Enslave humanity, or save it? You wash ashore on The Isle of Elanor, the last bastion of humanity remaining in the world. The situation on the island is grim. You are given a choice to help humanity survive, or to help enslave it.

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开发者的话:

为何要采用抢先体验这种模式?

“As of January of 2026, there are eight hours of game content.

Choose your campaign: play as a Human or a Dwarf, with differing back stories, quests and abilities.

There are 2 villages to explore, 20 NPCs, 55 crafting recipes, 22 crafting machines, domesticated animals, 5 skill trees, a cooking system, randomly generated quests, 20 different crops to raise, randomly generated lairs, basic fishing with pole, over 30 different fish to catch, many items to forage (sea shells, flowers, herbs, etc), 3 areas of magic, and a variety of enemy types.

Many people ask me why I'm making this game. It's a massive undertaking. RPG Roguelikes are probably the most complicated game you can make. There are two reasons:

(1) To bring joy to the players.
(2) It's fun creating a game. The process of creating a game makes me happy.

I need a better idea of where players would like the game to go. I need player input and suggestions. I've reached the stage of the game creation process where I will be making major game play and content decisions. It would be best if players could join in this decision-making process.

I'm making this game simply because it's the game I want to play. I need no other motivation. It's a game unlike any other, a game that I wish existed, but it doesn't, so it's my job to create it, so I can play it.

You might ask yourself: what about money? The small amount of money that I might make from this game isn't important. Jiro Ono, master craftsman and sushi maker, has said as much about his own work. My goal is perfecting the game and delivering a product of excellent quality. In Jiro Ono's words:

"Once you decide on your occupation, you must immerse yourself in your work. You have to fall in love with your work. Never complain about your job. You must dedicate your life to mastering your skill. That’s the secret of success, and is the key to being regarded honorably."”

这款游戏的抢先体验状态大约持续多久?

“One to two years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“All of the major functional areas of the game will be more developed in the full version. The early access version provides a sneak peak into the open world, rogue-like vision that I plan on delivering in the full version.

The full version will contain:

(1) Behavior based AI for important factional NPCs. Non-scripted AI is key to the Elanor design concept. Think of the difference between how NPCs behave in a game like the Sims (behavorial) versus Skyrim (scripted). Based upon their needs (food, social interaction, job), NPCs change their behaviors and actions.
(2) Multiple economic and productivity models for earning gold or simply interacting with the people of Elanor. This isn't just a farming, fishing and adventuring game. Become a blacksmith and sell weapons. Become a potter and sell pottery. Build a library and center of learning.
(3) Factional politics.
(4) Large overworld map featuring thousands of programmatically generated sub maps.
(5) Branching story lines.
(6) Deep skill tree.

Please visit the Isle of Elanor discussion group here on Steam to see the Road Map for the Isle of Elanor. The Road Map provides a more detailed look at the features that will be available in the full version. Feel free to make suggestions or ask questions.”

抢先体验版本的现状如何?

“The game includes hours of playable content with most of it centered around crafting.

All of the major systems for the game are working: combat, quests, skills, farming, resource gathering, programmatic map generation, NPC interaction, crafting, experience and leveling.

Although the current release is a beta, the demo was available for years on Steam, and the game is stable and well tested. ”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I plan to raise the game price by approximately 10 percent after the Early Access period ends. I plan to raise the price to account for new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I'm planning on involving the Community in the development process through Steam Forums.

My ideas are not always the best ideas, and I can't wait for players to be able to make suggestions.”
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关于此游戏

The Isle of Elanor is an open-ended role playing game. It features real-time combat, a strong focus on player choice, and a High Fantasy narrative. The game borrows mechanics from Caves of Qud, Divinity: Original Sin 2 and Stardew Valley.

You wash ashore on The Isle of Elanor, the last bastion of humanity remaining in the world. You retain only fragments of your memory – your origins are a mystery. The people of the isle are puzzled by your inexplicable arrival.

The situation on the island is grim: many people are poor, destitute, and in some cases close to starving. There's social strife and division. You're given a small plot of land. Can you help humanity survive?

Alternately, you don't have to play the "good guy".  You will be given the choice to side with the forces on the island who wish to profit from humanity's demise.

  • At the highest difficulty level, the game is meant to be challenging. If you're not careful, you will starve.

  • Select skills and attributes to determine your build: a tank, melee fighter, or a ranged attacker? Or choose a build that doesn't specialize in combat.

  • The Isle of Elanor is a game about player choice. What type of home to build? Who to befriend or who to make an enemy of?

  • Set in an imaginary period of the Earth's past, it's a world that borrows elements from both Midgard and Middle Earth. The peoples of Middle Earth (humans, elves, dwarves, orcs, etc) appear in the game.

  • Complex combat mechanics featuring skills (magic) and the use of a shield.

  • This is more than a farming, fishing, and mining game. In fact, your home isn't necessarily a farm. You can manufacture pottery, furniture or craft weapons and armor.

  • Become a part of the community. Give food and items to needy townspeople. Watch the townspeople prosper, or decline, along with the home you build. You will face the consequences of your actions.

  • Deep branching dialog options. Learn about the people and the history of the island.

  • Features a realistic geology model. Stone occurs in sedimentary, igneous, and metamorphic layers. Some types of stone, ore, and jewels are available to mine only in certain layers.

  • Just a few of the types of stone: Bauxite, Cobalite, Granite, Gypsum, and Olivine. When you craft an item out of stone, the item retains the properties (color, weight, value) from the stone. The same mechanic applies to items crafted from wood.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统 *: Windows Vista or greater
    • 处理器: 2 Ghz
    • 内存: 2 GB RAM
    • 显卡: 256 mb video memory
    • 存储空间: 需要 100 MB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: Ubuntu
    • 处理器: 2 Ghz
    • 内存: 2 GB RAM
    • 显卡: 256 mb video memory
    • 存储空间: 需要 100 MB 可用空间

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