BE WARY: THIS NIGHTMARISH DARK FANTASY RPG IS A WORK IN PROGRESS! Cut, gnaw, and flay your way across the land of Malorum. Become a bloodthirsty instrument in man’s downfall and crown Deadhaus in gore. Because there’s no saving this doomed world: You are its butcher.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want this project to be a truly creative collaboration with our community: a game for gamers, developed by gamers, and, ultimately, fueled by gamers. For us, Early Access is the best way to start learning, growing, and playing—together.

This is especially important because we are developing several novel systems that players will love, and it’s imperative that we ensure the highest quality at release:
  • A tarot-card-based skill system that connects to combat and the larger world
  • A deterministic loot system that removes RNG
  • The Eternity System, which lets the game live forever, without fear of built-in obsolescence, and lets players create and add original content

Even in a land ruled by the undead, we want Deadhaus Sonata to feel alive and thriving.”

Approximately how long will this game be in Early Access?

“We will be in early access for roughly 18 months.”

How is the full version planned to differ from the Early Access version?

“We plan to make the full version free to play and to add cosmetic microtransactions to the full version and throughout Early Access.

Additionally, we plan to add these gameplay features:
  • 7 iconic, merciless classes (Vampire, Ghoul, Banshee, Liche, Revenant, Wraith, and Wight)
  • New lore-steeped areas, including dungeons, towers, and other locations
  • Hundreds of tarot cards and inscriptions to boost combat
  • Additional challenges and achievements which will grant the most powerful buffs
  • Integrated community-generated content tools, allowing gamers to create content within the Deadhaus Sonata world. The community will be able to create everything from items and cities to entire story-driven campaigns
  • Character customization options
  • Enemy types and bosses
  • Additional stories and quest lines
  • Professional voice acting, crafted dialogue, and in-game cinematics
  • Social features like text and voice chat
”

What is the current state of the Early Access version?

“Deadhaus Sonata is in early development, with our team constantly improving and refining the experience—everything from art to storytelling. The first playable class will be the iconic Vampire, with a limited number of areas gamers can access and replay. There are approximately 4 hours of gameplay with a straight playthrough. Secret areas add another 2–3 hours of play, along with a 13-hour in-depth narrative for players to enjoy. Areas are replayable. Significantly more content will be added as the game progresses through Early Access.”

Will the game be priced differently during and after Early Access?

“At release, we plan to make the game free to play. But for now, we are charging a small price for Early Access, and here’s why:
  • Charging a fee covers essential ongoing costs: supporting our small-but-mighty team, server infrastructure, external art/audio contracting, and QA testing
  • Direct community funding allows our studio to retain creative control and execute an original, niche vision without executive intervention or aggressive monetization models
  • We want early buyers to serve as co-creators. Supporting us now gives you a transparent, front-row view of indie game development

Note: During Early Access, we will roll out new purchasable cosmetic items, whose price will increase at the time of full release. We also plan to give Early Access players bonus cosmetics and exclusive cosmetic items which will not be available when Early Access ends.”

How are you planning on involving the Community in your development process?

“We welcome—no, enthusiastically encourage—Early Access players to help with balancing the game and offering system feedback. For us, these are the best ways to do so:
  • Give feedback via our forums, the Steam Community Hub, and on Discord
  • Contribute to periodic community surveys about which new features and improvements the community would like to see. We plan on publishing the anonymized results of these surveys and will use this data to inform our development plans
”
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About This Game

Centuries after the emergence of Deadhaus, the last human bastions decay from within, while the undead slice flesh, spill bile, and scatter bone at will. And at the heart of the frenzy stands you: a wretched engine of ruin.

Become an abominable force as you claw your way across Malorum, a place so corrupt, so divine, and so uncanny. Reap it all. 

*** Everything Shown Here goes Live October 20th, 2026.

Master the ferocious combat tactics of a bloodthirsty vampire and other malicious classes. Sever limbs. Tear throats. Drink deep. Repeat.

Wreak havoc with a customizable, tarot-based skill system that delivers satisfying powers and connects to Malorum’s gruesome history.

Fueling every sojourn is a deterministic loot engine where conditions like weather, seasons, and time of day affect you and your enemies...for better or worse.

Every crushed skull, every brutal culling, every bloody footstep—it matters. Mold this world and endure the consequences.

Behind every tree, bloated corpse, and corrupted temple are vile tales of Malorum’s past, present, and future. From the award-winning mind behind Legacy of Kain comes a tarnished world drenched in eldritch horror, epic storytelling, and relentless action, featuring more than 15 hours of professional voice acting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All in-game content is created and authored by the development team.

Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.

Mature Content Description

The developers describe the content like this:

Deadhaus Sonata is a third-person action game where you play undead characters and fight enemies with melee weapons and fantasy magic. You may encounter depictions of blood, violence, gore, death, bodily injury, corpses, weapons, bones.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64bit
    • Processor: Intel Core i5-14400 or Ryzen 5 7500
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 1080 or AMD RX 5700 XT (4GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 32 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64bit
    • Processor: Intel Core i9-14900K or Ryzen 5 7600x
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6650 (8GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 32 GB available space
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