A story-rich pixel art RPG centered around alchemy and discovery. Investigate a spreading plague caused by the collapsing boundary between magical and non-magical realms, with progression built around exploration and crafting.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want Plague Alchemist to reach players early so that community feedback can directly shape its development. The game’s systems are ambitious, and Early Access gives us the chance to refine mechanics, pacing, and content direction before committing fully to features that may not align with player expectations. Our goal is to ensure the final version reflects both our vision and what players genuinely enjoy.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It’s difficult to predict precisely, but our current estimate is around 2–4 years. Plague Alchemist is a large, system-driven RPG, and we want to take the time to refine its mechanics, add content, and ensure stability before moving to a full release. We’ll continue development transparently, with regular updates and progress reports throughout the Early Access period.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In the Early Access version we plan to include the core systems and mechanics of Plague Alchemist — alchemy, exploration, quests, and more — but in a limited scope. Our goal is to make all foundational features fully functional, though initially lighter in content. For the full release we plan to expand these systems substantially, adding new regions, dungeons, storylines, puzzles, and crafting depth to deliver a richer and more complete experience.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version is still in development. At launch, we plan to include the foundational gameplay systems — alchemy, exploration and progression — along with the first major region of the world, the first dungeon, and a selection of core crafting and quest content. It will represent a solid but incomplete experience focused on testing and refining the main gameplay loop.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. Plague Alchemist will be offered at a lower price during Early Access as a way to thank early supporters and justify the incomplete experience. We plan to increase the price over time, but only when the game is in a state to justify this. After Early Access ends, the game will be at the full price.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback will play a central role throughout Early Access. We plan to involve players through active discussions on Discord, gathering input on balance, new features, and overall direction. Major updates will be influenced by community priorities, with changelogs and devlogs published regularly to show progress and the reasoning behind design decisions. Our goal is to make Plague Alchemist evolve transparently, shaped by the people actually playing it.'
Meer informatie
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Over dit spel

Plague Alchemist is a story-driven pixel art RPG about alchemy, corruption, and quiet survival.

You play an outcast doctor investigating a mysterious plague that leaves villagers trapped in unnatural sleep, following its trail to the world’s decaying leylines. There is no combat or death. This game is not an experience of intense combat, but rather discovery and progression.

EXPLORE A LIVING WORLD

Venture across forests, ruins, and corrupted lands that shift with time and weather.
Gather herbs, minerals, and rare components hidden throughout the open world — each discovery moving you closer to uncovering the secret of this plague.

MASTER THE ART OF ALCHEMY

Craft potions, pastes, and elixirs through the recipe system designed for accessible progression — discover, refine, and brew what you need to progress trough the story.
For those who seek true mastery, dive into the experimentation system: combine ingredients freely, one by one, to uncover hidden interactions, powerful reactions, and rare transmutations lost to time.
Knowledge is your greatest weapon — only careful study and observation can reveal the most potent results.

EXPAND YOUR CODEX

Your Codex grows as you explore — documenting newly found ingredients, creatures, and environmental phenomena.
Every page reveals new insight into the world’s ecosystems and the corruption spreading through them.

SEAL THE LEYLINES

Seven elemental dungeons — Earth, Fire, Water, Air, Body, Mind, and Spirit — each conceal a fragment of the corruption spreading through the land.
The first dungeon, the Earth Portal, will be available at launch, with the remaining leylines opening through free content updates as the story unfolds.
Every dungeon introduces new biomes, alchemical materials, and environmental puzzles requiring preparation and keen senses.

A WORLD WORTH STUDYING

With painterly pixel art and atmospheric music, Plague Alchemist offers a slow-burn, methodical RPG for players who value exploration, discovery, and the quiet satisfaction of mastery.

Systeemeisen

    Minimum:
    • Besturingssysteem: 7
    • Processor: 2 Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256 mb video memory, shader model 3.0+
    • DirectX: Versie 10
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: -
    • Aanvullende opmerkingen: -
    Aanbevolen:
    • Besturingssysteem: 11
    • Processor: 4 Ghz
    • Geheugen: 6 GB RAM
    • Grafische kaart: 1 GB VRAM DX10 compatible
    • DirectX: Versie 10
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: -
    • Aanvullende opmerkingen: -
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