Based on the board game, Rogue Dungeon is a solo dungeon crawler. It plays like an old-school roguelike, using hand management, card draw and dice rolling as primary game mechanics. Players will need to figure out how best to use their hero abilities, skills, items, experience and luck to survive.
All Reviews:
Mostly Positive (17) - 76% of the 17 user reviews for this game are positive.
Release Date:
Jan 28, 2022

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team. We wanted to add a substantial campaign that goes beyond the board game, as well as expand on the digital and physical versions in tandem.
Feedback and early income will help us achieve more with our game.”

Approximately how long will this game be in Early Access?

“Hopefully within 6 months everything will be complete.”

How is the full version planned to differ from the Early Access version?

“The early access version is contains a faithful adaption of the board game. A typical game may take about 30 minutes. While the game is highly replayable, the full version will include a campaign that will connect the rogue-like dungeon runs.
What you can look forward to in the full version's campaign:
1. The campaign will have you managing a guild of heroes and having a lot more flexibility on how you equip your heroes for their quests.
2. The campaign dungeons will also have variations of the rules, or do things that are not feasible with the physical version. This will further expand the replay-ability of the base game, and encourage players to adjust their strategies.
3. The dungeons will gradually ramp up difficulty. Easing players into the gameplay a bit more.
4. New art, animations, and a storyline will be added to the experience.”

What is the current state of the Early Access version?

“The game is a fully playable version of the board game. The game is designed for replay-abilty and to give players a challenge. Players will have to play for many, many hours to become master dungeon runners.
Players will receive a score after a dungeon run which will unlock more heroes and UI cosmetics.
For a detailed explanation of the features of the board game read the "About this" section of the store page.”

Will the game be priced differently during and after Early Access?

“After early access, the plan is to increase the price to about $15.”

How are you planning on involving the Community in your development process?

“We have a rough outline for the campaign mode using current game assets as well as some new content. We'd like community feedback to help plan, develop and balance this campaign mode.
Community feedback will also have an impact on the future growth of the game both the digital and physical version. We will consistently monitor the forums. We look forward to hearing from you.”
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About This Game

Rogue Dungeon is highly re-playable and dripping with theme. Not very many games let you go from zero to hero in thirty minutes. It's a loot management game at its core and that's where it's charm comes from. You might start the game with a hunk of meat, that you use to charm a wolf, who helps you defeat the zombie who drops a lockpick, which you use to open the safe, where you find the jeweled goblet, which you trade for a lucky shield, which you use to block the Dragon's fire.

Rogue Dungeon is hard and you will DIE! However, experience and skillful play will ensure that veteran Rogues will make it out of the dungeon alive. That's more than you will. You, you're going to end up in a Goblin's belly. Prove us wrong!

Pick your Rogue, grab your starting loot, grab your skills, set your starting stats and enter the dungeon. Choose which room to navigate to via the mini maps. Rooms are divided into the following types....

Traders - Offer you a choice to trade loot or stats for other loot, stats, or henchmen. Some trades involve a stat test or the luck of a die. Loot traders typically trade two items for any one item they offer for trade. They make exceptions for the shiny stuff and will trade any item for a single treasure.

Combat - Most combat rooms draw 1 to 3 monsters from the monster deck equal to the dungeon level. Combat is resolved using your Rogues primary stat and a D10. If the two combined are greater than the monsters combat stat, your Rogue hits the monster. If it's less, the monster hits your Rogue. If equal, both are hit. Damage can be negated by discarding an armor or by playing a skill or magical item. Potions and food can be consumed at any time to increase your health and prevent your death. Some monsters have a weakness to specific thematic loot and are vanquished immediately such as when the Medusa gets a look at her face in the mirror's reflection. Once a monster's health reaches zero, the monster dies and you receive one loot and XP equal to the dungeon level.

Traps - traps litter the dungeon but most can be disarmed or bypassed if you have the appropriate equipment. Even if the gremlins ran off with your rope, there is always a chance you can come out unscathed if you pass an appropriate Strength, Agility or Intelligence test. If successful, tests result in an XP reward and avoiding any potential damage.

All rolls maybe manipulated with the use of the luck stat. Spending one luck will allow you to modify a die result by 1 up or down, or allow for a complete reroll.

Play progresses through 5 dungeon levels separated by a staircase. You may camp at the stairs without the threat of a wandering monster interrupting your siesta. You may level your Rogue at anytime so long as you have the XP. When you get to the final room, draw a boss monster and fight. Many monsters have special abilities activated depending on your attack roll. They can summon additional monsters, drain your level, heal, etc...

Mature Content Description

The developers describe the content like this:

Partial Nudity

System Requirements

    • OS: Windows 7 SP1
    • Processor: Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM / DirectX 10+ support
    • Storage: 1 GB available space
    • OS: Windows 7 SP1
    • Processor: Dual Core 3.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM / DirectX 10+ support
    • Storage: 1 GB available space

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