Summoned by the Goddess of Time, You're the hero who time-travelled and shoulders the responsibility of saving the collapsing new world. We plan to design four classes with totally different mechanics, aiming to provide a diversified gaming experience to players.
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Uitgavedatum:
14 okt 2022
Ontwikkelaar:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'As a game developed by only one person, I hope to communicate with players earlier and get feedback from players.At the same time, we also hope to be exposed earlier to form a community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The Early Access will begin on August 14, 2022. I hope to launch the official version before 2022.12.31.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will include:
  • Four brave professions with completely different experience styles.
    They are: axe warrior, bow and arrow warrior, staff warrior, and sword warrior (the detailed description of each profession will be listed in the following shop page description).
  • Perfect game system.
    At present, most of the core systems have been completed. At present, the systems that have been determined but not actually installed are mainly: difficulty system and external growth system.
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Up to now AD20221006
The released trial version includes:
1. Core systems have been built (combat system, NPC system, event system, etc.)
2. Great Axeman and Archer are available for trial
3. Complete single local circulation'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'With the introduction of new content and functions, the price of the game is expected to increase in the official version.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Your comments, comments and thoughts are welcome.
Official Q group: 1026570900'
Meer informatie

与我签订契约,成为救世勇者吧! Demo downloaden

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Over dit spel

Before purchasing:

Up to now (2022.10.23), the contents of the EA version and the Demo version are identical.
The content will be different from the Demo version in the future updates. We will maintain the speed of weekly update.
If you are interested in the game after trial, you are welcome to purchase support. If you have doubts, you can keep watching


Battle Presentation

Our Goal and Road Map of Updates: (AD2022.10.6)

Four Classes

  • Axeman (Design Progress: 70%)
    Primary class, which guides players through basic mechanics and concepts that includes:
    Basic attack: Different from casting card spells.
    Summon elements: Different from minions in MTG and Hearthstone, elements in our game die after attacking once.
    Weapon: Triggers special effects when launching basic attacks.
    Shield: Triggers special effects when Hero’s armor is attacked.
    Besides, details of the design progress of Axeman: Elemental Troop (90%), Elemental Combo (90%), Pure Attacker (60%)
  • Archer (Design Progress: 40%)
    Equipped with an op “Artifact”, the Quiver, at the beginning of the game, which reduces the cost of cards in your hand every turn. Therefore, for Archer, the cost of cards equals their CD.
    This design will change the gaming experience players will have when playing as the Archer.
    Besides, details of the design progress of Archer: Combo Main (40%), Cards Accumulating (40%)
  • Wizard (Primary Design Phase)
    The energy system of Wizard is different from that of the other classes—Wizard needs to obtain mana of three colors by using “Mana Cards” first and then he can use cards of the corresponding color.
  • Swordsman (Primary Design Phase)
    Swordsman is an excellent commander and can enroll NPCs that are willing to follow him.

General System

The core system of the game is basically finished. There are other systems that have been listed:
  • Difficulty
    Higher Difficulty levels will be unlocked after playthroughs under lower ones. Besides, the current Difficulty level is a bit too low so we'll adjust it.
  • Blessings
    A growth system that improves characters outside of battles.

Others

More enemies, artifacts, equipment, and items.

Planning But No Guarantee

  • Branch Areas.
    For example, after clearing this first large area, you can choose to enter a different second large area.
    Different areas have different enemies, events, etc. We’re trying to make the game “thicker” and design more types of enemies and events.
  • 2. The Fifth Class: Werewolf.
    Transformation will be the key concept. But currently, this is just a rough idea. We might start working on it after the formal version is released.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: 2.0 Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1Gb Video Memory
    • Opslagruimte: 200 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: 2.0 Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1Gb Video Memory
    • Opslagruimte: 200 MB beschikbare ruimte

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