Gameplay | trailer_JP
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been inviting players to playtest Primitive Society Simulator since the very first months of its development in 2021, and your voice helps us decide what works and what doesn’t. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone.

We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. During that time, Primitive Society Simulator will still have that work-in-progress smell.”

Approximately how long will this game be in Early Access?

“We expect the Early Access to last at least a year. While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.”

How is the full version planned to differ from the Early Access version?

“Primitive Society Simulator has been evolving based on what players want and that remains the plan for Early Access development. The players’ suggestions dictate the specifics of what we add next.

And we plan to build a picture of various civilizations in the world, including ancient Egypt, Minoan, ancient India, Sumer, Babylon, Aztec, ancient China, and so on. And their various geographical environments, fauna and flora.”

What is the current state of the Early Access version?

“The game has the following systems implemented: building and crafting, combat and defence mechanics, bloodline, family, teachers and apprentice, knowledge accumulation, taming wild beasts, hunting, farming, fishing, nomadic herding, trade with various tribes.”

Will the game be priced differently during and after Early Access?

“During Early Access, the price will rise gradually as the content increases.”

How are you planning on involving the Community in your development process?

“Before releasing major updates, we test the new content on experimental branch, open to all players. We read all feedback on all our channels, including an official Discord server where we hang out with the community every day.”
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About This Game

Colonies x Grand Strategy

Fusing the intuitive management of Colony-Build games with the clear competitive stakes and vast scale of Grand Strategy.
Dive into diverse breakthrough tactics:
Early Rush • Cultural Expansion • Trade/Slavery • Migration • Enforce other tribes to tribute or become your vassal.
Combine these approaches, restarting to conquer new paths after each victory.

‌Ancient Nations Competition‌

We added simple grand strategy gameplay to colony-building mechanics.
You will lead a branch of ‌Ancient Chinese, starting by building a small tribe: crafting tools, constructing houses, hunting, farming, and raising livestock.
Then face 5 ethnic groups in Asia: ‌Rongdi, Baiyue, Ancient Chinese States, Aryans, Assyrians‌.
From the eastern Yellow River basin to Mesopotamia – rule or be ruled.

‌Tech Tree & Culture Tree‌

You can develop culture to make other tribes submit, pay tribute, and provide ‌vassal troops + supplies‌.
Or gain advanced tools and bronze through technological advantage for trade.
Or prioritize reproduction through ‌fertility worship‌.
Or embrace violence, train professional soldiers, and plunder extensively.

‌Manage Slaves‌

Force lifelong labor, OR adopt them into your tribe to bear children.
Execute slaves to suppress rebellions, OR sell them directly.

‌Leaders & Grouping‌

Use Leaders to manage groups, reducing repetitive actions.
Set group schedules: labor, create culture, develop tech, or train.
Battlefield controls function like traditional RTS unit groups.
Future update: Group leaders will become a higher social class.

‌Knowledge Inheritance‌

Tribesmen gain knowledge through labor – lost when they die.
Must carve knowledge onto stone monuments to preserve it.
These monuments become learning tools for future generations.

System Requirements

    Minimum:
    • OS *: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: 4 cores Intel | AMD CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1050
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: choose 'Low Quality', lock frame rate to 30
    Recommended:
    • OS *: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: 8 cores Intel | AMD CPU
    • Memory: 32 GB RAM
    • Graphics: Nvidia GeForce RTX 3060
    • Storage: 8 GB available space
    • Additional Notes: lock frame rate to 60
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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