Offroad: Dead Planet is an offroading adventure game. Play as a young driver, journeying to Earth and unwilling to abandon the old planet to ruin. Experience complex vehicle physics, dynamic terrain, soft tires, a reactive driver, trash to pick up and robots, all while carving your own path.
Toutes les éval. :
5 évaluations - Davantage d'évaluations sont nécessaires pour générer un score.
Date de parution :
16 nov. 2023
Développement :
Édition :

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« It will make a better game. We're a team of two core developers. Because of that, having additional perspectives on the game, while it is in development, is extremely helpful.

Early Access challenges the project in beneficial ways. We can work on something in isolation forever --- but if we put it out into the world, then we have to engage with other people and make our ideas accessible and exciting to them. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We think between one and two years, but we aren't sure. We have a lot of things we would like to do, and we're relying on the community to give us feedback on what's fun and interesting, and where to expand.

We have a vision of what we want the game to be like when it is finished. If it's at all possible, we want to take our time making it as solid as we can. While we do want it to be done, we prioritize process and quality. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The Early Access version will slowly become the full version, by accumulating content and features through regular updates. We plan on:
  • adding more vehicles and areas
  • increasing vehicle system simulation complexity
  • increasing the depth of vehicle customization and repair
  • expanding the damage model
  • expanding trail making and road building
  • expanding construction to include player-placed structures
  • adding recovery tools (like traction boards and carjacks)
  • balancing industry and nature (clearing trails versus cultivating new plants)
  • developing the story
  • adding peripheral support
  • expanding and improving game and graphics options
  • optimizing performance
  • squishing bugs
  • refining and improving art for characters, vehicles, and the environment

We also know that we need to maintain a certain amount of openness to new ideas, and changes that aren't in the plan.

To give you an idea of current versus planned state, right now you can build trails by driving through an area, clearing bushes and trees, and creating ruts and tracks in the ground. This works well on its own, is playable, and helpful to completing objectives. But in the future, we will be expanding on this to allow dumping out bags of gravel or sand, leveling ground, object manipulation (such as placing boards to create ramps), tool use such as chainsaws to cut away brush/trees and custom placement of build zones (like bridges). This is an example of where one of the systems is at, versus where we want to take it during Early Access. »

Quel est l'état actuel de la version en accès anticipé ?

« Areas: 2
Vehicles: 3
Gameplay hours for core objectives: ~1.5
Gameplay hours for 100% completion: ~5

(Gameplay hours measured from our internal playtests. New players may
take longer.)

The core systems of the game work to a playable level, including driving (rock crawling, persistent dynamic ground, hauling), the driver (getting out and walking around), and building (delivering supplies to build zones). There are many things to explore, structures to build, people to help, time trials, and plenty of room to make your own trails. The available levels are all completable.

The vehicles are working and stable, but there is still more to add and improve. Currently they can be damaged, their tires are squishy and have an advanced friction model, they have a torque distribution path and differential locks, and bendable axles. Some of the parts, like the engine, are simulated at a high level of complexity (down to dynamic simulation of the contents of each cylinder), while other parts are not fully in yet. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. We want to reward people who are willing to invest in the development of the game, and join us in making it a better experience overall, with a lower price during Early Access. When we go to version 1.0, the price will increase. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We want to see as many people playing the game as possible. If you play it, please talk to us about it in our Discord server! Let us know if you stream it or post videos. Seeing people play it is extremely helpful to the development process, and is also exhilarating and just super fun for us. We also love hearing feedback. We've already received very helpful feedback from people in the community that has directly influenced development and made the game better. We look forward to more! »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Télécharger Offroad: Dead Planet Demo

Acheter Offroad: Dead Planet

 
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

À propos de ce jeu

OFFROAD: DEAD PLANET is an offroading adventure game. Play as a young driver journeying from Mars to Earth, ready to drive and unwilling to abandon the old planet to ruin.

Complex suspensions, permanent environmental changes, vehicle damage and crunching, terrain modification with ruts and tracks, soft body deforming tires over rocks, a driver that's fully physically simulated, trash to pick up and robots that try to murder you all while carving your own paths across a nearly dead, dystopian earth. Offroad your way across rocky plateaus, over islands, deep in forests, through caves, above toxic fog, on mars and who knows where else, to build new paths and begin cultivating a vibrant future.

- KEY FEATURES -

Rock Crawling

Tactically navigate rough terrain filled with rocks, trees, logs and abandoned structures. Try to find the best line to climb, often with many choices of both route and vehicle. Balance careful planning with split second decisions while learning the unique physics of each vehicle. Tires squishing against hard surfaces, suspensions scraping against rocks and the friction of your wheels against each surface contribute to the vehicle's ability to climb.

Dynamic Ground

Terrain reacts to your vehicle and the changes remain. Mud gets ruts in it, sand gets pushed aside or compressed, grass gets torn up eventually creating soft muddy ground. Various types of terrain each have different influences on your driving so as you modify the terrain you'll need to adapt. Careful navigating up a hill of grass or you'll end up sliding on the mud underneath while struggling to get over ruts you've dug with your tires. Or use the dynamic terrain to your advantage by driving the same routes over deep sandy terrain, clearing away that top layer to create solid, packed down, stable paths.

Explore, Transport, Build

Explore the terrain of a future Earth (and Mars!) finding hidden caves or treacherous cliff paths. Complete missions like collecting trash, powering signal towers, jump starting solar panel arrays and activating generators. In the process, find the best methods to transport materials like logs, paneling, metal plates and supports to build and repair everything from bridges and camps to cabins, gardens and pollinator stations. Either manage your time well to make it back to camp before nightfall, equip your vehicle for the darkness of night or be sure to build your camp close enough to your route for an easy stop to wait out the dark.

Helping People & Saving The Environment

Starting on Mars and journeying your way to an earth full of people mostly left behind by the space faring society, you'll be helping characters with all sorts of varying needs, goals and beliefs - the only common denominator is a need for some driving assistance! With a planet on the brink of collapse, you'll journey to Earth from Mars and begin harmonizing nature with a humanity ready for new growth. As you do, learn what forces are behind the destruction of Earth's ecosystems and save the planet .. starting with one pile of litter and planted seed at a time.

Vehicle Physics

The vehicles all have unique suspension setups, allowing variation in axle tilt, spring, dampening, angle and resilience. The entire suspension is physically simulated, meaning when you hit a rock hard at a bad angle or grind your axles against something, you'll feel the mechanism react - or bend. You'll need to manage the harshness of your driving as the engine, transmission, chassis, steering and tires of the vehicles are all damageable. Not only do they have mechanical effects but they'll bend, break, hang off, deflate and spark. Explore different vehicles over time and learn their unique strengths and weaknesses as you conquer the large variation of challenges!

Physically Deforming Tires

The tires squish, bend, pop and grip to various surfaces differently. They are simulated as complete soft body objects, allowing for them to grip around objects, the sides to press against surfaces, to bend with momentum in high speed turns, and their shape to be fully responsive in all situations as you drive up cliffs, over rocks, or through water and mud. They can be damaged if pushed too hard, deflate or even be destroyed entirely. Different tires' tread depths determine the ratio of friction between smooth and rough surfaces, allowing some tires to be better suited for concrete or asphalt while others produce the most friction while ripping through mud, rock, grass and dirt.

Reactive Driver

The driver is always simulated fully with physics, flexing their muscles to stay in position and hold on to that steering wheel. They have an air level that is hindered by a trash filled area, and a requirement of nutrition that, while easy to maintain, can become dire in a bad situation. They can even be knocked unconscious with a hard enough impact to their head, which in the wrong situation while driving can send you careening out of control. But once you wake up again, you can regain control of the vehicle as long as you can get one hand back on the steering wheel.

Time Trials

Test your abilities in the extremes, driving as fast as possible and executing the perfect lap. Push the vehicles, and yourself, to the limits of ability to get the fastest time in time trials. Cut routes through the terrain to build an optimal line, leaving tracks and ruts, modifying the ground as you drive over it with each lap - and try to perfect your driving to get the fastest run possible.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i7-10700 CPU @ 2.90GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 1660 super
    • Espace disque : 7 GB d'espace disque disponible
    • Notes supplémentaires : (35-45 fps average)
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : AMD Ryzen 9 5900X 12-Core CPU @ 3.7 GHz
    • Mémoire vive : 32 GB de mémoire
    • Graphiques : NVIDIA GeForce RTX 3060 Ti
    • Espace disque : 7 GB d'espace disque disponible
    • Notes supplémentaires : (70-90 fps average)

Évaluations pour Offroad: Dead Planet

Type d'évaluation


Type d'achat


Langue


Période
Pour consulter les évaluations publiées lors d'une période spécifique, cliquez et faites glisser votre sélection sur un graphique ci-dessus ou cliquez sur une barre.

Afficher le graphique



Temps de jeu
Filtrer les évaluations en fonction du temps de jeu des utilisateurs au moment de leur publication :


Pas de minimum à pas de maximum

Affichage
Afficher les évaluations dans l'ordre sélectionné





En savoir plus
Afficher le graphique
 
Masquer le graphique
 
Filtres
Activité d'évaluation hors sujet exclue
Temps de jeu : 
A joué surtout sur Steam Deck
Plus aucune évaluation ne correspond aux filtres définis ci-dessus
Ajustez les filtres ci-dessus pour voir d'autres évaluations
Chargement des évaluations...