Void Grimm is a real-time deckbuilding roguelike game. Fight your way through waves of enemy spaceships. Your survival in the fast-paced battles requires quick thinking even at increased adrenaline levels. Optimize your deck, gather your crew, and utilize card synergies to master your runs.
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Release Date:
10th December 2021
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Void Grimm is an innovative spin on the real-time deckbuilding roguelike genre.
Early Access is a great opportunity to make the game available to the public, while developing it further. I am committed to finish this game and highly motivated to make it as good as possible. The community feedback will help me test new ideas, balance the difficulty, and polish the game.
Many core gameplay features of Void Grimm are finished and the game is playable. See the "About This Game" section for the current state of the game. For a detailed listing of what is planned, see "How is the full version planned to differ from the Early Access version?".”

Approximately how long will this game be in Early Access?

“The game is planned to leave Early Access approximately Summer 2022.”

How is the full version planned to differ from the Early Access version?

“Right now the game consists of 9 combat levels (in predetermined order), 3 challenge levels and a boss battle.
I plan to add at least 10 combat levels, 3 challenges, 3 boss battles, more enemy types and special combat environments that add more diversity. I plan to have the levels be randomly chosen from a pool like in comparable roguelike deckbuilding games.
Currently 28 different cards are implemented. The finished game is planned to have at least 60 cards.
The current version has 15 different crew members, while I plan the finished game to have at least 30 crew members.
I plan to add random events between battles and a map to allow path choices.
There is currently no meta-progression in the current version of the game. I plan the finished game to have a progression system between runs.”

What is the current state of the Early Access version?

“The game is playable and many gameplay features are implemented, see the "About This Game" section for more details.
Currently the game features 28 different cards, 15 crew members, 15 enemy types, 9 combat levels in predetermined order, 3 challenge levels and a boss battle.
Each combat level consists of a wave of enemies with a randomized order. The card rewards after the combat levels and the officers on space stations are randomized, which leads to a different build each run.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Community interaction will be primarily on the Steam forum of Void Grimm.
I plan to include community feedback to further balance the game regarding difficulty of levels, strength of cards, crew members and so on.
I'm open to cool suggestions by the community and I plan to implement good ideas for new cards, enemies, crew members and features.
Please use the Steam forum to contact me.”
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This game is not yet available on Steam

Planned Release Date: 10th December 2021

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About This Game

Void Grimm

Void Grimm is a real-time deckbuilding roguelike about furious battles in space where you have to keep a cool head and think quickly.




You are the commander of the "Void Grimm", a powerful spaceship that can hold the most destructive weapons and advanced battle systems. In the beginning the armament is quite basic, but as you progress you will find more cards to upgrade your arsenal and recruit crew members that will further improve your combat capabilities.
The vast power at your command is bitterly needed as you will encounter deadly waves of enemies. If they manage to break your shield and destroy your armor the run is over.
You need to start a new run, apply what you've learned and try a better strategy.

Gameplay

Your arsenal of weapons and battle systems is represented by a deck of cards. The cards in your hand can be played again and again, when their cooldown is finished, until they run out of ammo and need to be discarded, which reloads them. When you've discarded a card you automatically draw a new one.

You can discard to get rid off unwanted cards and draw into something that you need.
Choosing to play or discard your cards is an important part of the strategy. Some cards have strong synergies and when played after another will maximize your damage, but depending on the state of battle you might want to throw away promising combinations to draw quickly into skills that recharge your shield and avoid your destruction.

Deckbuilding

After each battle and in various events you are given the chance to pick from a collection of cards to enhance your deck.

In space station markets you can remove cards to streamline your deck.
It's up to you to find a good balance between optimization and versatility.
Removing a card costs money and you need to choose wisely as there are various other ways to spend it.

Officers and Ship Upgrades

On your journey through space, you encounter officers, who will improve your ship's capabilities and aid you in combat.

You can recruit them in space stations or meet them in encounters.
They are quite powerful, but you can only have six active officers at the same time. A smart team composition is key for your success.



Some will help you directly by increasing your damage output or boost your defenses, others provide long-term benefits like repairs between battles, higher money rewards or discounts at space station markets, where you can upgrade your ship even further or delete cards to optimize your deck.

Combat Strategies

No deck is perfect to solve all problems. You have to adapt to the different waves of enemies. Some are heavily armored, others do high damage or support their allies by boosting their combat capabilities or healing them. Lastly there are the money carriers, which give you a cool money reward, if you manage to destroy them quickly enough. Prioritizing enemies is important.
You can overcome high armor with strong attacks or reduce armor with "armor breaker" skills. When you "mark" enemies, each one of your attacks against them will be increased, turning your multi-hit skills into devastating attacks.

Replayability

Like other roguelikes Void Grimm is intended to be played multiple times. Each run is different as you draw different cards as rewards and encounter different officers.

A good commander adapts his strategy based on the tools at hand and the circumstances he encounters.
Various difficulty settings allow you to play the game at your own pace, from the relaxed "easy" to the very challenging "insane".

Right now the order of the combat levels is fixed and the game goal is to beat your highscore.

Early Access

The game is in Early Access and more features will be added over time.

This includes a map-section with randomized combat levels and other events, so you can choose a path for your run: Will you go for the difficult battles that promise a high reward or do you avoid them to have time to heal and improve your ship gradually?
Additional cards, crew member and features will be implemented. I also plan to involve community feedback and suggestions.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 8
    • Processor: i7-5600u 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA Quadro K620M
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7-6700K 4GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 1060
    • DirectX: Version 12
    • Storage: 3 GB available space
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