The Old Iron is wrecked on an unfamiliar planet, and the only way out is down. One tractor laser, one conveyor belt — turn ore into production lines, repair your ship, and leave. No enemies you have to fight. No resources you have to race for.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Mar 30, 2027

What the developers have to say:

Why Early Access?

“The heart of this game is a machine that keeps getting deeper: the laser drills down, ore rides belts back, materials become technology, technology becomes better drills and bigger power grids — until the wrecked mining ship can finally be repaired and launched.

The fun in games like this isn't in any single feature. It's in balancing numbers and pacing: how fast a belt should be, how dense a layer of ore should be, how long a technology should take to earn. That only gets tuned by real players' hands and real players' complaints. I can verify rules myself, but I can't verify whether it's fun. That needs you.

So I'm opening Early Access now. I'd rather hand a playable-but-rough build to people willing to give feedback, and use your real production speeds, your sticking points and your frustrations to decide what I build next.”

Approximately how long will this game be in Early Access?

“Planned for the end of March 2027 — roughly six months after release.

That's a target, not a hard promise. If player feedback means something needs more time, I'll say so in the update notes. I'd rather miss a date than cut content.”

How is the full version planned to differ from the Early Access version?

“The Early Access build is playable from start to finish, but the content and polish are still rough. The full version is planned to add:

- The complete main line and ending — repairing the ship and launching it will get a proper sequence and payoff (right now it's only functional, with no presentation)
- More strata and threats — deeper ore layers, more kinds of falling hazards, and the defenses to match
- More content — more buildings, items and recipes
- Balance and polish — production pacing, tech cost curves, power and shield numbers

These are plans, not a promise list. Player feedback during Early Access may change the priorities; if it does, I'll explain why in the update notes.”

What is the current state of the Early Access version?

“What you can play right now:

- Laser drilling — however deep the laser cuts is however deep you can build
- Conveyor belts, miners, furnaces and production lines, from your first hand-dug copper to a fully automated factory
- A complete research and recipe system, with the tech tree split into two branches
- Strata and ore veins layered by depth, on an endless-depth map
- A power grid: generation, consumption and supply efficiency
- Threat waves, the shield dome, and turrets that shoot falling rock out of the sky
- Ship repair stages — bring the wreck back to something that can launch
- Blueprint box-select copying, a mineral radar, difficulty presets and warehouse limits
- Saving and loading

What's still missing (please read before buying):

- Save compatibility — most updates will keep old saves working, but a few major updates may genuinely require starting a new run. If that happens, I'll say so before the update
- Balance is not final — numbers are still being tuned, and the pacing of a long session will change
- Some systems are only skeletons and will be filled in during Early Access”

Will the game be priced differently during and after Early Access?

“The plan is to raise the price when Early Access ends. Buying now gets you the lower price, and you'll see the game change along the way.”

How are you planning on involving the Community in your development process?

“What I work on next is largely up to you.

- Where to send feedback — I read the discussion boards and the bug report threads
- Everything goes on the list — I'll sort what comes in into the next version's work list, and say what I did, what I didn't, and why
- What changed gets written down — every update comes with notes, including the reasons behind balance changes

If a number feels wrong, or a production line feels awkward to build, just say so. Balancing a game like this depends on it.”
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About This Game

The Old Iron is wrecked on an unfamiliar planet. It can't be repaired — not unless you dig. All you have is a tractor laser, a conveyor belt, and a planet nobody has opened yet.
Dig through it, turn ore into production lines, repair your ship, and leave.

Down Is the Only Direction


The laser is your only tool, and however deep it drills is however deep you can build. The deeper you go, the harder the rock and the richer the ore.

A Machine That Keeps Getting Bigger


It starts with the first copper you dig out by hand, and ends in a fully automated production line. No upgrade ever makes you stronger. It only makes your line longer. At some point you stop mining and realize you are running a machine with no visible edge.

The Relics You Dig Up Rewrite the Rules


Relics lie buried in the planet, and every one of them costs you something to take. Each one rewrites a single rule — some about depth, some about power, some about logistics, some about defense. It depends on what you dig up this run. Same planet. Different rules every run.

The Threats Are Optional


Something falls out of the sky every so often. You can raise shields, mount turrets, and hold the line through every wave. Or you can switch it off and just dig.

The Goal Is a Ship


Stage by stage, bring the wreck back to something that can light its engines. Then you leave. Or you don't — the planet is still there, and you haven't finished mining it.

Current State


Old Iron is in Early Access and will keep gaining new buildings, recipes, threats and systems. Tell us in the community what you'd like to see.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's art assets — including certain terrain and ore textures, building and UI icons, the title logo and menu background images — and all of its background music were created with the assistance of generative AI during development. All such assets were reviewed, edited and integrated by the developer before being used. The game does not use generative AI at runtime, does not generate any content live, and contains no AI-generated voice.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Processor: Dual core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with DirectX 11 support
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Mouse and keyboard required. 64-bit OS only.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Quad core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with DirectX 11 support
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard required. 64-bit OS only.