Explore an underwater dystopian graveyard of giant creatures that once swam the seas. Eat your way to the top of the food chain and grow into a powerful creature of the deep in order to restore an ancient technology and save the ocean from the sunken city's pollution.
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Release Date:
Jul 29, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the game can be played from start to finish, I still intend on easily doubling the amount of content. I don't want to charge for DLC, but instead offer numerous free updates. I'd like for the game world to be much larger and have areas with a larger range in difficulty.”

Approximately how long will this game be in Early Access?

“I intend on the game being in early access for between 6 - 8 months. The game itself has already been (overall) smoothed out, so now it's just a matter of adding more content.”

How is the full version planned to differ from the Early Access version?

“Once the full version is released, Big Fish will have much more content! Updates will include: new areas, new bosses, new abilities, new Lore and other quality of life updates.”

What is the current state of the Early Access version?

“Big Fish is fully playable from start to finish! I can do a 100% speedrun in about an hour, but I expect most people will take much longer than that their first time. Minor adjustments can be made to the current game, but most of the new content will be free additions to the current game world.”

Will the game be priced differently during and after Early Access?

“To give my thanks to all my Early Access users out there, my price will be lower during Early Access!”

How are you planning on involving the Community in your development process?

“I would love to have community feedback! Please feel free to check out the Big Fish Discord page! I have a very fast response time for feature updates and bug fixes, so please tell me your thoughts and I'll do the best I can! I'm making this game because I love metroidvanias, but also because you do too!”
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About This Game

Big Fish is a 2D Metroidvania created in Gamemaker Studio 2 by TOQ Games with only one developer, Corey or TheOnlyQuarry. The game takes place in a post-apocalyptic, underwater environment teeming with different flora and fauna that changes as time goes on. The player, or “Tadpole”, must eat smaller prey while avoiding larger predators in order to grow into a giant and powerful creature of the deep. Emerging from its nest, the Tadpole discovers that the world is nothing but a forgotten graveyard made up of the corpses of dying giants that once roamed the sea, but now lay, covered in a hardened soot. Only by using ancient technology from the sunken city, can the ocean be saved.

The player will find an assortment of powerful physical and elemental abilities that can be paired in order to catch smaller prey, to take down larger predators and explore new and ever-changing areas. Big Fish features a fluid and fast movement system for above and underwater movement, making this more of a speed-swimmer than a speed-runner. There is a “water-pixel” art style that creates a very unique and beautiful atmosphere, almost like being in a painting made of pixel art. The game is challenging, but with a casual feel, and can be enjoyed by all ages with controller remapping and cheats options.

  • Advanced AI and pathing is used to create a very organic feel to each interaction between players and entities.
  • Abilities can be acquired from giant flowers or giant creatures and will grant the player new elemental abilities along with changing the physical features of the Tadpole.
  • Abilities pair to make stronger abilities.
  • Growing the tail will increase the speed of the Tadpole and its tongue length.
  • Each boss is different and requires some creativity to beat.
  • Entities smaller than the player will run away, while larger ones will hunt you down.
  • There are an assortment of colored gates around the world that can be unlocked by splashing the gate while having a tail color that matches the required gate color.
  • Full controller support and button remapping, along with graphics and sound settings.

System Requirements

    • OS: Windows 7
    • Processor: Intel or AMD Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
    • DirectX: Version 11
    • Storage: 90 MB available space
    • OS: Windows 10
    • Processor: intel i5
    • Memory: 4 GB RAM
    • Graphics: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce GTX 760 (or greater) or AMD Radeon HD 7600 (or greater)
    • DirectX: Version 12
    • Storage: 90 MB available space

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