Be Tactical! buy gear and crawl the dungeons. Death is permanent. Classes are very different! a new combat system, different than anything you've seen before!
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“To Get community feed back to enhance the game. this will greatly speed up the beta testing phase.”

Hvor lang tid vil dette spil være i tidlig adgang?

“hopefully for only a month. could be pushed as far as 2 months. (Late December - early January 2023)”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The current Status of the project is the development of a few of the main dungeon areas, Ability, and talent system work. Balancing issues to resolve. various other small details, quality of life changes, for some of the UI and interactions. still, several more quest lines to develop for the game as well.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Is getting in the final stages to release the alpha to the community. should be available soon.”

Ændrer spillets pris sig under og efter tidlig adgang?

“yes. early access will be reduced pricing. id be expecting half.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“general feedback, balance changes, ideas, and suggestions. being based on a tabletop style game, I'm sure, most players will have various higher expectations of it. So I want to make sure to listen to those suggestions and develop the final product, based on what the community wants.”
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Om dette spil

Choices Matter! a Nod to classic Dungeon crawlers, Start off by creating a character, that feels much like a tabletop-style fantasy game.
You Explore a procedurally generated/HandCrafted Dungeon in FPS, with your unique character, Combat is turn-based. but there is a twist. it's not just rolling dice, Based on; your character stats, and equipment. weapons, skill lines, classes, levels, and combat events you have choices in combat to make, from hundreds of attacks. The Attacks arent all offensive, set up your attacks in chains, combos, leveraging positions, and accessing special attacks. From an intuitive combat system, (Specialized Rogue Dagger Attacks being available after doing a dodge, for example) The combat is augmented by dice rolls. Offensive and Defensive attacks, filter through combat, from the current state of the combat, is the enemy charging? is the enemy Stunned? perhaps the enemy is charging a significant attack! you are setting up chain attacks, positioning your character in future attacks, and causing the combat to have a unique feel and be very tactical. Death is permanent. last as long as you can. be the Dungeons Diced Legend!


Turn-based combat is time and event based. choose from all the available actions, based on the combat state, perhaps setting up for counter strikes, or crippling your enemy, play your cards right and unleash devastating attacks.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

frequent - Light implied violence

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 or later
    • Processor: 2.6 GHz Quad Core or similar
    • Hukommelse: 8 GB RAM
    • Grafik: GeForce GTX 950 or Radeon HD 7970
    • DirectX: Version 11
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: Any
    Anbefalet:
    • Styresystem *: Windows 7 or later
    • Processor: i5 3GHz or Ryzen 5 3GHz
    • Hukommelse: 16 GB RAM
    • Grafik: GeForce GTX 1060 or Radeon RX 580
    • DirectX: Version 11
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: Any
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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