A cyberpunk hacking simulation where you hack from a fully simulated desktop OS. Write real Python scripts, crack corporate networks, support ground crews in real-time infiltrations, and uncover a conspiracy connecting every corporation in Neo-Tokyo.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„As a new studio, our first priority is releasing a solid game. Ghost Network is a systems-heavy simulation with a lot of moving parts — real Python execution, 26 interconnected apps, live crew infiltration, heat and escalation systems — so we're expecting edge cases and bugs that only surface once real players start pushing things in ways we can't predict. Early Access gives us the runway to catch those issues, get direct player feedback, and ship a polished 1.0 that lives up to what this game is trying to be. We're launching in Early Access because the multiplayer roadmap — apartment raids, ranked 1v1 duels, 4-player FFA, 2v2 team modes, worm races, bounty hunts, and 5v5 guild wars — is built on our proprietary QMT peer-to-peer networking and needs real player load testing, balance feedback, and community input to get right. We'd rather build multiplayer with the community than guess in a vacuum..“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„8–16 months. The single-player game ships complete at launch. The Early Access period is focused on rolling out multiplayer updates (v1.1 through v1.4), balance tuning based on player feedback, and community-requested features. We have a clear 4-phase multiplayer roadmap and are targeting full release within 12 months, though we'd rather take the time to get it right than rush to hit a date.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full release aims to add multiplayer modes, including player-vs-player apartment raids, ranked duels, team-based competitive modes, guild territory wars, and a player-driven darknet marketplace with seasonal rankings and world events. The single-player experience shipping at Early Access launch is the complete game — multiplayer is a future goal we're actively working toward.“

Was ist der derzeitige Stand der Early Access-Version?

„The full single-player game is playable from start to finish:

65 story missions across 18 corporations with a complete narrative arc
Fully simulated desktop OS (GhostOS) with 26 functional applications
Real Python terminal with 70+ hackable commands
Visual node editor for non-coders
185 hackable device types across 12 categories
11 handcrafted Live Hack missions with real-time crew infiltrations + infinite procedural missions
5 crews with unique personalities, dialogue, and patience systems
4 network topologies (Flat, Segmented, Multi-Zone, Air-Gapped)
18 corporations with adaptive defense AI
45 skills across 3 trees, 15 tiers of hardware upgrades, 15 apartment tiers
8 fixers with reputation systems
Full save/load, settings, and progression systems

What's coming during Early Access: multiplayer PVP modes, apartment raids, guild wars, ranked competitive, darknet marketplace, and world events.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will increase as more content is added toward full release. Players who buy during Early Access get the complete game and all future updates at no additional cost.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Discord is the hub. We run a dedicated Discord server where players can report bugs, suggest features, vote on multiplayer balance changes, and share Python scripts and strategies. Multiplayer mode priorities and balance tuning will be directly influenced by community feedback and polling.“
Weiterlesen

Ghost Network : Dark Hacker Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 17. Jun. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 8 Wochen

Interesse? Fügen Sie das Spiel Ihrer Wunschliste hinzu und erhalten Sie eine Benachrichtigung, wenn es verfügbar ist.
 
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STEAM PAGE LIVE! DEMO LIVE!

Ghost Network: Dark Hacker — Demo is LIVE

The demo is now available on Steam. Download it and jump into the tutorial phase of Ghost Network: Dark Hacker — a cyberpunk hacking simulation where you hack, infiltrate, and climb the ranks of the underground.

This demo covers the initial tutorial section of the game. Everything you see is subject to change — we're currently reworking how missions work along with other priorities as we push toward Early Access.

If you enjoy what you play, wishlist the game. Early Access pricing starts at $14.99 USD.

Follow us for updates — links to our Website, Discord, and YouTube are on the store page sidebar.

If you'd like to get in touch, reach out through Discord — that's the best way to contact me directly.

Thanks for checking it out. More to come.

— Ghost Industries / Neon Punk Labs  

MULTIPLAYER COMING IN FREE UPDATES

MULTIPLAYER COMING IN FREE UPDATES

Content:

Ghost Network doesn't stop at single player. Free post-launch updates will transform Neo-Tokyo into a living, persistent multiplayer world — all running on our proprietary QMT peer-to-peer networking with zero server costs passed to players.

UPDATE v1.1 — PVP FOUNDATION Apartment Raids — hack other players' apartments 24/7, online or offline. Steal their money, plant malware, install backdoors. Upgrade your defenses or wake up robbed. Head-to-Head Infiltration — 1v1 real-time hacking duels on neutral procedural networks. One player attacks, one defends. Same Python terminal. Same skills. Just a human on the other end. ELO ranking, seasonal brackets, matchmaking.

UPDATE v1.2 — COMPETITIVE EXPANSION King of the Node — 4-player FFA. Race to root and hold the central server for 60 seconds while everyone tries to kick you off. Capture the Data — 2v2. Steal the enemy team's data file and bring it home while defending your own. Spectator mode and match replays.

UPDATE v1.3 — ADVANCED MODES Worm Race — design a custom worm and race to infect the most devices on a 100+ node network. Bounty Hunt — 1 target vs 3 hunters. Survive 8 minutes or exfiltrate through 3 exits. PVP achievements and expanded cosmetic shop.

UPDATE v1.4 — GUILD WARS Corp War — 5v5 guild battles. Two full corporate networks connected by a contested bridge. Hack the enemy, defend your own, control the bridge. Guild territories, guild ELO, war seasons. Persistent darknet marketplace for player-to-player trading. Global notoriety system. Weekly world events.

Every feature you master in single player — Python scripting, network exploitation, stealth, device hacking — carries directly into multiplayer. No new systems to learn. Just real opponents.

Future DLC Content

The Story Isn't Over

Ghost Network: Dark Hacker is the first chapter. Two major story expansions are coming.

DLC 1 — RETURN OF THE DARK HACKER

You exposed Obsidian Corp. You thought that was the end. It wasn't. The power vacuum is tearing Neo-Tokyo apart, and someone from your past has unfinished business. 30+ new story missions. 4 new corporations. 2 new fixers. New equipment tiers, network topologies, a brand new defensive mission type, and a three-way ending that permanently reshapes the city.

DLC 2 — PROMETHEUS

The world is bigger than Neo-Tokyo. 30+ new story missions. 3 new factions. Hack networks across the globe. The hardest content in the game. A definitive ending to the Ghost Network saga — no sequel hooks, no cliffhangers. The story that started with import ghostnet as gn ends here.

120+ total story missions across the full saga. 25 corporations. 11 fixers. One hacker who started with nothing.

Infos zum Spiel

You wake up in a shitty apartment in Neo-Tokyo with a stolen computer and a blinking cursor. No hand-holding. Just a desktop OS with 26 apps and a world full of targets. What you do next is up to you.

Ghost Network: Dark Hacker is a cyberpunk hacking simulation built around GhostOS — a fully simulated desktop operating system. Every hack, every mission, every piece of intel flows through apps on your screen. You're not pressing "HACK" buttons. You're writing code.

WRITE REAL CODE. HACK REAL NETWORKS.

The terminal runs real Python. Import the GhostNet API, scan networks, exploit vulnerabilities, download stolen data, and cover your tracks. Save your scripts, build a toolkit, automate your attacks. Or use the visual node editor — drag, connect, run. 70+ commands. 185 hackable device types. Every hack has real consequences.

Disable a camera and the security feed goes dark. Kill the power grid and an entire building wing blacks out. Loop a camera feed and your crew walks past undetected. Hack a guard's neural implant and they stand confused while your team slips by. Disable a ventilator and someone dies — mission over, that's on you.

LIVE HACK — SUPPORT GROUND CREWS IN REAL TIME

Some jobs aren't remote. A crew breaches the building while you hack from your apartment. Green dots on a 2D facility map — that's your team. Red dots — guards. The crew radios in: "Door's locked, Ghost. Handle it." You crack it in Terminal. The door goes green. They move.

5 crews with distinct personalities and patience limits. Take too long and the breacher kicks the door down. Guards with patrol routes, detection zones, and escalating aggression. 11 handcrafted story facilities. Every device you hack in Terminal changes the facility in real-time.

265+ MISSIONS. 18 CORPORATIONS. ONE CONSPIRACY.

Steal a game build from a media company. Sabotage a chip fabrication line. Extract a journalist before a megacorp remote-disables her implants. Broadcast stolen evidence to every screen in Neo-Tokyo.

65 story missions — including 17 guided tutorial missions that teach you to hack from scratch. 100+ fixer missions from 8 underground contacts who reward loyalty with harder jobs and bigger payouts. 100+ job board missions — standalone contracts ranging from quick data grabs to full-scale network infiltrations, each with handcrafted networks, unique targets, and escalating difficulty.

18 corporations — each with unique networks, defenses, and secrets. A hidden thread connects them all: Obsidian Corp, the shadow behind every corporation in the city. Piece it together from stolen files, encrypted emails, and data buried deep in classified servers.

8 fixers. Build rep. Get better jobs. The deeper you go, the harder they fight back — adaptive defense AI that learns your patterns, honeypots, Black ICE, counter-hackers tracing your connection. Silent at first. Lethal by the end.

BUILD YOUR RIG. UPGRADE YOUR LIFE.

15 tiers of hardware. Start with a crappy desktop that lags on every command. End with a rig that executes instantly. 15 apartment tiers from a rat-infested studio to a penthouse fortress. 45 skills across Hacking, Stealth, and Engineering. Exploits, malware, VPNs, and zero-days from the black market.

Key Features

Hacking Simulation

— Fully simulated desktop OS with 26 functional apps — Real Python scripting — write, save, and run actual code — 70+ GhostNet API commands — Visual node editor for non-coders — 185 hackable device types across 12 categories — 4 network topologies: Flat, Segmented, Multi-Zone, Air-Gapped

Live Hack Missions

— Real-time 2D crew infiltration support — 5 crews with unique personalities, patience, and dialogue — Guard AI with patrols, detection, and escalation — Alert system with 4 threat tiers — 11 story facilities — Every Terminal hack affects the facility map live

Story & World

— 65 story missions across 18 megacorporations — 100+ fixer missions with 8 reputation-based contacts — 100+ job board missions — handcrafted standalone contracts — Hidden Obsidian Corp conspiracy — Corporate websites and darknet sites with hidden intel — Dynamic news and stock prices that react to your actions

Progression

— Player levels 1–50 — 15 hardware tiers, 15 apartment tiers — 45 skills across 3 trees — Crew and fixer reputation systems — Black market: exploits, malware, VPNs, zero-days

Defense AI

— 18 corps with adaptive security personalities — Firewalls that rewrite rules mid-hack — IDS that learns your patterns — Honeypots, Black ICE, counter-hackers — Escalating threat stages

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5 or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any DirectX 11 compatible (integrated is fine)
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: .NET 6.0 Runtime required
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 64-bit Windows 10, 11
    • Prozessor: Intel Core i5 or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Any dedicated GPU
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: .NET 6.0 Runtime required
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