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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

"Early Access allows the community to play the game and provide valuable feedback before the final release. This will help us improve the game and fix any bugs, as well as add more content and features based on player suggestions. The full version of the game will have more maps, characters, and military equipment, as well as improved fights, balance, and bullet impact.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

it will be available in early access for 3-4 years, during this time, it will receive regular updates, improvements, and bug fixes. The dev will be working closely with the community to make sure that the final version of the game meets the expectations of the players. Keep in mind, the release date may vary and the early access period might increase or decrease depending on the development progress.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

Endorphin Vice is the ultimate choice for those seeking a truly immersive and challenging gaming experience. With its realistic death physics simulation, advanced balancing system, and an array of military-grade weapons and equipment, this sandbox will keep you on the edge of your seat. The game features a vast open-world to explore, complete with multiple maps and a wide variety of characters. The new improved version will have even more features such as new maps and characters, improved fighting mechanics, and a more advanced bullet impact system that takes into account the type of caliber used. The ragdoll system has also been greatly improved for a more realistic experience. Don't miss out on the action, get Endorphin Vice today and take your gameplay to the next level!

Mikä on Early Access -version tila tällä hetkellä?

"The current state of the game is very playable, with a range of features and activities for players to enjoy. You can see NPC wars, spawn dummies, and play in the playground to experiment with the physics and have fun with the customizable characters. The game also offers a range of military equipment and weapons to add realism and variety to the gameplay. The physics engine is robust and allows for realistic movements and interactions between objects. Overall, the game offers a fun and engaging experience for players to explore and enjoy."

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

"The game will be priced differently during and after Early Access. The Early Access version will be available at a lower price, while the full version will have a higher price to reflect the additional content and features.

Miten yhteisö otetaan mukaan kehitysprosessiin?

We are committed to involving the community in the development process and welcome suggestions and feedback from players. Players can contact us on our Discord server or YouTube channel to share their ideas and suggestions for the game.https://www.youtube.com/channel/UC1WFBXpXCnH7Mq7A5MeF4eQ
"We are excited to release the game in Early Access and look forward to hearing from the community. Thank you for your support and we hope you enjoy the game!"
Lue lisää

Osta Endorphin Vice

 
Katso kaikki keskustelut

Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla

Tietoa pelistä

ENDORPHIN VICE 

RAGDOLL

Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.

Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.

GORE PROCEDURAL.

Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.

Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.

MELEE 

Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.

Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.

COMPLEX TRAUMA MEDICAL SYSTEM

Surviving requires managing the full physiological cascade of combat trauma:

  • Agony System: visual shock post-impact, permanent blur below 25% HP

  • Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.

  • Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states

  • Tourniquet: stops arterial bleeding instantly, but spikes your BPM

  • Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.

  • Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma

TACTICAL AI  

Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.

REAL BALLISTICS

Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.

SANDBOX SYSTEMS

  • Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.

  • Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down

  • Physics Helicopter: real lift, drag, torque, inertia, and crash behavior

  • 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss

  • Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.

  • Kamikaze and Bomber Drones: strategic air assets

  • Woods Sandbox Map: vast open environment for large-scale tactical scenarios

  • Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.

PROCEDURAL MOVEMENT AND WEAPON SYSTEMS

  • Procedural weapon sway with breathing micro-motions and weight shift

  • Realistic aiming hand tremors that intensify after damage or sprinting

  • Dynamic shoulder switching and corner peeking

  • Weapon wall-clip prevention: the barrel cannot pass through surfaces

  • Momentum-based directional dodging system

  • Procedural back-lean on sloped surfaces

  • Dynamic crosshair that turns red on hit

PERFORMANCE

Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.

Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.

CONTROLLER AND HANDHELD SUPPORT

100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.

Join the Discord for constant updates and direct bug reporting.

Aikuissisällön kuvaus

Kehittäjät ovat kuvailleet sisältöä seuraavasti:

spilled blood, gunshot wounds, bone breaks,shooting guns,punching ,dying in pain,etc

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: windows 10
    • Suoritin: intel i3 7
    • Muisti: 8 GB RAM
    • Grafiikka: nvidia 1660
    • DirectX: Versio 11
    • Verkko: Laajakaistayhteys
    • Tallennus: 20 GB kiintolevytilaa
    • Lisätietoja: you may need to install dx from microsoft
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: windows 10
    • Suoritin: intel i7 5
    • Muisti: 16 GB RAM
    • Grafiikka: rtx 3060
    • DirectX: Versio 11
    • Verkko: Laajakaistayhteys
    • Tallennus: 20 GB kiintolevytilaa
    • Lisätietoja: you may need to install dx from microsoft

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