RTS with physical details. Formulate strategies based on terrain and unit characteristics
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (82) - 92% of the 82 user reviews for this game are positive.
Release Date:
Jul 28, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Within Range, we wanted to offer a whole new RTS experience. Our strategy in the game is based on weapon Angle limits, terrain blocking trajectories, and unit turn speeds. Some factions can equip their own units with weapons to design your own units. We think it's good for us to show our content and innovations and get feedback in the community. This lets us know what can be changed and improved in the game.”

Approximately how long will this game be in Early Access?

“2 to 3 months”

How is the full version planned to differ from the Early Access version?

“The full version will have more encounter maps and 15 campaign scenarios.
Particle effects, terrain mapping, UI and sound effects will be optimized.
We want the end result to be an immersive experience. Player can feel more realistic and be engaged in large-scale combat.”

What is the current state of the Early Access version?

“All units can be operated has been completed, the game mechanism is a complete version, there are three battle scenarios as a game tutorial. The game screen needs to be improved.
There is currently no online feature( We have implemented and tested TCP online using intranet penetration website before, and it takes time to change it to steam online mode.)”

Will the game be priced differently during and after Early Access?

“The price remains unchanged after the end of the preemptive experience.”

How are you planning on involving the Community in your development process?

“We listen to player feedback and suggestions and improve our game. Let us know in the Steam community. We have an account called AriesTech in Bilibili website. We will release demo videos of the latest development of our game on this account from time to time. You can comment on the video below to tell us your opinion.”
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About This Game

This is an RTS based on a lot of physical details, and terrain has a greater impact on strategic decisions. The shells in the game have trajectory calculation and will be blocked by terrain obstacles. The unit has different accelerations and angular accelerations. Weapons have corner limits. The unit will calculate the threat mechanism according to the corner limits, and will attack when there is no obstacle. The fluctuation of terrain will affect the movement speed of non robot units.
In order to increase the sense of substitution, the speed of the game can be adjusted from 1% to 400%. The camera's viewing angle is highly free. You can slow down and see the moment when the weapon is fired. According to a new real-time algorithm, the robot unit can adapt to the current moving state and terrain fluctuation.
Game optimization is very good, can let 1000 units melee on the same screen.
Even if you have played RTS games, we still recommend that you play the tutorial level first.
English will be joined later.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: win7
    • Processor: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz 1.80 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce MX150
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: win10
    • Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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