An Accessibility First Real Time Strategy Game, built from the ground up to work with only one hand and limited sight. Entirely single player all movement and control is preformed via keyboard, the camera system was designed around the physical layout of the number pad on keyboards.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The core concept of the game is to create an accessible RTS, core mechanics are now working however gameplay is limited to a Single player Campaign. The goal of releasing in early access is to invite feedback and suggestions in particular feedback from those with physical impairments that bar them from traditional RTS games and those with limited vision.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Project has been restarted since January 2026 plan is to be feature complete by June 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full release will have a full story mode, additionally Skirmish and story mode will be expanded to have multiple computer enemy's difficulties. The game will be completely playable without vision.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Short story prologue available, tutorial and skirmish mode with robust options menu entire game is built around supporting Text to speech. Options menu is becoming quite robust you can customise all text colour and backgrounds for contrast and size etc.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Completely free.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community involvement will be vital the entire 81 quadrant camera system is built from my assumptions of what is needed to make the Real Time Strategy game genre accessible. The entire reason for releasing the game so soon is to determine if its fit for purpose, in addition decisions like applying the map texture in 9 variations with lightest colour in bottom left (where you spawn) and progressively getting darker shifting the colour pallet with the darkest in top right (enemy base) is once again based on assumptions of what benefits the colour blind so feedback from those within these communities will be highly valued and effect the course of development.»
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Om spillet

An Accessibility First Real Time Strategy Game
Built from the ground up to work with only one hand and limited sight. Entirely single player all movement and control is preformed via keyboard, the camera system was designed around the physical layout of the number pad on keyboards.

Options customisation
Fully rebindable keys and the ability to create fully personalised colour profiles for all text that is saved across play sessions.

Unique Control Scheme
You have 9 primary cameras each linked to a number key from here you can see a large part of the map and build units, then for refined control selecting, moving and setting waypoints. Press a modifier key default Ctrl or Number pad Insert then another number key to access the specific are of the map, for example by pressing 9 then Modifier key 9 you are in the top right of the map pressing 1 modifier 1 takes you to the bottom left. A full tutorial is available.

Current and future content
The game features three factions but only one currently playable one within the campaign focusing on the Anubi, campaign missions do feature styled maps the bare screen shots are to help envision how the camera quadrants work and used in the tutorial.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHZ, 2419 Mhz, 4 Core(s), 8 Logical Processors
    • Minne: 8 GB RAM
    • Grafikk: Integrated
    • Lagring: 3 GB tilgjengelig plass
    • VR-støtte: None

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