Blast into the blitzkrieg! Engage in fast paced combat in this arena style multiplayer. Krieg is a futuristic FPS with an old school gaming feel. Customize the carnage with multiple tank and upgrade options. Krieg also offers widely customizable dedicated servers. Just set, launch, and GO, GO, GO!

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「This is my first game, and I'm solo developing. My game could take many different directions and I would like the community to assist in those decisions.」

這款遊戲的搶先體驗時間大約會持續多久?

「Although this is very difficult for me to estimate I would say around 8 to 10 months.」

正式版預計會與搶先體驗版有何不同?

「I plan on improving the overall visual quality of the game, as well as further develop the tank and weapons systems and options with feedback from the community. I want to add customization options to the server settings UI too.」

搶先體驗版目前的開發進度如何?

「The game is fully playable, with 4 playable tanks, and hundreds of upgrade options. It also contains many customizable options on the server side. These options can be used to alter the gameplay by anyone who starts up a server. 」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price is likely to be raised slightly once it leaves early access. 」

在開發過程中,您打算如何與社群互動?

「I openly and actively seek suggestions as to my development path for Krieg. I may not always like what someone suggests, or I may have a deeper understanding of why a suggestion may be a bad idea, but I always invite honest suggestions. To that end there is a Discord server attached to this game and my company. 」
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關於此遊戲

Krieg is a fast paced, jump in jump out, arena-style PvP FPS shooter where 2 to 10 players battle in teams or solo. It includes highly customizable dedicated servers that can be set up and launched by any player. No storyline, no long grinds for the best gear, no long term score keeping, just a place for friends and strangers to battle it out. 

Game Play

Krieg has been developed with a bit of old school gaming in mind. Just simple and fun. Typically, players jump into a server and try to destroy as many opponents as possible while being destroyed as little as possible. There are charge up pods that move around the maps that players drive through to recharge energy and health. Most maps have randomly placed obstacles. Therefor you will never play a map that is exactly like any previous map. This is done so that advantage areas are never learned and exploited. Though there are a lot of upgrade options, they are straight forward and intuitive. Upgrades are limited by max loadout capacities that can be customized in each server. Player's tanks, upgrades, and loadout information are unique to each server. The game includes keyboard key rebinding, as well as settings for graphics quality, video, and audio. 

Dedicated Servers

Krieg comes with a dedicated server system that includes a settings UI for customizing and launching the server. The servers themselves are headless, and show basic important information, such as who is joining the server and who is leaving. There is also a basic player banning system with instructions. Future update plans include a system where the server will indicate suspected cheating and the reasoning. 
The dedicated server settings UI includes map settings such as, round length, round count (before changing maps) and the density of the charge up pods in the map. Since the obstacles in most maps are randomly placed, those maps include density settings for the obstacles as well. 

Development

Krieg is my first game project and is in active solo development. Many of the assets of the game were not created by me and you can find more info about them in the Credits section of the game. This game is a passion project of mine and I have been working on it, admittedly, for around 8 years. I literally started this game dev journey with the Brackey's FPS tutorial series. The game is on it's third (start over from scratch) rebuild. I openly admit that I have over 3000 hours into this game, but 2/3 of that was teaching myself Unity and C# via trial and error, and mastering Google searches. I am saying all this here in the hopes that some future game developer sees this and is inspired to continue grinding through the learning process of game development.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

The store page artwork and game icon were generated using AI.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3 GB 可用空間
    • 備註: Pretty much any PC with a dedicated video card should be able to run the game.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: Ryzen 5 3600
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 970
    • 儲存空間: 3 GB 可用空間
    • 備註: These are my best guesses.
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