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Roguelite TD: only one tower and enemy type, but you've one choice per wave which affects both and stacks up for dramatic variance. Push far enough to permanently save some choices for future runs. Also a unique mazing challenge where walls (wires) and towers must be linked to a power source.
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Release Date:
Sep 28, 2021

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Planned Release Date: September 28

This game plans to unlock in approximately 2 months

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About This Game


What if there were no different towers, no different enemies, but only one stacking choice to make per wave from randomly generated effects? What if this choice affected not only towers, but your enemies too? Your decisions control the progression of the game: enemies with armour, or enemies with dodge? Towers with long range, or towers with massive area of effect? What combinations can you muster to progress deeper into the chaos?

Push far enough and be presented the opportunity to make permanent some of your choices, powering you up for future runs, and pushing you even deeper into the madness. How glorious of a run can you achieve before death inevitably reaches you?


A combination of two challenges gives this TD a fresh take on mazing for you to enjoy:
1. Walls (wires) and towers cannot be placed arbitrarily, but rather must all be connected to a power source (by default)
2. Randomised enemy waypoints let your mazes become labyrinths that can be re-entered if needed


Through your sheer genius, you've realised how to channel lightning to create life! But the foolish village-folk have caught wind of that, and for some reason are trying to violently put a halt to your experiment. Alas, violence shall be met with violence, as is another effective usage of lightning. Build storm-powered traps and collect doodads and contraptions to aid you in stopping those ignorant fools from toying with what they don't understand, and try to complete your experiment.

Any suggestions or feedback, or want to chat with the devs as this game progresses? Join the Doodad Games Discord server and get involved!

Art and animations from Ethan Close.

System Requirements

    • OS: Windows 7 (SP1+) and Windows 10
    • Processor: x86, x64 architecture with SSE2 instruction set support.
    • Graphics: DX10, DX11, DX12 capable.
    • Additional Notes: Hardware vendor officially supported drivers.
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