NeverRage is a third-person online role-playing game, with action & tab-targeting combat that combines theme-park and open-world sandbox experiences. -Craft & Survive -Lobby The Chief -Expand The Castle's Influence
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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“The game is an online multiplayer role-playing experience, and we want this experience to be acceptable to all users. By making this content early access we can get help with testing combat, crafting, and social content. We believe that all of these features can only be designed by our users since they will be the ones interacting with them repeatedly.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“NeverRage will be in early access for as long as it takes to make the 20-level questing system, Raiding, and the PVP content.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“We don't have a specific set of features for the early version.
We do have a simple ai system, questing, and damage system.
With some Race models and the various classes in the Early version.

We plan to add the following in the planned version:
-crafting gathering
PvP, Dragon Encounters, and Guild events.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The NeverRage's introduction tutorial is still being designed, where players will get to learn about its core features.
The Early Access has a menu.
Simple Distance targeting
Action combat animation -
-Some sound effects for the Monk Rogue Fighter Ranger Paladin Barbarian
Ai - a simple ai system
Dynamic Quest tasks.
We will be able to release features once our store page is ready and one
we see product market fit.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Yes, the game will have a default one-time purchase fee, with a Subscription fee to ensure the servers are up, and bugs are fixed almost instantly.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“We will host testing events. We will track those who are actively involved, for rewards in the future. We will keep posting updates on the game's progress as we develop new features.”
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NeverRage Demo 다운로드

이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 발표 예정

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게임 정보

11/4/2024

New Screen Shots - These assets are not in the current build.

I am still implementing them...Will have to manage FPS etc.

However: I have invested millions of dollars worth of new assets for NeverRage.

2 - 22 - 2024

Demo Content Availability Update

-Saving Quest Progress:

Moving forward all progress made during the tutorial session will be saved.

-Users should be able to collect the ember by double clicking the interact(F)

key at the end of their tutorial quest.

-Upon moving toward the instantiated portal, users should be ported over the bridge between Hathor's Home Castle (Zone1) and NeverRage.

-Move to the edge of the gate and - look down to find another portal -

Bug Tracking

-Pause At The Angel's, Deva, Cut-Scene

The fix for the cut scene in the tutorial has been back-tracked and we hope it finally works for all devices.

Ai: The NeverRage server contains an AI system. The client itself contains traditional AI.

NeverRage is linked to a metaverse web project. It is not a Web3 project itself, but a simulation.

NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.

Since this is an indie passion project (by 1 developer)

The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game.

This design decision will also allow the developer to focus on challenges (programming base content) such as:

Real World Player Housing

Simulated Randomly Generated Content to keep content fresh and rewarding for players.

Arenas

0pen-World PVP (& Crime System - That would flag a player for PvP)

Open World Boss Fights

Trading

Sailing

World Size:

-NeverRage exists in one of 20 realms and is one of many potential Home Castles for Avatars.

Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.

World Building Rules:

We want players to see each other often.

The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.

Newer Realms are only visible to Castle that have domination status in a neighboring Realm.

Progression:

Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.

This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).

Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.

Social Class Progression

- Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through

1: Donating to guilds

2: Feeding NPCs that are in need

3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)

5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)

6: Supporting Castle specific initiatives

...We will come up with other ways later.

Exclusive Social Class Perks:

-Content Generation

-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)

-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).

-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states

-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this

experience)

Weapon Mastery:

Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.

Points will be lost over time, or based on the players' Avatar actions.

Craft:

To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.

Aging System:

Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.

Arenas:

1v1 Duels and 1v1 Arena Matches can be negotiated

3V3 Matches

Castle Battles & Politics:

Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.

Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.

Infiltration: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and

capture an Upper-Class Citizen of the opposing Castle.

Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox,

and a failed raid may affect a guild's reputation in the world of NeverRage.

PVE:

---Territory Battles:

If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,

the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.

---World Boss Competition:

Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.

Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.

---Hunts:

Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.

As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.

All of these features and more will only be possible based on the developer's programming skills since art costs billions.

성인 콘텐츠 상세 설명

개발자의 콘텐츠 설명:

Contains Blood, Violence, Cutting Off Body Parts with Sword

시스템 요구 사항

Windows
macOS
SteamOS + Linux
    최소:
    • 운영 체제: Intel 64 bit - 32 bit
    • 프로세서: 4
    • 메모리: 5 GB RAM
    • 그래픽: NVIDIA
    • DirectX: 버전 9.0
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 10 GB 사용 가능 공간
    • 사운드카드: Sterio
    • 추가 사항: Apart from the 4 processors, system requirement is not a limitation.
    권장:
    • 운영 체제: 10-11
    • 프로세서: 8
    • 메모리: 5 GB RAM
    • 그래픽: Any Latest
    • DirectX: 버전 10
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 10 GB 사용 가능 공간
    • 추가 사항: Apart from the 4 processors, system requirement is not a limitation.
    최소:
    • 운영 체제: Intel 64 bit
    • 프로세서: 4
    • 메모리: 5 GB RAM
    • 그래픽: NVIDIA
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 10 GB 사용 가능 공간
    • 사운드카드: Sterio
    권장:
    • 운영 체제: Apple Silicon 64 bit (M1)
    • 프로세서: 8
    • 메모리: 5 GB RAM
    • 그래픽: Any Latest
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 10 GB 사용 가능 공간
    • 추가 사항: Apart from the 4 processors, system requirement is not a limitation.
    최소:
    • 운영 체제: Any Latest
    • 프로세서: 4
    • 메모리: 5 GB RAM
    • 그래픽: NVIDIA
    • 저장공간: 10 GB 사용 가능 공간
    • 사운드카드: Sterio
    • 추가 사항: Apart from the 4 processors, system requirement is not a limitation.
    권장:
    • 운영 체제: Any Latest
    • 프로세서: 8
    • 메모리: 5 GB RAM
    • 그래픽: Any Latest
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 10 GB 사용 가능 공간
    • 추가 사항: Apart from the 4 processors, system requirement is not a limitation.
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