'The Enemy' can enslave anyone, anywhere. By taking on the role of real-life Agents who exist in our brain and embarking on an adventure that will defy your imagination, you will be empowered to better protect yourself, and the people you love —if you have what it takes!
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I have a beta with two and a half hours of play. I want to do Early Access to (a) get feedback on the development, (b) as a complementary strategy to make publicity noise, and (c) build a community with the beta we have. For this you will be able to interact directly with the Project Manager and other members of the community through our Discord server. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« About a year. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« (a) The idea is to make a saga of 3 video games, and right now we have approx. 1/3 of the 1st game, so we have to do more scenarios and continue building the story.
We also want to:
(b) strengthen the combat system,
(c) improve the exploration features,
(d) expand the stealth system,
(e) include a 'Bestiary' system,
(f) develop a hazard map system,
(g) expand the translation to 8 languages and, finally,
(h) include a 2-player co-op feature, so friends have fun and learn together, parents can play in couples with their children and see what they are learning and how, strengthen their bond, and have fun together. »

Quel est l'état actuel de la version en accès anticipé ?

« The video game is a 3D third-person action/adventure (for PC initially) and has a bit of a chibi-style. It gives players a feeling of fun at first glance. Friends and enemies, level challenges, sounds, structures and objects are designed for players to explore, be surprised, fight, and make decisions that test their understanding of what may be happening.

At this point the game has two completed levels with a good story that, at the end of two and a half hours of gameplay, allows players to get an idea of how we are going to approach the subject of the games. However, it is a unique story because in a creative and innovative way it unites a wide variety of different scientific studies that have been developed in the last 100 years. And according to a study I published, the game serves a valuable function for society. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. The idea is to give a better price to people who decide to support us now. We plan to gradually raise the price as we ship new content and features, but also because if people find out about the game a bit late, they don't feel like they lost the opportunity to get the game at a good price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We will have an official Discord server with at least four channels: two text channels, and two voice channels. The first text channel will be for development suggestions, and the second will be for reporting bugs. On the other hand, the first voice channel will be so that Community members can talk to each other, and the second will be to meet directly with the Project Manager. This will be scheduled once a week, but each week the meeting time will be different to speak with people mainly from America, Europe, Asia and Africa. »
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À propos de ce jeu

Inspiration & theme:
Children are already abusing drugs at age 12 or 13 (...), including tobacco, alcohol, inhalants, marijuana, prescription drugs such as sleeping pills & anti-anxiety medicines” (National Institute on Drug Abuse -NIDA-, 2020). And on top of that, the United Nations’ 2021 World Drug Report states that “pandemic effects ramp up drug risks, as youth underestimate cannabis dangers”. Drug abuse in young people is a serious global problem. So what can be done? NIDA (2020) states that “increased understanding of the basics of addiction will empower people to make informed choices in their own lives”. But if science took +100 years to unravel how drugs change the brain and produce addiction, can regular children and adults learn such complex topics to foresee the hidden dangers of trying drugs? Can this be done in a fun and simple way, so that even children/young people can (and want!) to learn them?

‘You VS Drugs’ is the first brain-based video game saga in the world designed to educate about the brain bases of addiction and how different drugs affect different parts of your brain and mind. In 2023 I published a study of the video game beta, showing young adults understand some bases of neurobiological function related to the effect of psychoactive substances and addiction with the game. Data suggest it has the same effect in minors. You can see the abstract (and download the article you want to) here:

https://doi.org/10.34190/ecgbl.17.1.1417

Design & gameplay:
It’s a chibi cartoon-style 3D graphic design of characters & settings which give players a sense of action and fun at first glance. Friends & foes, level challenges, sounds, structures & objects are designed for players —that can play alone/with a partner— to explore, have fun, get surprised, fight, and make decisions that test the knowledge players acquire while watching how their brain works, and how drugs mess up with people’s lives. All relevant situations are inspired in real events of the working brain.

Game mechanics:
• Incorrect responses to Path questions lead to situations that diminish energy levels.
• Correct responses to Path questions earn players points. Enough points allow the discovery of a special feature in the camp’s hospital.
• Your choices sometimes affect other AI teammates’ energy levels.
• To complete the first half of a level you need to take care of your fellow(s).
• Once a level is completed, the subsequent level is unlocked.
• Before a new level starts, weapon improvements or new skills can be learned at the camp’s gym.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7, 8 or 10
    • Processeur : CPU: 3GHz Dual Core (Intel Pentium G3220 or higher / AMD A4-4000 or higher)
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia GeForce 550 or better / ATI Radeon HD 5850 or better
    • DirectX : Version 10
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7, 8 or 10
    • Processeur : 2.8GHz Quad Core (Intel Core i5-2300 or higher / AMD A8-3850 or higher)
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GeForce 640 or better / ATI Radeon HD 6670 or better
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
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