Aebal is a procedural generated rhythm game where your goal is to avoid the red enemies. The more enemies on the board when your hit, the more points you lose. With your own music in this bullet hell, theres nothing but the music to defeat you.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Our vision for Aebal is to enable anybody to enjoy their own personal bullet hell. We believe that such a platform should be open to the song of your choice, not a per-determined set of tracks and tunes. This is allowing us to be different by being more open.

We are committed to creating the most exciting and dynamic bullet hell visualizer game. Your feedback will shape how Aebal grows and what it becomes. Your feedback is important to us. So please, go crazy because we know you're Aebal.」

這款遊戲的搶先體驗時間大約會持續多久?

「We have been changing Aebal from its original state constantly. Making Adjustments, adding features, and solving some of the trickiest programming issues we have seen. We do want to say that we have big ideas for this game that we must accomplish before we leave Early Access; with that being said, there is no official release date yet.」

正式版預計會與搶先體驗版有何不同?

「Aebal will be a game that we want to see everywhere, that includes the mobile market too. However there is a lot of fine tuning we must do before we can make that a reality. Aebal's current stage is playable, but nothing like the huge plans we have for it. Expect huge changes like more attack patterns, a better UI, customization, and more! Please stay tuned for updates!」

搶先體驗版目前的開發進度如何?

「In its current state, Aebal Is at its barebones. Currently there are 12 attack patterns, a basic UI, and full custom song functionality. Aebal may seem polished, but we have big ambitions. We want to make this a game that everyone plays and enjoys, but currently we are limited to 1 player. Regardless even now Aebal is enjoyed by plenty of people and we cant be more excited to make it more desirable. We currently have very limited UI and that is our current focus.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No」

在開發過程中,您打算如何與社群互動?

「Community is a big factor with Aebal because we expect and encourage competition. We plan on holding tournaments and events for Aebal players to show they're style and how much they enjoy the game. We take every bit of feedback very seriously so we can properly adjust the game until the community feels its just right. We include several tools to help you enjoy Aebal, like streamer tools, and soon in the future, creation tools.
You can provide feedback in our Discord (coming soon)」
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注意: 「Aebal」已不再於 Steam 商店中提供。
此遊戲尚未在 Steam 上發售

預計發行日期: 待公告

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關於此遊戲

Aebal is a procedurally generated rhythm game where your goal is to avoid the red enemies. The more enemies on the board when you're hit, the more points you lose. With the ability to import your own music, there's nothing but your favorite beats to defeat you. Stars, Hearts, Spirals and more; they all want you dead.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 (SP1+)
    • 處理器: x64 architecture with SSE2 instruction set support
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel Integrated / AMD Integrated
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: x64 architecture with SSE2 instruction set support
    • 記憶體: 8 GB 記憶體
    • 顯示卡: AMD RX-470, Nvidia GTX-980
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
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