Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„To gather more player feedback and help fund the game to improve its quality and make it release faster.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„1-2 years, depending on funding and player interest.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„- Complete story and levels: 1 or 2 (most likely) more chapters
- Complete skill trees (enhance current ones, add more trees)
- More unique items
- More quests, dialogues, events and interactions
- Quality of life improvements
- Improved performance and memory optimization
- Polishment (Vfx, Sfx, animations)

Likely, but not guaranteed:
- Changes in gameplay mechanics (like an Action Mode or something to support new skill mechanics)
- Improved UI
- Improved/new animations (humanois and beasts) (depends on funding)
- New character models (depends on funding)
- Cinematic dialogues and events (in Dragon Age Origins fashion) (depends on funding and new character models)“

Was ist der derzeitige Stand der Early Access-Version?

„Prologue + Chapter 1 (at least 60 hours of gameplay)
Skill trees: Warrior, Rogue, Mage, Priest, Druid.
The game is definitely playable and has a lot of content. About 300 skills, quests, dialogues, events, item crafting, item enchantment, trading system. All information currently in this page is contained by the game as it is now.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Probably a bit higher, but it depends on the final quality.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„1) The game has a feedback button, which sends me an email with their feedback, and they have the option to inform their email.
2) Steam community forum is being widely used.
3) Players can join the game's Discord server.“
Weiterlesen

Elengard: Ascension Demo herunterladen

Am Spieltest von Elengard: Ascension Playtest teilnehmen

Wenn Sie den Zugriff anfordern, werden Sie benachrichtigt, sobald der Entwickler weitere Teilnehmer annimmt.
Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 19. Jan. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 7 Tage

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Infos zum Spiel

This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.

Combat has two modes:

  • Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.

  • Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.

Basic features:

  • Combat: Real-Time-with-Pause

  • Dialogues: multiple choice dialogues

  • Quests: main quests and side quests

  • Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)

  • Trade: buying and selling items

  • Item crafting

  • Item enchanting

Main features:

  • Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.

  • Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.

  • Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.

  • Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.

  • Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit.

  • Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.

  • Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.

  • Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.

  • Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).

  • Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.

Initial historical context:

You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of the game. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: AMD Radeon(TM) RX Vega 11 Graphics or equivalent
    • Speicherplatz: 40 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10
    • Prozessor: AMD Ryzen 7 3700X or equivalent
    • Arbeitsspeicher: 24 GB RAM
    • Grafik: GeForce RTX 3060ti or equivalent
    • Speicherplatz: 40 GB verfügbarer Speicherplatz
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