This is a turn-based strategy game built around resource management, leader progression, exploration and territorial competition. Lead an goblin faction across a hex-based map, develop your territory, organize your forces and compete with other rulers for wealth, influence and room to grow.

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Скоро в раннем доступе

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Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«The current development team is not the original team that created the game. The original developer is a friend of ours, and with his authorization we took over the project together with the art and other assets from the original game that can still be used.

After taking over the project, we found that much of the legacy codebase was no longer practical to maintain or expand. Instead of continuing to patch the old version, we decided to reimplement much of the game's code while preserving its core ideas, gameplay direction, and usable original art assets.

As part of this redevelopment process, we use modern development tools, including AI-assisted programming, to help with implementation, debugging, and reconstruction. Game design decisions, feature choices, testing, and release decisions remain the responsibility of the development team.

This is also the main reason we are using Early Access. We want to establish a stable and sustainable foundation for the rebuilt game, then use feedback from actual players to improve gameplay, balance, controls, usability, and development priorities instead of developing everything in isolation.»

Сколько примерно эта игра будет в раннем доступе?

«We currently expect the Early Access period to last approximately one year.

During this period, we plan to continue rebuilding and improving content from the original game, resolving legacy issues, improving stability, and gradually introducing new content and features.

Development schedules may still change depending on technical challenges and feedback from players, which may affect the priority of individual systems and features.

Our goal is to leave Early Access when the core systems are sufficiently stable and the main gameplay experience and content have reached a state that we consider appropriate for a full release.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«During Early Access, our first priority is to establish a stable foundation and restore, rebuild, and improve the core Goblin Age experience.

As development continues, we plan to further improve existing content, system stability, controls and usability, user interface, balance, AI behavior, overall content, presentation, and localization.

On top of this rebuilt foundation, we also plan to gradually introduce new content and features, allowing the new version of Goblin Age not only to restore and improve the original experience, but also to continue developing beyond it.

Our goal for the full version is a more stable, complete, and thoroughly tested evolution of the Early Access build.

These are our current development goals rather than guarantees of every specific future feature. Plans may change based on technical realities and community feedback.»

Каково текущее состояние версии в раннем доступе?

«The game is currently in an active rebuilding and integration phase.

Its core systems are being reconstructed on a new code foundation while we preserve and integrate art and other content from the original project wherever it remains suitable.

The current Early Access build provides a playable implementation of the core game experience and includes the main gameplay features described in the “About This Game” section. Please refer to the “About This Game” section for a detailed description of the gameplay and content currently available in the build.

The game should still be considered a work in progress. Systems, interface elements, balance, AI, presentation, localization, and compatibility may change substantially during development, and players should expect bugs, balance issues, and unfinished elements.

During Early Access, we will continue rebuilding, integrating, balancing, and polishing the existing game experience.

We encourage players to decide whether to purchase the game based on what the Early Access build actually offers today, rather than on features that may be added in the future.»

Изменится ли цена игры после выхода из раннего доступа?

«Yes. We plan to gradually increase the price as major updates are released, existing content is restored and improved, and substantial new content and features are added during Early Access. The full-release price is expected to be higher than the initial Early Access price.

Any price changes will reflect the actual state, scope, and amount of content available in the game at that time rather than following a fixed schedule. We will announce planned price changes in advance through Steam.

Players who purchase the game during Early Access will continue to own the base game after it leaves Early Access and will not need to purchase the base game again.»

Как вы планируете вовлекать сообщество в разработку игры?

«Player feedback will be an important part of this rebuilding process.

We plan to use the Steam Community, development updates, and direct player feedback to collect reports about bugs, balance, controls and usability, performance, and gameplay.

Because many systems are being reimplemented, we are especially interested in learning which parts of the original experience players feel are important to preserve, which long-standing issues should be improved, and how the rebuilt systems perform during real play.

We cannot promise that every suggestion will be implemented, but we will read and organize feedback and use real player experience as an important factor when prioritizing bug fixes, balance changes, and future development.

We also intend to communicate major changes, known issues, and changes that may significantly affect saves or the gameplay experience through Steam announcements whenever possible.»
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Об этой игре

Welcome to The capitalist world of Goblin

Goblins believe in many things.

They believe in progress. They believe in order. They believe in grand ideals.

Most of all, they believe in money.

The capitalist world of Goblin is a turn-based strategy game built around resource management, leader progression, exploration and territorial competition. Lead an ambitious goblin faction across a hex-based map, develop your territory, organize your forces and compete with other rulers for wealth, influence and room to grow.

Every opportunity has a cost.

The important question is: who ends up paying it?

Every turn is an investment

Move your leader and units across the map, explore new territory, secure important positions and send workers to develop the land you control.

Expansion creates opportunity—and expenses.

On the same turn, you may have to decide whether to invest in production or raise a larger army, construct a new facility or equip the forces you already have, keep accumulating resources or strike while a rival is vulnerable.

Leaders and units can grow stronger through progression and equipment. Your economy, territory and army are not separate systems. They are all competing for the same limited resources.

Five resources. One very questionable balance sheet.

Your faction is supported by gold, food, staff, reputation and happiness.

Money solves many problems, but never all of them.

Production and expansion require investment. Units and facilities require support. Policies, equipment, map mechanics and unexpected events can all force you to reconsider where your resources should go.

You cannot maximize everything at once.

Profit, military strength, public reputation or happiness: which one can you afford to sacrifice?

Different leaders. Different ambitions.

Goblin society has no shortage of people who believe they should be in charge.

The explosive sisters have a very direct approach to problem solving. The Politician specializes in power and manipulation. The Chemist calls dangerous experiments progress. Bankers, vampires, devils, machete-wielding outlaws and the undying all have their own ideas about how society should work.

Different leaders bring different abilities and strategic directions. Choosing a leader is not simply choosing a portrait. It changes how you approach development, expansion and your rivals.

Some problems can be outsourced

Money can buy buildings, equipment and influence.

Sometimes it can also buy people willing to solve inconvenient problems for you.

Use criminal contacts, hired muscle and other less respectable methods to interfere with your enemies and reshape the situation without always relying on open warfare.

Sometimes the cheapest war is the one somebody else fights for you.

Monsters are resources that fight back

Goblin factions are not the only things occupying the map.

Dangerous creatures and special targets can block expansion—but they may also protect rewards worth taking a risk for.

Develop your forces, improve their equipment and choose the right moment to attack.

If your troops return alive, danger can usually be reclassified as: profit.

There is more than one way to win

War is one solution. It is not the only one.

Depending on the map and the situation, you can build your advantage through reputation and influence, control of valuable locations and rare resources, economic strength and sustained expansion, or direct military domination.

A powerful army needs an economy behind it. A rich economy needs territory and security.

The real decision is knowing when to keep investing—and when to turn everything you have accumulated into action.

Gambling, tarot and unexpected opportunities

The goblin world does not stop creating problems simply because you made a plan.

Gambling can make you rich quickly—or remove the inconvenience of having money at all. Tarot can redirect a developing situation. Unexpected events can present decisions with consequences that are not always obvious.

Take the risk or walk away.

This world is extremely good at convincing you that the next time will be different.

A steampunk strategy world with a dark sense of humor

Exaggerated leaders, steam-powered machinery, propaganda, gambling, ambition and suspiciously reasonable explanations for terrible decisions make up this goblin society.

This is not a story about becoming a good person.

It is a strategy game about keeping your faction alive, making your numbers grow, using the strengths of your leader—and deciding who you become when everybody is trying to profit from everybody else.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

AI was involved in refactoring part of the game’s code and filling in missing assets.

Описание контента для взрослых

Разработчики описывают контент так:

This game contains general mature themes, including fantasy violence, combat, depictions of or references to death, and dark humor.

The game does not contain nudity, explicit sexual content, or depictions of sexual acts.

Системные требования

    Минимальные:
    • ОС: Win10
    • Процессор: Intel Pentium III/AMD同性能CPU
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Nvidia GeForce 560同性能显卡
    • Место на диске: 1 GB
    Рекомендованные:
    • ОС: Win10
    • Процессор: Intel Pentium III/AMD同性能CPU
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Nvidia GeForce 650同性能显卡
    • Место на диске: 2 GB
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