Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.
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Udgivelsesdato:
21. aug. 2023
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Hvorfor tidlig adgang?

Please Note: As of December 2023 (patch v0.3.1), development on Jumplight Odyssey has been paused indefinitely. You can read the official announcement here and the FAQ in the Steam forums provides even more context. We do hope to recommence development, and so have left our original Early Access message intact below.

The journey to the Forever Star takes time - and to build a game that fits our vision is going to take the combined efforts of our talented team and a passionate community who understand what we're trying to achieve.

We know where we are headed, but we also know the power of player investment. With our previous game Armello, we worked with our community for over seven years to realise our ambition of bringing tabletop adventure to life. Thanks to those players, we achieved far more than we ever expected.

Now, as we merge the structure of an FTL roguelite with colony sims like Dwarf Fortress or Rimworld, with so many systems to refine and decisions to make, we knew from the very start of development that we’d be returning to Early Access, and to all of you. <3”

Hvor lang tid vil dette spil være i tidlig adgang?

“As mentioned above, we have unfortunately had to pause development on Jumplight Odyssey indefinitely. Although we hope to recommence development at some point in the future we can’t make any promises as to when that will happen or when Jumplight Odyssey will reach v1.0.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Our ambition for Jumplight Odyssey’s v1.0 is nothing short of a ‘Starship Adventure Sim’ where a fully fleshed-out colony sim meets the roguelite structure of games like FTL, all while placing you directly in the Captain’s seat of a 1970s sci-fi anime.

You can expect everything we've communicated about the game so far to be fully realised and the final chapters of the game’s Starmap and story will be revealed.

Naturally, we will continue to define incoming content and features as we move through Early Access, and you, of course, will help us shape that roadmap.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Although our ambition for Jumplight Odyssey has not yet been realised, and development is currently paused, we feel there is value and magic in the experience we have built so far.

We have a suite of content and features in-game (as well as difficulty modes) that should appeal to the pace and tension that each of these playstyles enjoy. ;)

There are a number of different systems you can jump to; each with their own biomes, dozens of props for building out your colony, and a working simulation for you to monitor the lives and relationships of your crew. Not to mention the beginnings of some meaty combat with the Zutopans! AND every run is procedurally generated, as is your crew, so each Odyssey will be different from the last.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. We will be increasing the price of Jumplight Odyssey when we leave Early Access to reflect the significant increase in both the scope of content and features, and the overall quality of the experience provided.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We have a very well-defined vision for this game:
Jumplight Odyssey is a starship adventure sim. Think FTL meets Evil Genius with a little bit of Rimworld thrown in for good measure; a colony sim in the stars with roguelite elements and emergent storytelling. You are the captain of your starship, leading your colourful crew on a daring escape from the pursuit of a relentless enemy.

While development is paused right now, and we are unable to implement any feedback, we still welcome it and are actively involved in the community. Should development recommence we will absolutely need all of your assistance and guidance in achieving our ambitious vision for this beloved Starship Adventure Sim of ours.

This is how we ran Armello's Early Access campaign and it was incredibly successful. Together we achieved our grand vision for that game, with a huge proportion of the game being directly informed and inspired by community input.”
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Please Read: Important Development Update


Please note: Due to significant financial strain, development on Jumplight Odyssey has paused indefinitely. Until development is resumed, LoG will donate 50% of our profit from every copy sold directly to individuals on the team.

Whilst our ambition for Jumplight Odyssey has not yet been realised, we feel that for those who see the magic in the concept there is still much enjoyment to be had. Even whilst development is paused. Our hope is that we are able to recommence development at some point in the future.

We have a vibrant, kind and active community of players in the League of Geeks Discord who would love to welcome any new starship captain aboard the SDF Catalina.

You can read the official announcement here and the FAQ in the Steam forums provides even more context.

Om dette spil


Lead your crew on a daring, star-flung escape to the sanctuary of the Forever Star in this roguelite starship colony sim.

Escape the clutches of Admiral Voltan and the warmongering Zutopans, as you build, repair, promote, defend, and grow, across multiple decks of your starship. With your home planet destroyed and your people lost, it's up to you to keep Hope alive on a perilous adventure across the galaxy!

Also... There’s a pig. You can pet the pig. That’s all you really need to know.




  • As captain, you are responsible for taking care of the human needs of everyone on your ship. Everything from socializing, sleep, food, to water and air. Wifi not included in this hierarchy of needs.
  • A delightful and charming starship dollhouse experience, filled with a living crew going about their lives; eating, sleeping, working, and surviving. Your crew interact with each other as brothers, sisters, lovers, friends and rivals. Hopefully a little less of the latter, but we’re not making any promises.
  • Moods and ideas are contagious. On this floating melodrama, emergent relationships and incidents have a direct impact on the crew. Keep the Hope of your crew high, or suffer the consequences!



  • Explore different star systems with different biomes that have varying effects on your ship and crew.
  • Manage emergent systems: fire, electrical strikes, radiation, loss of oxygen. Nothing runs smoothly forever.
  • Promote everyday crew members to division officers, and then negotiate their differing management quirks as they run a tight ship, or burn it to the ground.
  • Battle against hostile boarding parties and scramble your starfighters to defend against intergalactic invaders!



  • Your journey is a treacherous one. Take lessons from each previous voyage, and retool your ship for new circumstances. Then try, try again.
  • Keep exploring the galaxy. Rerun your daring escape and discover new encounters, events, characters and challenges each time.



  • Scratch your naval ship building itch: lay out optimum corridors, build efficient management processes, and decorate the spaces to your specifications.
  • Efficiently manage your resource production. From your water supply, to the ship’s gardens and farming spaces. You’ll need to optimize your systems to keep your ship and crew alive for as long as possible.
  • Inventory management in space: keep the hangar deck organized and warp core humming. Can your crew stock fridges and shelves in zero gravity? Actually we’re not sure if they can either. Good luck.



  • Inspired by epic 1970s star-spanning anime adventures - the likes of Star Blazers and more. Add some smooth 70’s Tokyo late night disco to keep the mood? You got it.
  • Experience a dynamic toylike sandbox inspired by the Incredible Cross-Sections and What Do People Do All Day? series of books.


Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 64-bit
    • Processor: Intel Core i5 8400
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA Geforce GT 1050 ti
    • DirectX: Version 11
    • Diskplads: 6 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 64-bit (minimum)
    • Processor: Intel Core i5 10400
    • Hukommelse: 12 GB RAM
    • Grafik: NVIDIA Geforce GT 2060
    • DirectX: Version 11
    • Diskplads: 6 GB tilgængelig plads

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