MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.
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Release Date:
Feb 16, 2022
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We use early access to get in touch with like minded artists and to gain community feedback on what tools and features should be refined and / or implemented, while also providing some monetary support.”

Approximately how long will this software be in Early Access?

“2024”

How is the full version planned to differ from the Early Access version?

“* Additional features
* Refined UX and UI
* Improved stability
* Perfected tools”

What is the current state of the Early Access version?

“MotionMuse has most of its core functionality implemented, this includes full body IK, limb sketching, retargeting, motion-editing etc. However, there may be stability and import / export issues in some cases. Improvements to UX and UI are also needed.”

Will this software be priced differently during and after Early Access?

“The price of the software will increase as we add more features and exit early access.”

How are you planning on involving the Community in your development process?

“We would like direct community feedback on what tools / features the community wants us to implement; along with reporting bugs and generating ideas on improving the UI and the user experience.”
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About This Software

MotionMuse provides an easy to use animation tool-set for 3D character animation. No rigging of the character is required as the bone hierarchy itself is used for articulating motion. MotionMuse is an ideal tool for game developers, indie developers, freelancers and animators to quickly and easily prototype character animations.

Features

  • Retargeting: Transferring animation across characters, supports different skeletons.

  • Auto Rigging: Simple tools to create/edit skeletons, with auto-skinning of meshes to bones.

  • Motion-Editing: Spline based path editing of spatio-temporal constraints for limbs.

  • Inverse Kinematics: Fast IK solver for partial or full body adjustment for quick posing.

  • Spline Sketching: Pose limbs by drawing, sketch is converted to spline for fine adjustments.

  • Curve Editor: Supports various tangents and interpolations for precise motion control.

  • Media Overlays: Load/save images/videos in a scene to trace poses for quick prototyping.

  • File Formats: Import support for fbx,dae,bvh,gltf,vrm,obj,stl,usd with export to fbx,gltf,glb.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 to 11, 64 Bit
    • Processor: Intel Core i3 or AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.3 or above
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 to 11, 64 Bit
    • Processor: Intel Core i7 or AMD Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: OpenGL 4.3 or above
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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