Luminary takes the Openworld RPG, and dials it in for a balanced accessible experience, with a procedural twist. Using a unique world level and character proficiency system, explore the vast lands together, uncover hidden treasures, defeat large scale bosses, and rid the world’s darkness with light.
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Date de parution :
septembre 2025
Développement :

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« It's time to finally get Luminary into the hands of the public. Over the Years we have made huge progress on the systems and game mechanics of Luminary, but by the time of our early access release, we will be lacking artwork and content. The main systems and playability will be there, but we will be reusing models for multiple purposes, for example using simple color changes to help differentiate between versions and levels of weapons or armor. There will be a lack of variety in bosses and enemies, a basic level of character customization and animations, blocked off areas of the world map, etc. But it's time to test our game in the real world, and make sure all our online multiplayer work is performing as expected. And with the communities help to guide us, we will be able to release a game we are truly happy with, and one many people have been waiting years for. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« After Early Access release, we are initially planning for 1 year until an official release. But if the early access is a bigger success than expected and the community wants us to go bigger with our content, we may add an additional time for that. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The Early Access version of Luminary will showcase the overall experience of playing Luminary. The online drop in drop out co-op multiplayer will be functioning, basic character customization, basic combat, basic economy and job/tasks like mining, basic character progression through leveling, and places to explore, enemy camps to destroy, Life trees to save and Towers to unlock. All of the main systems will be in the stages of development, but in a working order.

The official full release of Luminary will have all of these systems fully fleshed out and more robust. Much more artwork and verity of models, enemies, locations, weapon sets, armor sets, animations, additional fun mechanics etc. will be added. Bugs that come up will be squashed, and we will aim for a fluid and enjoyable multiplayer ARPG experience, that will lead to hours of fun, whether you are playing solo or with friends and family. »

Quel est l'état actuel de la version en accès anticipé ?

« Alpha/Beta stage. Main systems will be in an working order, but artwork and variety not finished. We will have some bugs that need to be found and squashed, or user experiences and progression tweaked, but the game will be very playable, and tone will be set. We want the world to always feel like Luminary. There will just be MORE added to the world over time. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. Because the community buying into early access of Luminary will be getting a more limited experience than the final release version, and will be helping us to build a better game in the long run, it only makes sense to reward those early adopters with access to our game at a cheaper price. This will last until the EA version of the game gets closer to the official launch version in terms of quality and content. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Absolutely. We have already been working with our close community and getting their feedback, and we are looking forward to that community growing by getting an early access release into the hands of the public. We will take all requests into consideration, and hammer out as many bugs as they can find! »
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Date de sortie prévue : septembre 2025

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À propos de ce jeu

Wishlist/Follow and then Join our Discord and the Army of Luminaries

You are a Luminary, a warrior of light. As your world falls into chaos the more dark magic is harnessed and exploited (warping the world and its inhabitants) "You" and your fellow Luminaries evolved to make use of the world's less prevalent resource, light magic. With that power, as you grow stronger throughout your adventures, you will gain the strength needed to rid your world of darkness, and bring back the light.

MAIN FEATURES of LUMINARY
Aside for the overall graphical fidelity, and ease of access to the Openworld ARPG genre for all, There are 5 main pillars of Luminary, that the gameplay and mechanics focus on:

EXPLORATION AND ADVENTURE

- A dense world to explore with a robust fun locomotion system that allows you to go anywhere. Running, Jumping, Gliding, Swimming, Climbing. Just moving around the world and exploring is truly fun.

BATTLES AND COMBAT

- A real time yet forgiving skill base combat system, where you can dynamically switch between fighting styles with the press of a button. Melee, Ranged, Magic, Blocking, Dodging, Parries. Play what style best suits you with a simple switch of your weapon

CO-OP MULTIPLAYER

- Drop in Drop out 4 player online OR 2 player local couch co-op. No hassle and no problems. You will never be dinged for playing multiplayer, with the exception of having to share all that loot you find

LOOT UP AND PROGRESSION

- Not only are there many different types of weapon/armor/item categories you can skill up in, but each of those categories have many different variations. Didn't find that specific flame sword you were looking for to complete your horde collection? Join a friends game and try your luck there. They already found it? Maybe they will trade it to you, for a hefty gold price I imagine. And not only will you skill up in all weapons/armors/items as you use them, but your Luminary Level will also increase with experience, unlocking massive new abilities.

ROLE PLAYING

- And last but not least, we want Luminary to not only feel like a game, but a continually enjoyed experience. There will be all of the aspects you expect from a role playing game, such as character customization, cosmetics, emotes, job tasks, etc. Play your character the way you want.

DREADNOUGHT AND DARK MAGIC - THE GOAL

In the simplest terms, there is one True Goal in Luminary every time a map is played, Find and Destroy the Dreadnought. Simple right? However, both “find” and “destroy” may not be such an easy task in the beginning.

The Dreadnought is a Gigantic Beast that spawns in random locations at the start of the game across a large map. Lurking somewhere in this vast landscape, exploration will become a real key in finding it. You can go at this task Solo, or cover ground faster with the help of others. Climb tall mountains and scour deep valleys, searching for where the Dreadnought calls home, this time around. The Dreadnought is the strongest and most difficult enemy to destroy in the game, but fortunately there is a proper way to go about this fight.

The world is filled with Dark Magic, and all of the creatures, bosses, and even the Dreadnought feeds off this Darkness for ultimate strength. A Dreadnought at full strength is a powerhouse, and to attempt this fight at beginning stages, even with a strong group of four, would still likely be suicide. Finding the Dreadnought in early game is always helpful, and with the ability to mark it on the map after discovery, you will at least know where to avoid, until you can bring down the world’s Dark Magic Level.

LUMINARIES

Your character is your own. Tied to your account, you can custom create and progress your character across any world, or gaming platform. At the forefront of Luminary is Role Playing, and we want the player to choose to look how they want, and even play how they want. There are no defined classes, you progress through your actions. Want to get better with fire magic, then use it. How about your tolerance to poisons? Get poisoned. Bows? then use them. The more you use any measurable tool/item/weapon/armor the greater your proficiency at that thing becomes.

However, maybe you aren't into combat but still want to hang out with your friends. That's great, there will be plenty of other Role Playing activities for you to progress and earn money with, from Fishing, Mining, Animal Catching, etc. Not every hour spent in Luminary should just be about killing the Dreadnought, sometimes lets just hang out in a beautiful world together.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7 8700k
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Geforce GTX 1070
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    • Notes supplémentaires : This is the current workstation specs testing is taking place on. Future optimization should lower this minimum spec requirement.
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : AMD Ryzen 9 3900X
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Geforce RTX 2080
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    • Notes supplémentaires : This is the current workstation specs testing is taking place on. Future optimization should lower this recommended spec requirement.
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