V.R.G. is a FPS cross between a retro-style and a modern-style , Defeat enemies and get combos to improve operability, and eat scatter pieces of meat to recover.
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Positive (11) - 90 % av 11 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
5. nov. 2021
Utvikler:
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Spill med tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Since this game is an amalgamation of various FPS game mechanics, level design was difficult, and we felt that community feedback was essential.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We had planned for a year, but have not set a target timeframe at this time because we have found that more work is needed.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«- Addition of multiple enemies and multiple weapons through 4 additional episodes and final level design
- Steam Achievements
- Level editor, though still in the planning stages.
We aim to implement these.
We do not plan to include elements using online functions, such as rankings, because of the ease of modification for clients due to the use of web technology.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Two game modes: Episodic Mode and Horde Mode, with 2 episodes, 3 horde map, a practice area where you can try out all weapons and change the terrain, nine types of enemies, and 17 types of weapons and gadgets.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to increase the price by $1.00 for each additional episode.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Feedback is very helpful in the development of VRGs.
If you write to us in the Steam community with your opinions on level design, game balance, etc., we will actively listen to them.
Through your feedback, we'll make VRG the best game it can be!»
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Om spillet

VRG is a FPS that is a cross between a modern shooter and a retro shooter. carrying six different weapons/gadgets and including modern control mechanics of sprinting, tactical sprinting, wall-running, leaning and sliding (no ADS, reloading or double jumping) But the game progresses episodically like a classic FPS, with no storyline there are five levels and one secret level per episode.

・Combos you earn, more classic controls become.


A combo system that raises the rank by defeating enemies in a row is implemented. There are 7 ranks, and the higher the rank, the more the reticle contracts, the recoil decreases, the classic like movement speed , and it approaches the classic operation mode. However, the higher the rank, the greater the rate of decrease of the combo gauge and the more difficult it is to maintain the buff. The highest rank "SSS" will be in slow motion and the gauge will decrease slowly.

・The means of recovery is a enemy Gib


You can recover your health and combo gauge by eating the gib that scatter when you defeat the enemy. The more combo ranks you earn, the more gib you have, and the more you move forward, the more opportunities you have for recovery and combo maintenance.

・Weapon Ammo Shop


You can buy weapons from vending machines with "Meat mileage points" that you accumulate from the amount of meat pieces you eat. The price is set high at first, but the more you buy, the higher your membership rank in the store will be, so you can buy weapons and ammunition cheaply an eat.

・Dual wild that can be freely combined


The easy-to-use dual wild system allows you to instantly switch between two-handed weapons (separate combinations are possible). Simply hold down the weapon key or select the weapon on the weapon wheel and click the mouse corresponding to your arm.

・Custom Engine with Raycasting rendering


The custom engine used for VRG is GPU-based raycasting for all voxels, billboards, shadows, bumps and reflections, and all textures are 64x64 pixels with no translucency (not including the UI). All textures are 64x64 pixels with no translucency (not including the UI), a nod to the Wolfesntein3D era of FPS and an experiment to see how far raycasting can take us.

・Other Futures

  • A practice area where you can try out all weapons and change the terrain.
  • Horde mode, which can be played in about five minutes per game.
  • Gameplay options. (checkpoint, perma death, pistol start, etc...)
  • Retro CRT filter.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

gore and violence

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: windows10 32bit
    • Prosessor: 2.3GHz 4Core
    • Minne: 4 GB RAM
    • Grafikk: Ryzen5 4500u
    • DirectX: Versjon 11
    • Lagring: 300 MB tilgjengelig plass
    • Tilleggsmerknader: 720p 30fps
    Anbefalt:
    • OS: windows10 64bit
    • Prosessor: 3.0GHz 6Core
    • Minne: 8 GB RAM
    • Grafikk: GTX1080
    • DirectX: Versjon 11
    • Lagring: 300 MB tilgjengelig plass
    • Tilleggsmerknader: 1080p 60fps
    Minimum:
    • OS: SteamOS 3.4.4
    • Prosessor: 2.3GHz 4Core
    • Minne: 4 GB RAM
    • Grafikk: Ryzen5 4500u
    • Lagring: 300 MB tilgjengelig plass
    • Tilleggsmerknader: 720p 30fps
    Anbefalt:
    • OS: SteamOS 3.4.4
    • Prosessor: 3.0GHz 6Core
    • Minne: 8 GB RAM
    • Grafikk: GTX1080
    • Lagring: 300 MB tilgjengelig plass
    • Tilleggsmerknader: 1080p 60fps

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