Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy to discover new worlds and new materials with which to trade, craft and build bases.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 3 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Between Two Stars is an online game, built around a procedurally generated world. The mechanics and structure of it are such that it's relatively easy to add new mechanics, expand the world and create both new content but also new gameplay scenarios. As with any good indie multiplayer game though, a community is essential, a base of people who love it as much as those who created it. Early access allows us to find those people, bring them in early and give their feedback real weight.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'This game will most likely be in early access for the next year (through to March 2023), as we introduce larger and more complex mechanics.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Core mechanics are already in place within BeTwSt, but among a number of major mechanics we'd like to introduce that are still missing is starship crews - allowing players to recruit crews to improve their ship and its performance.

Additional content such as new crafting recipes, and a fuller set of class missions are still to come. Larger meta-mechanics such as spheres of influence, trading routes and more macro-economic structures are also planned.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game includes the core mechanics detailed in the product description. The ability to jump ships and explore, harvest material using probes (and some harvesters), and the ability to craft new items to improve the performance of your ship.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We do not plan to increase the price of the main software, however, as we better understand the cost of providing continued online support, we may introduce a freemium model for online access that affects duration of play per day/week/month, or access to certain mechanics.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'BeTwSt already has integrated bug reporting and feature tracking, so that users can feedback their ideas. Reporting bugs and suggesting features will attract in-game rewards such as credits. I've also setup a community discord, with the aim of providing direct access to myself, and a direct email inbox. As the community grows and the popularity (or lack thereof) of the game grows, we may look to have regular video calls with the community to discuss their interests, sense of direction and ambitions for BeTwSt.'
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Over dit spel

Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a newly constructed Pytheas class starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy via their ship's jump drive to discover new worlds and new materials with which to trade, craft and build bases.

Explore

The Sierra Galaxy consists of approximately 500 million star systems to explore, each with different configurations of raw materials to be harvested. The procedural generation means each star system consists of anywhere between one and a dozen planets, with their temperature, mass, atmospheric conditions all determined by their proximity to their star (or stars).

Harvest

Harvest planetary samples by building and deploying probes. Probes gather samples of the planet's raw materials. Every star system has a different makeup of minerals, gases and chemicals - each of which have different strengths and weaknesses, that affect their crafting quality. Some planets are capable of supporting life, allowing players to harvest not only inorganic materials but flora and fauna from the planet.

Craft

Craft better ship parts, such as engines, jump drives, power generators, and comms arrays - or use materials to build new bigger and better ships, or space stations. Need more resources? Build mining and harvesting platforms to harvest minerals in a system whilst you're offline or away exploring.

Trade & Socialise

Build space stations to control a system, and get a cut of the traffic and trade that flows through it. Build marketplaces on your station to allow players to trade the raw materials they find or the objects they craft with one another whilst taking a cut of the credits that change hands. Build better comms array for your ship so that you can receive messages from systems further away and cast a participate in a wider community.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows 7
    • Processor: i3 (or Similar)
    • Geheugen: 1 GB RAM
    • Grafische kaart: Any integrated or Discrete Graphics Card
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: macOS 10.11 (El Capitan)
    • Processor: i3 (or Similar)
    • Geheugen: 1 GB RAM
    • Grafische kaart: Any integrated or Discrete Graphics Card
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.

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