Embark on an epic adventure with DragonShift, a unique turn-based Fantasy-Adventure-RPG with hundreds of dungeons to explore, lots of puzzles, decision-driven campaigns and fun online modes that let you measure your skills with players from around the world.
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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Being a 1-developer team and given the big scope of the DragonShift project, we're far from being done. We're in the process of adding more comrades to the team.

During this time, we feel allowing people to enjoy DragonShift is a net positive for everyone. We get real feedback while players get a free and fun experience, especially on the more casual parts of the game -- the online mode, where we already had a lot of fun and want to share that experience with you!

We understand the drawbacks that come with Early Access (most notably, bad reviews and campaign spoilers), and we'll plan the updates carefully. We'll organize lots of play tests before actually publishing an Early Access, and that will be our initial way of sharing the game publicly»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We believe at least 1 year. This is a big project, even if it visually doesn't seem like that. We're aiming at providing an 'almost unlimited' amount of content thanks to our advanced game editor.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The following list contains features that we'd like to see in the "Official release", but most of them will be implemented during Early Access:
  • Chat system with channels (global, regional, party, match)
  • Commendation system
  • Better UX when connecting/disconnecting to a game server
  • Party creation (find players before you find a map)
  • Vault (collectibles & trading)
  • Beyond Realm (virtual property)
  • Full economy (coins, dragon scales)
  • Finalized Achievements module
  • Replays
  • State-saving
  • Realms (tournaments)
  • Ranking/leveling system
  • Public-ready DragonShift Editor, including a simple scripting language
  • Login with more providers (Google, Apple, Discord, Facebook)
  • Adventure builder inside DragonShift Editor
  • Full-fledged campaign (adventure modes), with decision-based dialogs, voiceovers, cut scenes, permanent effects of your decisions.
  • Complete revamp of the Battle view (transitioning from a flat screen to actually seeing entities in the real world, casting spells, activating items, dying etc.)
  • 3D entities
  • More environments to choose from
  • Per-level AI, scripted through DragonShift Editor
  • State-of-the-art UI/UX, with as little redundancy as possible
  • Finished tutorial, with voiceovers for Yom -- your companion across the entire game
  • (Less) bugs

* This is by no means a complete list»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«
  • Playable (including matching with players on other platforms)
  • Can login with Guest or User/Pass
  • "Find match" looks for players that are also looking for the same maps. This will be addressed with a Party creation system where, if you want, you first find players, then decide on the map.
  • The Adventure mode (Single-player Campaign) doesn't have a progression implemented, nor persistence, nor dialogue, nor the decision system. But you can play any level from it.
  • UX can be improved, by a lot
  • 2D characters, low-q animations of monsters
  • Less than 5% of all online maps were heavily tested
  • When a player disconnects, the game cannot continue until they reconnect. This will be addressed incrementally, starting with the most important part -- allowing eliminated players to disconnect without affecting the whole match

The above was true as of 08-Apr-2023 and might be outdated by now.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Nope. Free Forever. No pay-to-win.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Oh, I thought you'd never ask!

We're really open to anything community can contribute with: ideas, constructive feedback, assets, expertise, we might even recruit new members in the team (formally).

DragonShift Editor is a powerful level generator. It's nowhere near our current vision for it, but it's in a usable enough state that we (as of Apr-08-2023) have around 400 playable levels and 5 game modes!

We have many modules in the game where users can specifically come up with content for:
  • Levels: via DragonShift Editor
  • New Adventures: these are completely new SP Campaigns, done via Adventure builder in DragonShift Editor
  • The Vault: collectible/tradable stuff. Done via their 3D tool of choice and/or Unity Editor
  • Beyond Realm: virtual property, a big 'beast' feature in itself, similar to Decentraland, but simpler and no NFTs. Users would be able to add new- or change existing levels on the land that they claim, and much more!

Please head over https://discord.com/invite/H5aJSwHn65 for a more intimate look inside our dev process. It's currently the main channel of communication. If you're among the first ones to join, please be patient and don't be afraid to ask us questions! We don't currently have a marketing budget, so all the growth will be 'painfully' organic until we secure some funding.»
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Om dette spillet

DragonShift combines:
  • The classic Fantasy-RPG experience
  • The shifting world map that spawns a new sub-genre in puzzle-RPG games
  • The unrepeatability of Chess
  • A sweet mix of Strategy and Luck


The world of DragonShift is a vast realm with grid-like dungeons filled with blocks, each of them hosting various game entities relevant to the gameplay. But what makes DragonShift truly unique is its shape-shifting dungeons, where you can move blocks around just like in a classic sliding puzzle. This means that every time you enter a dungeon, it's a new experience that will keep you guessing and strategizing every step of the way.

Choose from 4 competitive game modes, each with their own set of rules and challenges

Dragon's Blood is the standard mode, where each level can have its own rules, with the Classic levels usually requiring you to either Escape or Eliminate others: you escape by collecting certain items (often the map, key, torch) and reaching an escape spot (which is usually guarded by a Dragon!); you eliminate other players by acquiring the 'Dragon's Blood', which allows you to perma-kill any character.
In Sharpest Hour, the pace is faster and the leveling up is easier, making it perfect for a more casual style of play.
Cutthroat is all about eliminating other players, with no respawning and only one goal in mind, match duration being even shorter than in Sharpest Hour.
And in Darkest Hour, the Darkness Fog slowly devours everything in an area that grows with each passing day, giving you a limited amount of time to escape or eliminate others
But that's not all - DragonShift also has an Adventure mode that takes you on a journey across hundreds of levels, each with its own unique challenges and rewards. Your decisions matter in this mode, so choose wisely and unlock rewards that can be used in competitive mode.

Whether you're playing solo or teaming up with others, DragonShift is an exciting and fun adventure that will keep you coming back for more!

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Intel i3-10100F
    • Minne: 4 GB RAM
    • Grafikk: AMD Radeon RX 550
    • DirectX: Versjon 11
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: Any
    • VR-støtte: None
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • OS: Ubuntu 20.04 (or equiv)
    • Prosessor: Intel i3-10100F
    • Minne: 4 GB RAM
    • Grafikk: AMD Radeon RX 550
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: Any
    • VR-støtte: None
    • Tilleggsmerknader: Other distros may work as well, not tested
    Anbefalt:
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