After the sun sets and the clock strikes midnight, your task begins: you must feed your master before the first light of dawn. How hard can it possibly be to survive the night? What happens during the day?... Well, that's another story.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Kaisa: Resurrection is a small but complex game developed by only two people, and it has been in development for over three years before entering Early Access. We believe now is the perfect time to join us, help shape the game, and make it the best it can be. If Early Access isn’t your cup of tea, we completely understand, but please consider adding it to your wishlist!»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We don’t know exactly how long the game will be in Early Access, but we have a clear vision of what it should be. On top of that, we have plenty of extra ideas we’d love to add. It’s just the two of us working on it, and we’ve already put a massive amount of work into the game. Right now all the core functions are in place, but they still need more flesh.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Early Access version already contains all the core systems and is fully playable until the first 2 bosses. Our vision for the full release is to expand on this foundation with more content and the true ending to the game.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The core first game loop is fully playable. Most systems are in place, and the game is stable, Of course as this is early access bugs and imbalances might happen.

There is content to discover outside of combat, but the focus is on replayability and tight gameplay. Early Access will allow us to fine-tune balance, add content where it fits, and keep building on the experience based on feedback.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to slightly increase the price when the game leaves Early Access, to reflect the added content and polish.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’ll be actively reading and engaging on Discord and the Steam forums.
Join us in shaping this game, we are here with ears wide open.
»
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Om spillet

KAISA: Resurrection - Roadmap

KAISA commands you! Wishlist now!

After the sun sets and the clock strikes midnight, your task begins: you must feed your master before the first light of dawn. How hard can it possibly be to survive the night?


What happens during the day?... Well, that's another story.

Gameplay:

  • Feed your master during the night.

  • Scheme & Prepare during the day.

  • Find or order mighty weapons like REGULAR chopsticks or UNIMPRESSIVE kitchen knifes to improve your combat abilities.

  • Who knew lies could be a currency.

  • Stuff your master to turn back time.

  • Beware the noise you make, for that which listens will come..

  • Not everything is as it seems.

About us:

  • We’re a small, passionate two-man team that has been working hard for over 3 years to bring this game to life. 

    Artist: Handles the visual and gameplay side of things.

    Programmer: Makes it all run with code and… dark magic? (Artist's note.)

    Our Vision

  • Kaisa: Resurrection is ment to be a brutal but rewarding experience. A game that’s easy to pick up but demands real skill to master. It’s challenging, bloody, and unforgiving, but every victory is earned.

  • We love mystery and the unexpected, and weaving those elements into the game is a big part of our goal.

    A Quick Note

  • Kaisa: Resurrection is actively in development, and this is not a finished product. Features, balance, and mechanics will continue to evolve, and changes may come and go based on player feedback.

  • If you encounter a bug or have feedback, we’d love to hear from you! Drop by our Discord or Steam forum and let us know.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 64-bit
    • Prosessor: Intel Core i3-6100 or AMD FX-6300
    • Minne: 4 GB RAM
    • Grafikk: Graphics card with DX10 (shader model 4.0) capabilities.
    • DirectX: Versjon 10
    • Lagring: 3 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • OS: 11.0+
    • Prosessor: Dual Core 2.4 GHz
    • Minne: 4 GB RAM
    • Grafikk: Intel HD 5000
    • Lagring: 10 GB tilgjengelig plass
    Anbefalt:

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