Aspect is a retro-inspired roguelite dungeon crawler, where enemies drop Aspects - fragments of their power, that you can use against them. With a variety of enemies to face, weapons to find, and procedurally generated levels, no two playthroughs are the same. Will you collect all of the Aspects?

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We have chosen to release a public Early Access in order to receive feedback and form a community around the game - dungeon crawlers and roguelites are both common genres, and we want to see what the community thinks and what the criticisms of the game will be so that we can hopefully make the game the best of its genre, and give it more unique characteristics to make it stand out from the rest. We think the best way to do this is to distribute the game widely, so that we can receive large amounts of feedback for it, more than can be received from beta testers alone.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The game will likely be in Early Access for between two to five years.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of Aspect will aim to have a lot of replay ability, so is currently planned to feature:
  • More enemies to fight.
  • More weapons to fight them with (with a variety of new fun attack types to play with).
  • More combat mechanics, such as blocking attacks, and enemies with phased attacks.
  • More Aspects to collect, and a complementary accessory system, which will better allow for innovative synergies between items, and give players a lot more ways to play the game.
  • More cave types to explore, and bosses for some of these caves (including plans for a dungeon crawler trope - a giant worm boss, as well as a currently in-development Glowflower cave that we hope to release to Early Access in the next version).
  • More special features (such as the pickaxes in rocks already present in the game).
  • More shopkeepers and interesting NPCs, as well as increased functionality for the existing ones.
  • Milestone floors, with unique challenges.
  • More music, to match each cave type.
  • Simple cinematics interspersed throughout the game.
  • A variety of new achievements to collect, to encourage playing the game in different ways.

It is also planned to feature:
  • Player customisation.
  • Localisation.
  • Improved controller support.
  • Reworks of several systems currently in game.

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“From a gameplay perspective, the current early access version is in a state where we believe it is a snapshot of what can be expected of the game - a large portion of the core systems planned for the game are in place, and there are a few examples of ways to interact with these in the game. As of version 0.2.2, there are 5 unlockable Aspects, 13 enemies, 2 cave types, 36 weapons, and 23 achievements are in the game. We hope this can provide a glimpse of the final game (but with far far less content than the final game is planned to have). From a development perspective, the game is currently slightly beyond a foundational stage - many of the core systems are in place and the infrastructure necessary to add masses of new content is mostly in place, however we do intend to rework certain systems in game. The current content is available to see in the "About This" section.”

Ændrer spillets pris sig under og efter tidlig adgang?

“It is likely that the price will rise after the game leaves Early Access, though no concrete plans for this have been made yet. The price should stay fairly consistent across future Early Access versions, but it may increase towards the end of development as we get closer to leaving Early Access, or when we do leave it. It is unlikely that the price would increase at any point after this.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“There is a link to the bug report form on the main menu of the game, so players can report any bugs they find, or give any feedback they have. We will read all reports we get, so your suggestions will be seen, and may make it into the game. We also have a Discord server, where we will take submissions for ideas for the game's future content, and we also recruit beta testers in this server to help us make the game the best it can be. In the future we plan to promote the game more widely and build a fanbase on several social media platforms, too.”
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Om dette spil

Aspect is an early access retro-inspired roguelite dungeon crawler, where enemies drop Aspects - fragments of their power, that you can use against them. With a variety of enemies to face, weapons to find, and procedurally generated levels, no two playthroughs are the same

The current Early Access version has:

  • 30+ weapons, with unique mechanics

  • A diverse cast of enemies, each one a unique challenge - but if you can get their Aspects, you can turn the tides and use these powers against them!

  • Two different types of cave to explore, each one offering different loot and monsters.

  • Aspects: Accessories, gained from each enemy, that let the player use some of the enemy's power.

  • All kinds of structures to be encountered in the caves and offer the player new weapons and loot.

  • A retro-inspired pixel art design, with similarly inspired music.

The aim of the finished game is replay ability - no two playthroughs will be the same, and much more content is planned to come.

Will you make it through the dungeon and collect all the aspects?

Systemkrav

Windows
macOS
    Minimum:
    • Styresystem *: Windows 7+
    • Processor: x86, x64 2.5ghz
    • Hukommelse: 4 GB RAM
    • DirectX: Version 10
    • Diskplads: 100 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
    • Styresystem: macOS 10.13+
    • Processor: x64 2.5ghz
    • Hukommelse: 4 GB RAM
    • Diskplads: 150 MB tilgængelig plads
* Fra den 15. februar 2024 ophører understøttelsen af 32-bit spil og macOS 10.14 og tidligere i Steam-klienten.

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