Welcome to the world of Death Duel VR, where players can immerse themselves in intense VR duels to the death. HEMA-Friendly Combat: Death Duel VR embraces historical European martial arts (HEMA). Real-life guards and techniques can be seamlessly executed in PvP matches with physics of leverage.
Todas as análises:
Neutras (12) - 50% das 12 análises de usuários deste jogo são positivas.
Data de lançamento:
1/mar./2024
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Early Access allows you to enjoy online PvP sword fighting with realistic physics while participating in the game’s development. You will also be able to explore Rogue-Like gameplay in singleplayer mode. I look forward to your feedbacks which are crucial for me to refine the game and complete the development."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"To ensure the game is released in best state with complete features in my vision, it is difficult to give a precise time. I intend to release as soon as my vision for the game is fully accomplished which might be rougly around Q4 of 2024."

Como a versão completa será diferente da versão de acesso antecipado?

"In the full version, I plan to make more contents and features that improve the depth of combat as well as gameplay.
Planned full-release gameplay features:
  • Two new playable warriors
  • Polished UI, more comprehensive Tutorial
  • At least two new maps for Online gameplay.
  • New weapons and depth to combat system.
  • New enemies for offline gameplay.
  • Optimized system performance.
"

Qual é o estado atual da versão de acesso antecipado?

"The Early Access version contains 8 different Online PvP maps and all the core mechanics to deliver realistic melee combat physics for players to enjoy in 1 vs 1 online duel.
Other included features:
  • A randomly procedural generated island for player to explore offline.
  • An arena map in which players can spawn enemies to parry with.
"

O preço do jogo será alterado após o fim do acesso antecipado?

"I plan to gradually raise the price as new content and features are shipped."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"I created a Discord server where I will answer questions and hear feedbacks from players"
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Nova atualização


Hello this is Tyrus.

Community Manager for Death Duel VR. I'm here to announce our latest update for DDVR which will bring more blood, gore, and dismemberment to the game. This feature will make fighting more realistic. As a playtester put it,
"It feels like I'm wieldling a dangerous weapon now!"

Our developer Doglord has been working hard on other things as well, such as vastly improved tracking and calibration, and a whole host of bug fixes and netcode improvements.

We also promised a little suprise in the road-map last update. We had to delay it to make certain we could do it. So without further ado, it's time for the suprise announcement you have been waiting for...

We have begun work on: DEDICATED SERVERS which in turn will lead to 🥁 🥁 🥁 QUEST COMPATIBILITY BY Q1 2025!!! 🥳 Suprise!

Remember always be ... En garde

Sincerely,
Tyrus Rechs
Change log for dismemberment update:

We have fixed In-game voice communication.

We have listened and heard your complaints about the calibration. Camera position, arm length and hand tracking is now been greatly improved.

We have increased damage for hand to hand combat to make Boxing feel more aggressive.

We have fixed the Lock-On system that was added to Fight Stance Mode last update. Lock-on will now work in multiplayer.

We have improved weapon pick-up system to make it absolutely smooth to pick up a weapon in both local and online gameplay.

We have overhauled the netcode and improved it for multiplayer to increase the smoothness of PVP gameplay.

We noticed some complaints about grabbing enemies, thus we have simplified grab mechanics of enemy/players (just pull the trigger to grab).

Main feature:
The dismemberment feature is now here. You can cut off legs, feet, hands, arms, and heads, this is now available for both PVE and PVP gameplay.

Planejamento

Death Duel VR Unveils 2024 Development Roadmap: A Year of Exciting Updates and Enhancements


Hello Duelists! We’re thrilled to announce the Death Duel VR development roadmap for 2024. As we continue to refine and expand our immersive virtual reality swordsmanship game, we’re committed to delivering exciting features and improvements to our passionate community.

Monthly Updates and Bug Fixes

At the end of every month, we’ll release a new game update, accompanied by essential bug fixes. Each update will focus on a major feature, ensuring that players experience fresh content regularly. Our goal is to create the best VR PvP swordsmanship game possible, and your feedback will play a crucial role in shaping our journey.

Community Involvement

We encourage Duelists to actively participate in our community. Share your thoughts, report issues, and provide constructive criticism. Together, we’ll forge an unforgettable VR gaming experience.

Stay Updated

Follow us on Steam and join our Discord Community to receive the latest news, sneak peeks, and engage with fellow Duelists.

Thank you for your continued support, and let’s make 2024 an epic year for Death Duel VR!

Sobre este jogo

What is Death Duel VR

Death Duel VR is an online melee fighting game that is trying to deliver historical accurate medieval duel combat online between real players, the combat is fully supported with realistic physics.

Any one who is enthusiastic to fight in PvP online with realistic swords collision and physics interaction should try this Physics-Driven VR PvP Medieval Duel game. 

The PvP combat is also featured with grappling, and not just limited to fight on the foots but also fight on horse back(Jousting).  

Death Duel VR is designed to be HEMA friendly, many real-life Guards and martial art techniques can be easily pulled off in PvP match.  

The main content is to bring the key features of medieval tournament into online PvP with supporting of VR controllers.

Key features:

Fencing with sword, shield, flail, polearm and etc.

Archery

Jousting

Is there Singleplayer Content?

Yes, there are two singleplayer levels:

Practice Arena: it's an areana map in which player can spawn training bots to parry.

Challenge Mode - Island Raid: It's a procedural generated random island with more bandits and villages, there would be a different island everytime you play. It's for player to gain some extra credits and xp.

More Challenge is in development.

Demo Version: Only Knight and a basic horse is playable. One online map, Practice Arena and Island Raid Challenge is available, but PROGRESS ARE NOT SAVED. Seven weapons are provided immediately on the weapon table, player is locked into Tier 3.

To report bugs please post them on Discord where I answer questions most of time.

Requisitos de sistema

    Mínimos:
    • SO *: Win 7
    • Processador: Intel(R) Core(TM) i5
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 1060
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Compatibilidade com RV: OpenXR. Standing or Room Scale
    Recomendados:
    • SO: Win 10
    • Processador: Intel(R) Core(TM) i7
    • Memória: 12 GB de RAM
    • Placa de vídeo: GTX 1070
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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