Would you like to demolish your opponents fortress and collapse it with 2D PHYSICS? Would you enjoy building castles, traps and siege machines in MULTIPLAYER?
Recent Reviews:
Mixed (17) - 58% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,561) - 82% of the 2,561 user reviews for this game are positive.
Release Date:
Nov 5, 2013
Developer:
Publisher:

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Recent updates View all (119)

January 7

Bounties for January!

Hi Folks!



The Contributor Bounties for October have been voted on - thanks for your engagement with #democracy, folks! Over 500 votes this round, excellent! This time around we have siege changes, interface shortcuts, and a few balance/functionality tweaks.

This Month's Bounties:
  • $50 Bounty - Make Ballista Bolts and Catapult Rocks Go Through Platforms
    More info here

  • $30 Bounty - Quick-Buy with Number Keys at Shops
    More info here

  • $30 Bounty - Tweaks to Kegs
    PR Already Waiting - More info here

  • $20 Bounty - "Repair" stone onto damaged wood blocks
    PR Already Waiting - More info here

Half the bounties are already possibly filled because of activity over the holidays, which is pretty amazing! Thanks to all our lovely github contributors!

Here's the vote history for the sticklers:
Set 1
Set 2

Quick overview of how bounties work for the uninformed:
  • Pitches happen on github as described here.

  • Preliminary votes with +1 reacts and discussion of any issues on github.

  • Then a further voting round on discord in the #democracy channel, to get a wider population sample for popular pitches.

  • A cash bounty is placed on the feature and paid out to the first suitable contribution from the community.

There are still a few outstanding from previous months as well, and a lot of non-bounty issues active, so if you're interested in contributing, head on over to github and jump into the #development channel on discord.

Enjoy!
3 comments Read more

December 20, 2018

Build 2804 - New Maps, Tweaks, and Holiday Cheer!

This build brings a wintery look and feel to a lot of the in-game assets. It's a bit strange from down here in Australia, but honestly a pleasant enough reprieve from the heat. Don't worry, it's not permanent - we'll roll back the asset changes some time after the new year. Special Thanks to Mazey, Franek, Vamist, GoldenGuy, Ferre, and the folks who helped test it out over on discord, for their part in this cheerful event.



There'll be some extra special effects - falling snow, and periodic deliveries of presents - over the week of xmas. The exact timing will vary with the region, but it'll be hard to miss when it happens.

There's also 4 new TDM maps courtesy of the map mods and everyone who voted in #democracy. Keep an eye out for FG_SpaceInvader, Super_Gaming_Geek_Trilevel, Biurza_Cock_Fight, and Vans_Ziraeth! One of them was more contentious so if it proves problematic, we'll take it out.



A few fixes and quality of life changes have made their way over from the collaborative github as well, in the few weeks since last build. The big one is that water bombs/arrows do half the stun on hitting shielded knights, which got put through #democracy and came out positive. Check the changelog for more, and be sure to join the official discord if you'd like to take part in these polls!

Also - please welcome Epsilon as our newest internal contributor! Eps has really proven himself over the last few weeks making countless changes to many areas of the game over on github. We're looking forward to working more closely with him.

Happy Holidays everyone - See you in the new year!
Love From THD

Full Changelog: [added] holiday cheer! (huge thanks Mazey, Franek, Vamist, GoldenGuy, Ferre) [added] New TDM Maps December 18 as Voted (thanks ni, #democracy) [added] daynight cycle to ctf for xmas (no "dark" part of the cycle, just variety) [added] Halve the stun from water if it was shielded (thanks eluded) [modified] updated accolades - addd darkdrake head [fixed] holiday property for reference in other scripts, and holiday scripts not necessarily getting removed [moved] birthday.as to proper folder [fixed] tth bakery producing steaks (good catch enderzilla) [removed] archer crouch restriction when charging arrows after community feedback [added] Factory Named Properly (thanks blubahub) [removed] builder quickswap as a result of vote (thanks eps) [fixed] wraith king and female ninja head attack frames (thanks SGG) [fixed] 2nd grass tile actually displays in tilemap [added] client_SendChat function that will send a chat line as if it came from the local player [modified] scriptrender UV maps wrap (instead of clamp)
7 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

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2D Physics + Class/Team-Based Multiplayer + Medieval War/Building game


A few things you can do in King Arthur's Gold:

  • DESTROY the enemy castles with physics and explosives
  • BUILD Defenses With Freeform Building
  • Use the environment to BURN or drown enemies
  • DRIVE siege machines with your teammates
  • Freedom to run, board ships, DIG tunnels or fly in the air
  • Interact with a LIVING animal and plant world
  • FIGHT with 32 unpredictable humans in multiplayer
  • Singleplayer, cooperative and competitive game MODES
  • CUSTOMIZE with 60+ unique heads
  • CREATE your own adventure with community created mods & scripts



King Arthur's Gold blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X Mavericks
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: OS X Yosemite
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Ubuntu 14 or later
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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