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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Thrive has spent many years in development as a volunteer project. It's been a long journey for us to even reach as far as we have, but we now have a solid playable foundation of the first stages. We are offering Thrive on Steam to reach a wider audience in the hopes that we can finish the game much faster by offering the game on Steam in Early Access. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Roughly 120 months at the current rate of progress. This estimate is based on the progress made in the past years on the first stage of the game. But this is a very uncertain estimate as development speed can vary wildly based on how many involved developers we have and if the upwards trend of development speed of the past years continues or even speeds up further. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We have a long list of planned features and fixes for the currently implemented stages, as well as grand plans to turn the further stage prototypes into fully playable experiences with smooth transitions between them. These will span from the microbial tidepools to space-faring empires, ending with in the Ascension Stage unlocking full sandbox tools to mess with the game world. In the later stages, the game will transition to fully 3D environments, with 3rd person character controls. Beyond that, it will move to a strategic view with 4X features. »

Quel est l'état actuel de la version en accès anticipé ?

« Currently we are focusing development on the second stage which is about multicellular, but still microbial organisms. The later stages, starting from the move to macroscopic scale, are only included as tech demo level prototypes to show off our plans for the future stages and how they link together. The microbe stage is fully playable and complete, but will receive bug fixes and other smaller changes. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price will be gradually increased as more and more content is added to the game. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We have already released multiple releases of Thrive, and after each we have listened to feedback from the players who played that release on our community forums. This has helped us greatly to find unintuitive parts of the game, a huge number of bugs, and also discover ideas that have affected the direction of future development. We also discuss possible future ideas and possible implementations with the community on our forums and on Discord, often helping us shape our future plans. We plan on continuing these approaches to community involvement. »
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À propos de ce jeu

In Thrive, you take control of an organism on an alien planet, beginning with the Last Universal Common Ancestor (LUCA). Your goal is to survive in the environment, adapt your species by adding mutations, and thrive. Other species will emerge to compete with yours. They will evolve via a population dynamics driven simulation with random mutations - you must improve and spread your species to surpass them. The success of your species depends both on your skill in surviving as an individual and the changes you make in the editor.

Create your own Species

Use over 25 different parts to create your own unique species. Place mitochondria to power your cell, use chloroplasts to eat sunlight, or add a pilus to stab unsuspecting prey. Keep the membrane of your cells flexible to eat others in one bite, or add a tough cell wall to protect yourself. The choice is yours, as you evolve to survive.

Fight to Survive

Travel through your environment, collecting the resources you need to survive and reproduce. Gather them from clouds and chunks, or steal them from other species and use every tool you gave yourself in the editor to prevent being eaten by someone else.

Evolution Simulation

Watch as the other species of the world evolve alongside you. They adapt to become ever better at surviving. Whether that be by becoming stronger and more efficient in using their food sources, avoiding predation, or choosing to become better at hunting you instead.

A Dynamic World

Explore a world of different regions with varying environments. Choose to live anywhere from scalding hydrothermal vents in the deep sea, to freezing ice shelves on the surface. Even these environments themselves don’t stay the same; an asteroid impact or a global ice age might just ruin the day of photosynthesising bacteria.

A Variety of Playstyles

Use one of many ways to survive and thrive. Try a different gameplay style each playthrough, feeding yourself with photosynthesis, by turning poisonous hydrogen sulfide into sugar, burning chunks of iron, or even more exotic methods. Or, instead of making your own food, just eat everyone else.

And More


  • Learn about biology by using real compounds, organelles or parts inspired by real science
  • Review and plan future actions by looking at population simulation results and graphs
  • Use endosymbiosis to turn other species into a part of yourself
  • Learn the basics of the game with a light, interactive tutorial
  • Create experimental species in freebuild mode with removed editing limits
  • Play the in-development version of the next stage and see prototypes of future stages

The Present And The Future


In the Microbe Stage, which is the first and only complete stage of the game, you control a single microbe or a colony of microbes bound together. You swim through a watery environment to find the resources your cell needs to stay alive and to reproduce. Once you have reproduced, you enter the editor, where you can review how well your species and others are surviving, move to new biomes. And then modify your species: add new organelles, change your membrane, modify your cell's visuals, environmental tolerance and behaviour. Your goal is to become a more complex lifeform by first evolving the nucleus to become a eukaryote, then using binding agents to form cell colonies, the precursor to the first multicellular lifeforms.

The Multicellular Stage adds the ability to place multiple cells and customize their types. Your species will still interact with other microbes in the familiar microbial environment, but with new abilities and size that allows taking over the microbial world. This stage of the game is quite developed but multicellular-specific gameplay is still somewhat limited. Even further stages are included with the game but they are mostly just prototype level examples to show off our future vision.

The major goals of Thrive are to create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive is an open-source project, and anyone with game development skill is welcome to join our team. The game uses the open-source Godot Engine with the C# programming language.

If you don't have game development skills, you are still welcome to join our fan community. We would love to have you along for the long ride!

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i5-4570 or AMD Ryzen 3 3300U
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel HD Graphics 530
    • Espace disque : 5 GB d'espace disque disponible
    • Notes supplémentaires : OpenGL 3.0 capable GPU and drivers required
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : AMD Ryzen 5 2600X or Intel equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GeForce GTX 970 or AMD equivalent
    • Espace disque : 10 GB d'espace disque disponible
    • Notes supplémentaires : Vulkan capable GPU and drivers recommended
    Minimale :
    • Système d'exploitation : macOS 14 Sonoma
    • Processeur : Apple M1 or Intel Core
    • Mémoire vive : 8 GB de mémoire
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : macOS 15 Sequoia
    • Processeur : Apple M2
    • Mémoire vive : 16 GB de mémoire
    • Espace disque : 10 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : A distro that is at least as new as AlmaLinux 9
    • Processeur : Intel Core i5-4570 or AMD Ryzen 3 3300U
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel HD Graphics 530
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : PulseAudio compatible
    • Notes supplémentaires : OpenGL 3.0 capable GPU and drivers required
    Recommandée :
    • Système d'exploitation : Latest Ubuntu LTS or latest Fedora version
    • Processeur : AMD Ryzen 5 2600X or Intel equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GeForce GTX 970 or AMD equivalent
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : PulseAudio compatible
    • Notes supplémentaires : Vulkan capable GPU and drivers recommended

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