Explore the worlds of the mysterious videogame Atropos, engaging in strategic card-based battles and TTRPG-style story choices and skill tests. Plan routes, rush bosses, and press your luck but beware: things that happen in the game may sometimes affect the outside world...

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I believe that Early Access is the right paradigm for this game. It is not about making sales during development, instead it is about a development process that engages the developers and the community in a relationship not unlike that of a Dungeon Master and the Players in a table-top RPG. Grist has always been intended to be a "Living Game" where an initial release is only the beginning of the journey, and additional content and features are planned out in a series of waves.

We see the Early Access label as being the best way to communicate this through Steam, and we also believe that the audience for Grist understands both the risks and the rewards of participating in Early Access. As such, we are enthusiastic about engaging with the community in a shared journey. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect to be in early access for approximately 12-24 months. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« If Grist were a boardgame, the Early Access version is the 'starter box' version. The full release plaqn grows on this with the addition more game events, character classes, and new modes to play and experience the content.

Goals for the full version include:

- More of everything! More location types to visit, more enemies, more quest templates, more items, more crew classes and abilities, more factions to work for and so on.
- Additional scenario(s) that tell new stories in the same universe.
- Additional starting configurations for existing scenarios.
- "Open play" scenario
- Modding support for user generated scenarios, enemies, classes and so on.
- Enhanced animations and images to reduce the burden on text
- Integration with streaming platforms to enable viewers to participate as "DM"s in a streamer's game.
- Steam achievements
- Additional Language support »

Quel est l'état actuel de la version en accès anticipé ?

« The primary game mechanics are established, along with a baseline content - the current version features an "roguelike tower" style mode in which the game uses procedural generation to make increasingly harder levels as the player progresses, possibly reaching the final star cluster and beating the scenario.

So while all the fundamental game mechanics and functions are complete and the game is 'finishable', we are now building additional content and the procedural systems that will recombine that content into new situations and provide new ways for the scenario to develop and paths to take, so that each replay could potentially be vastly different from the last. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Our current plan is to maintain a single price during Early Access, and raise it one time when we go to a full release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We would like to engage in the form of discussion and feedback through forums, community-driven in-game content/events, opening up modding capabilities for community members to develop their own scenarios, community challenges to coincide with updates, and progressing the lore of the universe in the context of player choices. »
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Date de sortie prévue : 2026

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À propos de ce jeu

ASCII-driven Sci-Fi RPG GRIST is by turns a table-top inspired roguelike, futuristic apartment simulator, and deck-building card battler. Explore the tiered lands of the mysterious videogame Atropos: where items found in the game have a strange way of showing up in real life.

GRIST draws on a heritage of table-top RPGs, gamebooks, and classic CRPGs from the 1980s, resynthesizing them into a glowing terminal-wave aesthetic with driving basslines, exploding ASCII particles, and a healthy dose of existential horror.

  • Hexcrawl your way down into the depths of the shell world finding lost civilisations and forgotten technologies

  • Take advantage of positioning in combat to avoid attacks, gain buffs, and out-manouever your enemy

  • Equip your team with powerful order cards salvaged from the battlefield or obtained on the black market

  • Plot map routes to maximize levelling, locate advanced weaponry, or undertake sidequests that unlock new items and classes.

  • Salvage memory fragments to improve your team's survivability and unlock build-defining abilities.

But don't forget to take care of yourself: the player requires food, rest, and psychological stimulation to function at peak capacity. Spend some time between missions exploring the world outside of Atropos, where you will find these things and more...

Configuration requise

    Minimale :
    • Système d'exploitation : 10
    • Mémoire vive : 4 GB de mémoire
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