in your thoughts as well - particularly on what has been preventing you getting involved with the current github voting system. Please let us know below.

Have fun!
Max
9 comments Read more

June 28

Build 2628 - Quarry Nerfs, Quickswap Improvements, TDM Map Changes, and More!

Hey folks!

So, the Quarry was an exciting new change, but we've seen a LOT of stone in CTF ever since.



This build slows the rate of conversion from wood to stone, makes the building cost more gold, and holds a smaller stockpile of fuel. We've kept the efficiency the same to avoid them remaining hugely wood-hungry. This should see them enter more of a supplementary production role, rather than being a team's primary production.

If we're still not happy with the outcome after these nerfs, we're considering a switch to a coin-consuming quarry as laid out here by the contributor PotatoBird. We're also open to other options and welcome your feedback!

There are also some quick fixes and tweaks to the builder quickswap code, and the healing button no longer works while stunned, which prevents some relatively extreme tanking strats I'm afraid. Theres a crash fix and a new TDM map (plus two unpopular maps removed) to round out the build.

Have Fun!
Max

Full Changelog: Quarry: [modified] quarry costs 100 gold to build, converts slower, holds smaller wood stockpile [added] Quarry sound when turned on (thanks Mazey) Misc: [fixed] healing no longer possible when stunned [modified] Builder quickswap fixes/tweaks (thanks Potatobird) [fixed] Can't quickswap to building frame [modified] Builder quickswap makes sound effect [added] "gold building" code supports customised drop amounts [fixed] potential divide by zero in sprite code (thanks Mirsario and Asu) TDM Maps: (Thanks map mods and authors!) [added] FG Clash [removed] Biurza Stompy Bois [removed] FG Enclosure [fixed] mapcycle folder typos
4 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

.

2D Physics + Class/Team-Based Multiplayer + Medieval War/Building game


A few things you can do in King Arthur's Gold:

  • DESTROY the enemy castles with physics and explosives
  • BUILD Defenses With Freeform Building
  • Use the environment to BURN or drown enemies
  • DRIVE siege machines with your teammates
  • Freedom to run, board ships, DIG tunnels or fly in the air
  • Interact with a LIVING animal and plant world
  • FIGHT with 32 unpredictable humans in multiplayer
  • Singleplayer, cooperative and competitive game MODES
  • CUSTOMIZE with 60+ unique heads
  • CREATE your own adventure with community created mods & scripts



King Arthur's Gold blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X Mavericks
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: OS X Yosemite
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Ubuntu 14 or later
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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