Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
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發行日期:
2023 年 11 月 13 日
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來自 Усатый Злобоглаз 2023 年 11 月 14 日

「Играл в бету, мне понравилось: неплохой кликер, маскирующийся под цивилизацию. Уютненько, засасывает, но надеюсь на релизе появилось больше контента.」

搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「While all fundamental components are in place, what is left to do is the expansion of the meta-progress content. This requires not only thorough cooperation with community but also strict balancing based on player experience.

The incremental nature of this game requires a large amount of content variability which cannot be added as a single big bang, but instead asks for incremental approach that layers one content update on top of another.」

這款遊戲的搶先體驗時間大約會持續多久?

「Between 8 to 14 months」

正式版預計會與搶先體驗版有何不同?

「We plan to add features like:
  • Additional meta-progress Tiers with unique scenarios and new game mechanisms.
  • New Enemies (Crises), Unique Heroes and World wonders.
  • New Hero faction with unique skills and abilities.
  • Hero Merge Bundles and Sets.
  • Autonomous offline gameplay
  • World map expansions
  • Different playable civilizations system.
  • Foreign civilizations with diplomacy and war

搶先體驗版目前的開發進度如何?

「Current Version is roughly 12-30 hours of gameplay. All core game mechanics are in place and stable, all graphics is in place, all severe bugs are fixed. Check out the 'About This Game' for all the implemented features.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game price is planned to increase based on the content additions and based on the design decisions made during the early access.

We will be working closely with the community to ensure this is done in a fair manner.」

在開發過程中,您打算如何與社群互動?

「Community cooperation is planned to include the following parts:
  • Small beta testing group working on experimental branch of the game, helping to provide the first wave of feedback. This will be a small curated group though open to anyone.
  • Each major content update will have a semi-coordinated stabilization phase with Survey input available from players and with analytics monitoring.
  • All plans of added features will be transparent to players in a public roadmap
  • Players will be able to vote on some of the features planned for the future.
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In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the non-linear growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for both combat and construction challenges.



You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.



Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.



Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.



Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.



Whether by bad luck, or your risk neglection, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.



History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.

系統需求

    最低配備:
    • 作業系統: Windows 10 or later
    • 處理器: Core 2 Duo
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 MB graphics memory and directX 9.0c
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Windows 10 or later
    • 處理器: Core i5
    • 顯示卡: Discrete GPU supporting directX 9.0c
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間

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