Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.
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Veldig positive (425) - 92 % av 425 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
27. sep. 2023
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Fortune's Run is a complicated game with a large scope being made by just two people. Because of it's open ended nature, the game requires a lot of player experimentation in order for us to understand how to create the best experience possible! We want to develop the game side-by-side with the community so that we can focus on the strengths of the experience and iron out its shortcomings. So far, releasing the demo and updating it over the course of a year has helped us greatly with refining the design, improving the quality of the game and hammering out bugs. We believe that this will continue to enable us to create a great game going forward!»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«At the speed we are currently working, we expect to be finished with the full version by the end of 2026. Since that is far into the future, we've decided to structure the game as standalone chronological missions so that you can enjoy regular updates instead of having to wait three more years to play the full version. We will also be live-patching the game with bug fixes and smaller features throughout the year, of course! You can see our track record on the demo, which is usually patched within the week when bugs are found.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version will contain eight levels with a runtime of over an hour each. These levels will be connected by a hub area. We will be adding new weapons, enemies, mechanics, animated cutscenes and dialogue. The content will be released in chronological order as we move forward. We want to try to make these individual units be as representative of the final version as possible in order to satisfy people who are worried that they will not enjoy the full experience due to the early access model.

Once development of the core single-player game is complete, we will shift into polishing the multiplayer to release a coop and deathmatch mode!

In addition to this, the full version will contain various community-driven improvements, balance changes and bug fixes as we are able to address them during the EA period.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«As of EA launch, there are three areas and several animated cutscenes and dialogue totalling about 3 hours of runtime. There are six weapons available and all the game's mechanics are fully implemented, including advanced combat such as combos, parries, specials, etc. There are eight enemy types including two miniboss type enemies and two additional bosses which are fully complete. In addition, we are including the content from the demo (another 3 hours) which adds a hub, another huge combat level, three more weapons, four enemy types and two more bosses. The runtime can vary due to it being dependent on dialogue and exploration. These numbers are based on averages from our internal play-testing. The current content is mostly final and you can expect it to be representative of the final version, minus bug fixes.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We are currently planning to price the same after EA.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We have a very active Discord where we have been doing organized play-testing. We are also active on Steam Forums where we read all the feedback, track bugs and implement design changes which we find relevant. Going into Early Access, we are going to keep the same strategy; play-test semi-internally in the Discord and collect feedback on Steam Forums. That being said, we have a strong vision for this project and will not implement every requested change. Our goal is to make a game which is artistically coherent with a unique design direction. But some of you have great ideas, so we are always reading and listening. : )»
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Om spillet

Discover the quiet dystopia of Fortune's Run, where food is free yet people starve and every living soul on New Zabra is bought and paid for by off-world interests. A classic FPS with undertones of role-playing in the spirit of Deus Ex and EYE: Divine Cybermancy, featuring the campy tone of space operas and titles like Metal Gear Solid.



Master an innovative combat system inspired by fighting games and character action titles. Memorize combos and specials that break stance, use grabs and mix-ups to throw off your enemies' guard. The depth will keep you practicing for months.



Lose yourself in a post-industrial world of barren factories and boarded up store-fronts. Explore immersive environments, meet eclectic low-lives and witness Mozah's tragic tale in full voice-acted glory.



Learn to defend yourself with invincibility frames, parries, counters and true Quake-engine strafe-jumping movement. Damage is lethal, combat is tactical and practice is imperative. A return to the form of old classics on maximum difficulty. Blink and you're dead!



Travel to distant stars and lay eyes on set-pieces inspired by the science-fiction greats. A fully simulated centrifugal space station, a train that rides up a cable to the heavens. No two levels the same, always with something to impress.



Embrace the pain. The only way to survive is to learn, and the only way to learn is to fail. With a deeply customizable difficulty system and endless mechanics to master, Fortune's Run will leave you only two options: persistence or death!

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Contains graphic violence, drug and alcohol abuse, and themes of human trafficking.

Options will be included to censor certain content.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 SP1+
    • Prosessor: i7-6700HQ
    • Minne: 2 GB RAM
    • Grafikk: GTX 980M
    • DirectX: Versjon 10
    • Lagring: 3 GB tilgjengelig plass
    • Tilleggsmerknader: A less powerful GPU/CPU may provide acceptable results, try at your own risk.
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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