Terafall is a procedurally generated, open-world sandbox RPG all about exploring a new world to save your own dying planet from extinction, with a strong focus on non-linearity and character progression.
All Reviews:
Mixed (28) - 57% of the 28 user reviews for this game are positive.
Release Date:
Oct 29, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make our game the best it can be, and we believe by building and involving a community during the development phase and thus acquiring crucial player feedback and suggestions, this can be achieved. Early access will serve as a way for interested players to play the game as it develops, and most importantly, give their feedback and suggestions and help us to create the best game for our players. I have helped to develop other games for other companies in the past, and as I am mainly developing Terafall alone (with some slight part-time assistance), as a lead single developer, I am very open to player feedback to help develop and shape the game and together I believe with time we can create a great sci-fi open world, sandbox survival game!”

Approximately how long will this game be in Early Access?

“We aim to have a full release available for the end of 2022, however this may take longer depending on any potential extra content we may decide to implement as a result of player feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to expand on the already existing core elements by adding a wider variety of enemies to fight, resources to collect, equipment such as weaponry and armor, and other items. We also plan to improve the already existing core systems, such as crafting and cooking, by adding a larger range of cooking/crafting recipes. We also plan to add additional bosses, and add additional NPCs which will serve the basis of new optional questlines.”

What is the current state of the Early Access version?

“Currently, all of the features listed on our store page as "Currently implemented" are already in the game. Most of the core game mechanics are already implemented, including a cooking system which allows players to mix multiple ingredients to create unique dishes which can bestow unique temporary buffs on the player, a crafting system which allows you to craft weapons, armor and items, a perk system which allows the player to unlock new abilities as they gain experience, a resource gathering system in which the player can mine ores, cut wood, collect plants etc, three bosses, procedurally created unqiue NPCs offering a wide variety of random interactions, and about 400 total items (including weapons, armor, and resources etc). As we are still actively developing the game and adding new features and entirely new systems, optimization will be carried out as new features are implemented. This means that you may experience some frame rate drops playing. For some of our players, there are some few second frame rate drops only when entering a new area.”

Will the game be priced differently during and after Early Access?

“The price will increase as major updates are released to reflect the new changes and additional content.”

How are you planning on involving the Community in your development process?

“Involving the community for feedback is the main reason why we are entering early access, so it is crucial that players send feedback and suggestions for new content they want to see, bug reports, and all other feedback to us. This can be done directly via the Steam discussions page by posting topics. We also plan to create a discord in the near future which will also serve as an additional means of feedback.”
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About This Game

Tera, your once-thriving planet, faces extinction as millenniums of heavy abuse of its natural resources see them ultimately drop to critical levels. A world that once thrived now faces itself in a panic to preserve its planet. The solution lies in expeditions to other planets to establish new colonies and gather resources to send home.

Create your own character and explore a strange new planet, grow and improve your characters abilities, craft, upgrade and customize powerful weapons and armor, hunt dangerous beasts, take down powerful foes, and leave your mark as one of the greatest the New World has ever seen... or die trying.

Current Features:

  • Single player player vs environment procedurally generated open world sandbox
  • Procedural Generation - each playthrough will be different with world seeds creating different areas and Points
  • Huge world - procedurally generated unique world consisting of approximately 300,000 1km squared unique areas, each with their own biome and points of interest. Over 1.2 million unique Points of interest generated in any world
  • Equipment/Clothing system - craft, find and buy different gear to equip
  • Vendor System - trade with vendors and merchants in the world, buying and selling
  • Dungeons - randomly generated dungeons including caverns and mines that spawn through your world, with treasure and enemies inside
  • Dynamic weather and day and night cycle - face harsh weather such as acid rain, flare storms, magnetic storms etc
  • Time mechanic, sleep and pass time - hours and days pass by affecting the world
  • Crafting system - craft items, tools, gear
  • Cooking - cook anything from monster parts, gathered plants, etc and create custom dishes with unique stat buffs
  • Populated World - your world is populated by monsters, wildlife, and NPCs who you can interact with
  • Base building system - build your base anywhere using gathered resources, build structures, resource generators, etc
  • Biome system, seven different biomes - mountains, swamp, tundra, plains, forest, badlands, desert. Each with different enemies, foliage and resources,
  • POI interest - discover unique points of interest in your world, campsites, merchant caravans, caves, mines, monster nests, ruins, etc
  • Wildlife - over 40 different wildlife and alien creatures to encounter, some hostile and some passive
  • Character customization - create your own character from six different races with unqiue bonus abilities, customize your look
  • Items - over 400 items including resources, gear, materials, craftable items etc
  • Three different game modes - standard, peaceful (hostile enemies never attack first), and survival (player needs to eat, drink and sleep)
  • Status aliments - players and enemies can be burned, poisoned or stunned.
  • Weapon customization - upgrade any weapons rank, augument it to add additional effects, rename it to personalize it
  • Perk system - use experience points gained from discovering locations and defeating enemies to upgrade your players abilities
  • Stealth system - crouch and sneak up on enemies to deal stealth attacks, avoid their detection
  • Bosses - powerful, huge enemies that can be discovered rarely, each unique to each biome, dropping valuable loot
  • Active Skies - airships and other airborne vehicles populate the skies, all of which can be shot down to loot etc
  • Reputation System - Currently features: depending on your behaviour and if you rob merchant air ships etc bounty hunters will pursue you

    Current Development Roadmap (Planned Next Features, NOT yet implemented)

  • Pets/Companion system - Purchasable and tamable pets and companions to aid you in your adventures
  • Optimization - further game optimization for all machines. As are still implementing more features daily, we will need to optimize the new content
  • Vehiciles - build and purchase drivable vehicles
  • Missions - While we already have a missions system for the tutorial, we plan to add missions that can be picked up by NPCs
  • Recruit NPCs - recruit NPCs to work with you
  • Multiplayer functions - play with your friends
  • crop growing/harvesting
  • improved character customization options and all genders for each race

Mature Content Description

The developers describe the content like this:

Contains depictions of violence, blood and gore, optional combat/killing,

System Requirements

    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core i5-2400 @ 3.10GHz 4 CPU (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDA GeForce GTX 1650 4GB (or equivalent)
    • Storage: 7.6 GB available space
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core i5-2400 @ 3.10GHz 4 CPU (or equivalent)
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 6GB (or equivalent)
    • Storage: 7.6 GB available space
    • Additional Notes: *Recommended requirements will be reduced as the game develops and general optimization improves

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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