PixelOver is a software to transform your arts to pixel arts as best as possible, animate in realtime with pixel perfect transformations, bones and key animation system.
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Release Date:
Oct 13, 2021
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is really important for the project to have early feedback from the community to move in the right direction.”

Approximately how long will this software be in Early Access?

“PixelOver should remain until the end of 2021 in early access.”

How is the full version planned to differ from the Early Access version?

“The final version should add pixelation of 3D models, more pixelation methods, an improved bones system, an improved layer system and more useful tools to help prepare your images. Also more languages will be supported.”

What is the current state of the Early Access version?

“The main 2D features are implemented. Layer system, pixelation of images and GIFs, pixel perfect lines, parent-child transform, basic bones transform, key animations and export to images, GIF or sprite sheet.”

Will this software be priced differently during and after Early Access?

“The price will be adjusted according to the new features.”

How are you planning on involving the Community in your development process?

“For this purpose PixelOver has a Discord server where users can share their ideas for improvements or new features, report issues or show to the community their creations made with PixelOver.”
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About This Software

Pixel art animation software

PixelOver is a software to transform your arts to pixel arts as best as possible, animate in realtime with pixel perfect transformations, bones and key animation system.

Main features

  • Import imags, GIF and 3D models(soon)
  • Layers system
  • Color adjustment, indexation, dithering and more
  • Pixel perfect lines
  • Parent-child transform system
  • Bones and key animations
  • Export to images, gif or spritesheet

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Graphics: OpenGL 3.3
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: If you have an iGPU it may be incompatible, please try the demo to be sure.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12
    • Graphics: OpenGL 3.3
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: If you have an iGPU it may be incompatible, please try the demo to be sure.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any distribution
    • Graphics: OpenGL 3.3
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: If you have an iGPU it may be incompatible, please try the demo to be sure.

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